Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Hadrian (Rome)
85 Comments
KsH Dec 28, 2024 @ 1:56pm 
Working generally just fine w/game +DLC.

Does anyone else have the issue where if you conquered a city with a district that can support one of the buffed buildings (whether the building already exists or you build it) the yields are normal?
sagar Jan 26, 2024 @ 2:16am 
doesn't work on my base game
タKaKoii」 Sep 19, 2023 @ 8:01am 
bugs out my game, cant start a game
Skała Aug 6, 2023 @ 9:00am 
doesn't work for me
Ashmaker9 Feb 25, 2023 @ 12:04pm 
@Sukritact, how can we do a mod for the city of TROY, imagine only one city like Venice, with China's great wall. I don't know how to do a mod. Hope you'll maake this wish true ^^ good job man
.FireSoul_ Feb 15, 2023 @ 5:16am 
I've already also played as Hadrian (Rome) and it's interesting and balanced, but feels less powerfull than Trajan on the long-term. Thumbs up for this mod.
MADVILLAIN Feb 5, 2023 @ 8:03pm 
you are a god level modder sukracit, hope the people at civ 6 acknowledge you. Here's your crown king :albioncrown:
.FireSoul_ Feb 3, 2023 @ 3:04am 
So far, i've just played against Hadrian (Rome) as an AI. As far as i can see it's a very balanced civilization, not as agressive as Trajan and a little bit more organized. Next game i will play as Hadrian and share my opinion. So far... great MOD.
Noble116 Jan 30, 2023 @ 8:22pm 
with the return of the youtuber, I shall play my first game in years as Hadrian
Infomaniac May 29, 2021 @ 3:19pm 
Hadrian-sama... I kneel.
ioexec Mar 2, 2021 @ 9:49am 
Absolutely love it. Much better ability than Trajan IMO and the fact that there is animations makes it even more great.
awtysm emoegirl Jan 15, 2021 @ 5:30am 
i see animation

i download
hawkseye17 Jan 3, 2021 @ 9:57am 
@jemalomlcs, the same thing happens with Trajan. I think that's just how animations work in this game
Counterfire Dec 5, 2020 @ 10:41am 
I have tried to use this mod with the other Civs and i just get an error with mod compatibility when i try to start a game. works fine when they are disabled.
jemalomlcs Dec 2, 2020 @ 2:04am 
Ty for the update, but tbh the animation is weird.. I mean is armor is moving like it's part of hiss muscle mass, it's scary even ^^
==FANATIC== Nov 25, 2020 @ 11:22pm 
@choijanggyu, Do you have persia and macedon dlc?
choijanggyu Nov 12, 2020 @ 11:41am 
It cause the error from yesterday. Even only this mod did from all of your animated leader mods. ㅠ.ㅠ
jemalomlcs Oct 18, 2020 @ 5:36am 
Consider adding "Antinous of Bithynia" as a unique governor? If you do, maybe remove the double yields of buildings in districts, but it would be a fun addition for Hadrian
PawPawPanda Jul 22, 2020 @ 11:09am 
Beautiful character design but sadly broken to the bone. Don't know what went through your head when balancing this. Simply having the first district be 50% quicker is plenty strong on top of the other bonuses Rome gets.
JackOfAll Jul 7, 2020 @ 6:26am 
After the latest update, this mod doesn't work unless you have the Persia and Macedon pack enabled.
chud jr Jun 27, 2020 @ 3:22pm 
The mods you do are always amazing really! I hope you will continue this work, you are one of my favorite modders of civ 6 !

Sorry for bad english xd
==FANATIC== May 30, 2020 @ 2:00pm 
Hey there, me and some of the good folks over at the discord of r/civ, but mostly them, have figured out that Hadrian depends on something called a "reqset" (the crash is recorded in database.log). This issue means this mod depends on the Alexander/Macedon/Persia minor dlc.
KALTec Games May 15, 2020 @ 9:51am 
Yep, took me hours to figure out that it is this mod that is producing the "Mod failed to load" error with no DLC expansions.
cyberhawk May 14, 2020 @ 10:05pm 
As others have said, Hadrian is quite OP. Getting double science, culture, and/or faith is crazy for several victory types, especially if you can get Great People like Hypatia to boost those buildings.

Compared to Trajan's Free Monument, 2-4 1/2 price buildings + extra yields + more districts is way too strong.

Personally, I edited the file to remove the double yields from those buildings, and also to swap Holy Site with Industrial Zone, as production makes more sense for him than Faith, and the workshop discount softens the double yield nerf
light_legion Mar 24, 2020 @ 1:53am 
Having the same problem as others on startup ("Mod failed to load" error). I have RaF and nothing else (no extra DLC civ bundle). Maybe Vanillacube is right and this has some hidden dependency on a civ bundle?
ghostreporting911 Mar 16, 2020 @ 1:06pm 
Dovahhatty man of culture
Dirlond Feb 17, 2020 @ 2:58am 
https://www.youtube.com/watch?v=uAeuCmj4EsI Domination Victory as Hadrian be like
gamehoangtran Feb 4, 2020 @ 8:50pm 
@Vanilacube Well, this mod requires at least one DLC to run one, as stated in the tag sections
Vanillacube Jan 24, 2020 @ 4:22pm 
I had an issue with this civ crashing the game every time I tried to start a single player game but then I downloaded the DLC civ bundle and then this suddenly worked, my guess is that somewhere there is an unmentioned dependency on one of the DLC civs.
Kaitax Dec 6, 2019 @ 3:23pm 
However...
The idea that once per city (or only in your capital) Those buildings are half price is nice.
And the idea that building at least one wonder in a city gives you a free district slot is a very interesting and unique bonus!
Kaitax Dec 6, 2019 @ 3:23pm 
getting double yield from libraries, barracks, shrines, theatres and markets sound...well... absolutly op
Not only are they half price, but they also produce double?
so basicly, for the price others pay (in production) for those buildings, you get 4 of those buildings effectivly yield wise?
That's ...well.. pretty op. Dont you think?
Ingolenuru Oct 30, 2019 @ 2:41pm 
Awesome! I love your mods. Thank you for the update. :)
sukritact  [author] Sep 10, 2019 @ 12:10pm 
I tested in all three game modes as well (GS, RaF, and Vanilla).
sukritact  [author] Sep 10, 2019 @ 12:09pm 
Guys, I justed tested ths after the update and it's working fine for me. If you're encountering issues, it's almost certainly a mod conflict, so you'll need to let me know what mods you're using if you're encountering errors.
MladoTouan Sep 9, 2019 @ 11:04am 
You really should update/fix this one, considering the quality and work put into it.
Besides, there aren't that many alternate Roman leaders.
MightNight Jun 11, 2019 @ 2:23am 
I hope you decide to stick with leaders, rather than creating new civs. These are great because it keeps compatibility with other mods (i.e. units, buildings, etc.)
BENNI.RoR Jun 8, 2019 @ 6:00am 
For some reason I can't start a singleplayer game with this mod installed.
alqamar.alaswad Apr 29, 2019 @ 6:51am 
@Sukritact: I don't know how to contact you in more polite way. I would like to speak with you, if you don't mind, to ask permission for using something you have written.
GardenData61371 Apr 12, 2019 @ 12:39pm 
Crashing my game.
Wanis Apr 4, 2019 @ 3:49pm 
Maaaan pls create an Augustus Cesar mod!! It would be awesome
Zebastian1 Mar 15, 2019 @ 6:41pm 
Slightly disappointed that there's nothing to do with walls, obsessive empire traveling, or executing dissenting senators but it's still pretty good
Illusive Mar 6, 2019 @ 2:40pm 
@circeus I got exactly the same error :-/
circeus Mar 6, 2019 @ 2:34pm 
@Sukritact I started a new game today and suddenly Hadrian prevented the game from starting ("Mod failed to load" error). This was a huge surprise when I narrowed it down to this mod, since I had started at least one or two games after it was updated.

At first I thought it must be a conflict with a different mod, surely? But no, Hadrian alone with Enhanced Mod Manager prevents games from starting properly. This is very, very strange. Am I the only one with this problem?

I hadn't even tried him yet!
Jonarus_Drakus Feb 21, 2019 @ 12:43am 
Only needs to be 'updated' because of a technicality - I enabled him manually and he worked fine.
Rose Feb 16, 2019 @ 4:54pm 
I thoroughly enjoy all of your Leader and Wonder mods. Keep up the good work. :)
Adonis Gaming Feb 14, 2019 @ 4:43pm 
Hadrian is awesome! But yeah modded civs seems to mostly not be working with gathering storm. Just dropping a comment to mention it.
JD Power Associates Fent Dealer Feb 13, 2019 @ 10:41pm 
Haven't played it but based on his description he looks kinda op
Relik Feb 11, 2019 @ 4:00pm 
Dont WORK !
Legodudelol9a Dec 17, 2018 @ 10:39pm 
Hey Sukritact, may you please make a mod that alows you to keep or repair any uniques that are in a city or city radius when you conquer it? (This goes for UTIs, UBs, and UDs). I'm asking you first since I think you're the most capable mod-maker I know of.
Bestie Dec 15, 2018 @ 5:43pm 
Amazing mod but can you please give him a forehead