Stellaris

Stellaris

ST: New Horizons 2.1.3 [Archive]
61 Comments
Exia_ Mar 10, 2023 @ 3:12pm 
Do have question that, while playing as Federation I've notice the broken mirror event happened and their fleet powers huge how do you beat it, it seem like it's no win
jorgecarballeira29 May 12, 2022 @ 3:43pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
G-Man  [author] Jan 14, 2020 @ 6:52pm 
of course, just edit the number in the defines
wesleyjackson81484 Jan 14, 2020 @ 6:23pm 
would it be possible to reduce the fleet cap used by star ships, the values now with a fleet cap of 2500 is way far from what fleet size the Federation and its allies had in the Deminion War. The Federation alone had over 1100 ships and the klingons had even more.
G-Man  [author] Jun 28, 2019 @ 5:25pm 
ja, todesstern ist limitiert baubar und wird planeten zerstoeren koennen
schakal79 Jun 28, 2019 @ 5:07pm 
Ah ok cool freut mich zu hören das es voran geht mit dem Star Wars Mod .Hatte mir schon sorgen gemacht da die Facebook Seite von euch seit dem 1.April Scherz nicht mehr geupdated wurde .
Das mit den Borg ist schade das es nicht umsetzbar ist aber ich finde ihr macht nen tollen Job mit dem Star-Trek mod :)
Wird es denn im Star Wars Mod die Möglichkeit geben den Todesstern zu bauen also die Weltenvernichter-Mechanik aus dem Apokalypse DLC von Stellaris zu nutzen?
G-Man  [author] Jun 24, 2019 @ 3:07pm 
die star wars mod ist schon bald soweit. die sache mit den borg schiffen geht technisch nicht, leider.
schakal79 Jun 24, 2019 @ 2:46pm 
Huhu mal ne Frage Ihr werkelt ja noch fleißig an der StarWars Mod für Stellaris-wann kann man denn da grob mit nem release rechnen ? :)
Oh und währe es für die Borg zb nicht ein cooles feature wenn Sie Schiffe Assimilieren und dann für sich kämpfen lassen könnten? weiss leider nicht ob das technisch umsetzbar währe mit Stellaris.
Macht weiter so geile Mod :)
The Sith Lord Mar 4, 2019 @ 2:56pm 
oo..and without submod we miss the immersive Borg and Romulan voices .. ;-)
The Sith Lord Mar 4, 2019 @ 10:45am 
thanks again for the quick replies! If its not too difficult it would be nice having the submod somewhere to download for 2.1.3 (for music and etc..) I love your work its amazing i think im going to stick at 2.1.3 version , dont want to mess with the new economical system. Thanks
G-Man  [author] Mar 4, 2019 @ 8:51am 
no, it doesnt contain it, its just not aviable.
not needed means, u can play the mainmod without the submod. the submod just contains 2 shipsets, sounds and better textures
The Sith Lord Mar 4, 2019 @ 8:49am 
...so this 2.1.3 archive contains also the previous submod ? Thanks!!
G-Man  [author] Mar 4, 2019 @ 8:26am 
the submod is not needed to play this archive.
but it shouldnt be compatible
The Sith Lord Mar 4, 2019 @ 8:11am 
Thanks for the archives and hard work! Is there a 2.1.3 version for Content Submod also, or the updated still works in 2.1.3?
Straybow Feb 26, 2019 @ 3:08am 
Thank you for archives, much appreciated.
Mugentoki Feb 25, 2019 @ 11:16am 
Is there a 2.1.3 version available for the Music and Content Submod as well?
williampate2002 Feb 11, 2019 @ 4:15pm 
g man....thanks
G-Man  [author] Feb 8, 2019 @ 12:15am 
diese mod? nie :steammocking:
David1987 Feb 7, 2019 @ 11:45pm 
Wann kommt :steamsad:ein Update damit man den Mod wieder ordentlich spielen kann?
Souvlaki Feb 4, 2019 @ 9:16pm 
Ok. I followed up on an earlier post in the main mod bug reports section. I figured this only pertained to 2.1.3 so I posted here. My bad.
G-Man  [author] Feb 4, 2019 @ 8:56pm 
Souvlaki Feb 4, 2019 @ 8:50pm 
I've encountered the same bug twice playing as the Romulans and having my fleets get stuck above a system, but not in it, and unable to jump anywhere. It occurred in the Terix and Norkan systems at different times. I couldn't find a way around the bug and would really love to play this amazing mod.
ShintoYakura Feb 3, 2019 @ 4:11pm 
does this mod still work
G-Man  [author] Feb 2, 2019 @ 5:14am 
this is a archive, u are on wrong mod page
AgreeableSmile Feb 2, 2019 @ 3:08am 
well that sucks
G-Man  [author] Feb 2, 2019 @ 2:53am 
pls read description bro
AgreeableSmile Feb 2, 2019 @ 12:56am 
are you working on it?
G-Man  [author] Jan 31, 2019 @ 9:47pm 
this mod is never updated. :steammocking:
AgreeableSmile Jan 31, 2019 @ 9:31pm 
yeah please update the mod i wanna be federation dame it!
Malivicia Jan 30, 2019 @ 12:54pm 
I love how people complain about this archived mod that only works on 2.1.3 as written, cause it doesnt work on 2.2.3 :D
Please, complain on the Modding Site for the non archived one :D
Narayan Jan 25, 2019 @ 7:03am 
Dont works on 2.2.3 ((((
wfgsemperfi Jan 19, 2019 @ 12:31pm 
ST:New Horizons is the most accurate depiction of playing through the star trek universe...there must be a future for this very well designed modification
Mattie AH Jan 6, 2019 @ 3:14pm 
plz ypdate to 2.2plz sutch a brilliant mod
joeaxial Dec 22, 2018 @ 8:15am 
on the 1.3 update
Shaggo Dec 18, 2018 @ 9:28am 
ist das dein ernst?! es sind ja nur ca 1.5 millionen code zeilen die angepasst werden müssen! Aber klar, wir machen das alles natürlich gerne for free, nur nicht für solche leute die das als selbstverständlich erachten!:steamfacepalm:
HQ - FACKEL IM GAS 3.0 Dec 18, 2018 @ 9:19am 
könnt ihr bitte 2.3 fertig machen, wäre schade wenn nicht
Nitocrys Dec 17, 2018 @ 3:51pm 
thank you G-man
joelrivera8080 Dec 10, 2018 @ 7:34pm 
wont work it keep crashing it said out of date
Centurian128 Dec 10, 2018 @ 9:32am 
Thank you.
I only have not dug into the changes coming to the base game and was unaware whether those changes would significantly alter the Content Submod to the point where it would be incompatible with 2.1.3 save games post-update. I have every desire to play the complete New Horizons but no desire to play Stellaris 2.2 at this point in time.
G-Man  [author] Dec 10, 2018 @ 9:14am 
this mod does not contain submod, it would be in the description.
in the descriptions is clear:
this upload is only for archiving =means> no other mod, a simple copy of the original main mod.

the question
- if its compatible with the 2.1.3 savegames?
- if other mods who are maybe 2.2 compatible are still compatible with 2.1.3?
- i cant get it to work it says its out of date
...

i guess ppl can discuss if thats are legit questions...
Centurian128 Dec 10, 2018 @ 9:07am 
Here I thought I was asking a legitimate question for clarification so I can continue my 2.1.3 save game as to whether or not I can use the New Horizon submods with this archive version for any length of time. The description here is inadequate to answer that question and I don't have the time to scan through the walls of text on your mod page for an answer otherwise that's exactly what I'd do.
G-Man  [author] Dec 10, 2018 @ 5:46am 
@iiNsane .X.
this upload wont ever runs on 2.2
the 2.2 compat patch will soon arrive on our mod on our mod page:
https://steamcommunity.com/sharedfiles/filedetails/?id=688086068
u need to read the text we have posted everywhere...we are working on a 2.2 version.

so mysterious and funny is, when ppl dont check it. :)
iiNsane .X. Dec 10, 2018 @ 5:41am 
what is so funny
im asking for help
STEP BRO? Dec 10, 2018 @ 4:57am 
LOL this is too funny :D
G-Man  [author] Dec 10, 2018 @ 1:50am 
@iiNsane .X.
mysterious...
iiNsane .X. Dec 10, 2018 @ 12:44am 
still wont work
Shaggo Dec 9, 2018 @ 11:58pm 
if you dont want to read the description, perhaps read the title at least?
iiNsane .X. Dec 9, 2018 @ 11:51pm 
i cant get it to work it says its out of date
G-Man  [author] Dec 9, 2018 @ 7:38pm 
no
Centurian128 Dec 9, 2018 @ 1:14pm 
Is the Content Submod, Music, etc. included in this Archieve or will I need to sub to those as well? Will they remain compatable with this version through the base game updates?