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it seemed ok now.
the problem is that my 25 member squad got killed/slaved by the highlanders and I started a new game at the south.
I will tell you if I go back near Admag
Upon still coming across the crash issue near Admag in my personal playthrough, even after the fix, I took an even deeper look at compatibility and assets used between mods.
The crash issue seems to derive from the Shek Ranch and Hunters mod leveldata assets that I patched into this mod. The crash can be duplicated when only General Modifications and Shek Ranch and Hunters mod are loaded into a new game.
I am in the process of moving the Shek Homestead to a more stable area in the western Stenn Desert. I will post a comment when I update the mod shortly.
Feel free to comment on whether the fix applied has fixed the crashing issues, near Admag and the Shek Homestead, that you were experiencing prior.
Your feedback is appreciated.
anyway, I used to get problems on the western hives aswell but now not anymore :)
In doing so, I have also seemed to have found a fix by tweaking and adjusting a few things within the fcs. I should look to post an update to this mod shortly.
Appreciate the detailed feedback and useful troubleshooting on your parts @DoctorJon and @Sir Spliffington VIII
My mods should be placed at the bottom of your mod load order list, as listed below:
6. United Cities Heightened
5. The Holy Nation Ascended
4. Shek Kingdom Augmented
3. Hiver Expansion
2. Bandits Expansion
1. Minor Factions Amplified
I will try the shift+ctrl+f11 and the Shift+F12 though
Any info on he cause of this?
6. United Cities Heightened
5. The Holy Nation Ascended
4. Shek Kingdom Augmented
3. Hiver Expansion
2. Bandits Expansion
1. Minor Factions Amplified
If that does not work, hit shift+f12 and click the "fix stuff" option.
If the above two do not work, save the game then exit Kenshi.
Re-open Kenshi and import your game save. Leave all the options checked, when importing.
Which for everyone asking I am using all of them but Hiver and Minor Factions with Reactive World and everything is working like it should for me at least. I would load Reactive World after everything to be safe but that mod should always be at the bottom anyway.
You can always download and share your take on whether or not the mod seems to make them too powerful tho. Thanks for your interest in the mod.
Thanks again for this mod, will there be a aio mods that would be compatible with other faction tweaks?