Cities: Skylines

Cities: Skylines

Vanilla Medians Net
42 Comments
Silent_lord Dec 23, 2021 @ 4:48am 
hello, im coming across an issue with these median networks. in that the curb height increases after each save and reload. especially more noticable in the editor.

i have been using them in some of my parks as walkways or raised paths, as i have run out of available props to add.
i have been tinkering and changing the design over several days. saving exiting the game, loading up a new game to test and see ingame.
each time i come back to edit the design, these medians are alittle higher each time. i adjust each time with moveit, back down to what i want. but each time and ingame they go right back up.... some of the oldest placed are now as tall as a vehicle.... like seriously huge.

im at a loss what is causing it, none of the other networks in use, even in the same asset have this issue.
ManuRamos  [author] Jun 13, 2021 @ 9:06am 
With Find It MOD typing "median" he should come out. If not, try to unsubscribe and subscribe again
Misused chair Jun 12, 2021 @ 2:42pm 
I can't find it even with find it
ManuRamos  [author] Jan 31, 2021 @ 10:26am 
CLB314. Very good proposal. I'll study the subject. I'll surely have to make a very narrow median with a wide node. or something like that. But right now I don't have time.
CLB314 Jan 30, 2021 @ 6:28pm 
is there anyway you can have these go from wide to narrow so they can be used as transitions from normal medians to turning lane medians
Josemilioz Oct 9, 2020 @ 12:03pm 
Thanks for the reply mate! Cool, just if you can. If you can't there's no problem either. Thanks for your dedication!
ManuRamos  [author] Oct 9, 2020 @ 9:48am 
Hi Josemilioz.. I'll try. But it may not be possible due to the game's template shader.
Josemilioz Oct 9, 2020 @ 7:43am 
What about a grass version mr Peluson?
ManuRamos  [author] May 14, 2020 @ 12:05pm 
mjm92150: Content de que ça vous plaise.
mjm92150 May 12, 2020 @ 1:59pm 
Hello,
C'est super et merci.
Nickayz May 12, 2020 @ 11:35am 
Awesome! This is exactly what I was looking for. Thanks!
Deeheks Feb 23, 2019 @ 12:30pm 
rebuilt! :o
pxljce Jan 24, 2019 @ 2:27am 
That's great news and thank you!
ManuRamos  [author] Jan 23, 2019 @ 2:12am 
pxljce: Your true. I'm fixing the bug. I've been trying for several days to find out what's wrong, because I've reviewed all the maps again and again and they're fine. At last I found the solution and in a few days I opened it up.
pxljce Jan 9, 2019 @ 5:42am 
Hey there, thank you for making these. Very handy. Not sure if it's just me or maybe mods but the wide concrete median LOD is black/dark.
Ay Caramba !!!!!!! Dec 24, 2018 @ 6:29am 
Okay, thanks, i'll see that
ManuRamos  [author] Dec 24, 2018 @ 1:18am 
Ay Caramba:

I have tested the problem you report to me and I had no problems, my trees don't disappear. Check your MOD's, especially:

Prop & Tree Anarchy click ON "Anarchy ON by default"
Prpo Snapping click ON the 2 available options
Tree Snapping click ON the available option
Ay Caramba !!!!!!! Dec 17, 2018 @ 11:02am 
no problem i wanted to get you back the information
ManuRamos  [author] Dec 17, 2018 @ 10:10am 
I'm sorry but I don't know why. Ill test it. I have not played for a long time. Only design and test
Ay Caramba !!!!!!! Dec 16, 2018 @ 3:22pm 
@PelusoNN that I know it well, what I mean is that when I place trees on the sections with Prop and Trees anarchy, the trees disappear under the section after a certain time
ManuRamos  [author] Dec 16, 2018 @ 11:22am 
I'll see what i can do. Right now I do not have much time.
Also, I have other orders and I'm late
jtyrell Dec 16, 2018 @ 12:54am 
one off them will be on a Concrete lamp post
jtyrell Dec 16, 2018 @ 12:49am 
but i wont it yelow
ManuRamos  [author] Dec 15, 2018 @ 2:47am 
Yes. It's a litle problem, but trees desapear underneath any network; a raod, a quay, etc. Remove them before then, after replace them.
Ay Caramba !!!!!!! Dec 14, 2018 @ 12:38pm 
Hi, thank you it's really interesting, but i've a problem. Trees disappear underneath. I've all the recommended modes. I can send to you a screenshot if you want.
Lucas Dec 9, 2018 @ 6:21am 
Loved the idea of using these medians between highways. Thank you for your work!! :)
CharSiewPo Dec 8, 2018 @ 1:51am 
OMG THANK YOU PELUSONN I've been annoyed by the fact that I spend on my prop count for filling these up. Thank you for sharing this!
Avder Dec 6, 2018 @ 2:30pm 
Neat, a way to make my right in, right out intersections made with TMPE look proper.
ɢʀᴇᴇɴ ᴅʀᴀɢᴏɴ Dec 6, 2018 @ 5:02am 
hopefully cities skylines updates the roads and makes roads that the mods have made. they have done so with many other mods out there,
ɢʀᴇᴇɴ ᴅʀᴀɢᴏɴ Dec 6, 2018 @ 5:01am 
oh okay that's crap
ManuRamos  [author] Dec 6, 2018 @ 2:50am 
Aussie Dragon and HatsuneKid: They only are decorative networks, like walls or curbs. They don't have any traffic laws. You need a traffic mode to disable those roadways that can cross the median.
Super_J Dec 5, 2018 @ 6:43pm 
WOW. What an invention.
ɢʀᴇᴇɴ ᴅʀᴀɢᴏɴ Dec 5, 2018 @ 6:06pm 
they are only placable on the roads or something are they? wont the AI drive straight over it?
sebesams Dec 5, 2018 @ 7:29am 
Oh what a great idea! Very usefall. Thank you!
HatsuneKid Dec 5, 2018 @ 5:27am 
road asset??
girlfromverona Dec 4, 2018 @ 6:35pm 
Awesome! Thanks so much!
Amayasnep Dec 4, 2018 @ 3:48pm 
OH YES
ItsChris Dec 4, 2018 @ 1:28pm 
Brilliant idea! These are so useful and handy! Brilliant work as always!
seanlax5 Dec 4, 2018 @ 1:03pm 
Clever stuff!
A-L-E-K Dec 4, 2018 @ 11:50am 
crucial
Avanya Dec 4, 2018 @ 10:08am 
Is is a brilliant idea! Thank you for these, they will be very handy :steamhappy: