RimWorld

RimWorld

Weapons+
206 Comments
doomflips Aug 29 @ 11:23am 
If you update this ill give you a brownie (point)
Kyrrisayo  [author] Aug 25 @ 9:09pm 
@T-roy_rex Hm.. Tempting...
T-roy_rex Aug 25 @ 8:35pm 
If you update this ill give you a cookie
Kyrrisayo  [author] Aug 22 @ 7:19pm 
@Balthazad It's probably as easy as changing the supported version number in the config file. The problem is then I have to download RimWorld, update the number, test that nothing broke, track the changes properly, upload the mod to Steam, update the mod page to indicate that it's been updated, and then do that like...8 more times for my other mods.
zeus57007 Aug 22 @ 6:01pm 
Don't you dare suggest using Abominable "intelligence", you filthy piece of-
Balthazad Aug 20 @ 3:49pm 
if it's just the code, GPT can update, saving u a lot of time ;)
Kyrrisayo  [author] Aug 12 @ 5:19pm 
I'm hoping to update my mods soon. I've just been a little busy recently.
Balthazad Aug 10 @ 6:45pm 
1.6 plz
Kamosiek Jul 13 @ 5:40am 
is it going to be 1.6? or does it work on 1.6? cus i think some mods were able to be launched as 1.4 on 1.5
Latex Santa May 14, 2024 @ 1:03pm 
@Kikabopom
All you need to do is use RimPy to make a local copy of the mod, then edit its ABOUT file to have 1.5 as one of its supported versions. And it should work. In fact, I'll go do that right now.
Kikabopom Apr 13, 2024 @ 9:51am 
sorry to bother you since it's been 8 months since you prolly looked at this, but could you please consider updating this mod to work in 1.5?
Kyrrisayo  [author] Aug 1, 2023 @ 3:45pm 
@mightchat I just found this on Combat Extended's page: https://github.com/CombatExtended-Continued/CombatExtended/blob/Development/SupportedThirdPartyMods.md

It does list Weapons+ as supported.
Kyrrisayo  [author] Aug 1, 2023 @ 3:42pm 
@mightchat I think Combat Extended added support for it at one point in time, but I don't know what the status of it is.
mightchat Aug 1, 2023 @ 5:48am 
is this compatible with combat extended?
Kyrrisayo  [author] Jul 30, 2023 @ 10:43pm 
@Chernov You think so? I think I used pretty high-quality textures, but maybe the in-game scaling is distorting them somewhat. If you have any ideas about what I can do to fix that, I'm all ears.
Chernov Jul 30, 2023 @ 6:26pm 
I like this but textures aren't great, especially Sabre is so pixelated that it looks like a minecraft
Aperius Jul 14, 2023 @ 9:27am 
zweihander is way too op
BOT Ghostie Feb 24, 2023 @ 11:56am 
I think their strength should be buffed a bit :) other than that, it would be cool to see a baseball bat or something like that
TheLamb Feb 8, 2023 @ 8:54am 
@Kyrrisayo Oh yeah, right. Sorry for trouble.
Kyrrisayo  [author] Feb 7, 2023 @ 10:43pm 
@TheLamb Ask CE about it. I don't use CE, and therefore, don't support using this mod with it. If it works at all with CE, it's because they patched it to work.
TheLamb Feb 7, 2023 @ 10:51am 
Hi. There is a little problem with compatibility with CE. When both enabled you can't create kunai.
Steve Feb 2, 2023 @ 4:47am 
Cool mod thanks! Been a bit bored with my selection of weapons this will spice it up.
Kyrrisayo  [author] Jan 25, 2023 @ 2:24pm 
The mod has been updated to 1.4, for those following this thread.
Kyrrisayo  [author] Dec 13, 2022 @ 9:23pm 
@BamboozleBallet Ah, good to hear. Thanks a ton! That should mean that I just need to get around to bumping the version number, and it'll be good.

Please do let me know if you have any problems with it, though. I'm quite busy, (and rather lazy), but I do want to make sure this mod keeps working.
BamboozleBallet Dec 12, 2022 @ 8:27pm 
OK I worked out what it was, its a conflict with Modern Warfare Weapons, a mod I wanted to disable anyway, after disabling it an excellent zweihander is 15.38 dps and 61% armour penetration.
BamboozleBallet Dec 12, 2022 @ 8:11pm 
Sorry for the delay, I finally just enabled the mod, (I had too many weapon mods so I've been sifting through them) and this seems to mostly work but the weapons are coming out with lower than expected DPS.

A pawn just crafted an Excellent steel Zweihander, DPS:- 7.67 with 30% armour penetration.

A standard steel zweihander's DPS as listed in the fuelled Smithy is 12.78 with 51% armour penetration.

So yes, something seems off.
Mr_Awesome88 Dec 12, 2022 @ 12:56pm 
Sure i can try, going through my mod list anyway.
Kyrrisayo  [author] Dec 11, 2022 @ 9:57pm 
@Mr_awesome88 Likely. Would you kindly do me a favor, though, by testing it out and reporting back here about it?
Mr_Awesome88 Dec 11, 2022 @ 12:48pm 
This still working with 1.4?
Kyrrisayo  [author] Nov 1, 2022 @ 7:18pm 
@BamboozleBallet It'll probably work just fine, and I'll likely update the version number when I can. Let me know if it does/doesn't work, though!
BamboozleBallet Nov 1, 2022 @ 12:48pm 
Any idea if this will work with 1.4 or if there'll be a 1.4 update? I miss the Zweihander life
Kyrrisayo  [author] Sep 25, 2022 @ 9:36pm 
@FiauraTheTankGirl No idea. Either ask CE, or perhaps someone else following this comment section will inform you.
FiauraTheTankGirl Sep 25, 2022 @ 8:50pm 
How well does this work with CE?
ScaredyFox Aug 11, 2022 @ 12:07pm 
@Balthazad Take a look at the Mod "Cherry Picker". It let's you remove parts of a mod in a clean and simple way. Especially in this case, where it's about a couple of weapons. You can make your lite version on the fly and in-game. That is exactly what you are looking for.
Kyrrisayo  [author] Aug 3, 2022 @ 6:37am 
@Delta7777777 Awh, thanks! That means a lot to me.
Delta7777777 Aug 2, 2022 @ 11:37pm 
The more I use this mod the more I appreciate it. The weapons blend so well with the game. They look beautiful too
Thank you for making this Mod, Kyrrisayo.
Balthazad May 23, 2022 @ 7:00pm 
*sad noises* :(
if i had the time, i'd have learned RW-modding already :/
but, thanks for the answer, gives me some hope for days in the far far future! :')
Kyrrisayo  [author] May 23, 2022 @ 4:44pm 
@Balthazad Sorry, I don't really have the time at the moment, but feel free to make a patch that removes them, if you want.

It'd be fairly easy, even for a first-timer. Check out the modding page on the Rimworld wiki, ask around in the Discord, and download some other mods that do a similar thing and use those for reference.
Balthazad May 23, 2022 @ 1:42pm 
can i have a lite-version of this, please?
two-handed swords, scythes, katanas, punch-rings, kukri & the not-morningstar chained needle club?
everything else is just unnecessarily expanding my list at the smithy
McPickleTickler May 20, 2022 @ 2:17pm 
@kyrrisayo thanks, I didn't know! That helps a ton!
Kyrrisayo  [author] May 20, 2022 @ 9:38am 
@OneShotPaddy I don't use Combat Extended, so, if somebody gets this mod working with it, it likely won't be me. Last I had checked, though, Combat Extended had an integrated patch for this mod for compatibility.
McPickleTickler May 19, 2022 @ 5:07pm 
Any word on whether or not this is going to be aligned with Combat Extended?
Sarn Sep 5, 2021 @ 6:49pm 
It's a very important mod for me.Please update Thx :D
Hans Aug 22, 2021 @ 1:31am 
Update? :D
Kyrrisayo  [author] Jul 27, 2021 @ 2:17am 
@Bosh @Sevrun Thanks for letting us know, guys. I'll try to get the version number updated soon.
Bosh Jul 26, 2021 @ 5:51am 
AFAIK there's no problems with this mod and 1.3.
Sevrun Jul 22, 2021 @ 5:37pm 
Apologies that it took so long to get to this, busy day in the real.

At first glance it appears to work fine, didn't throw any weird errors when the mod was added to the list or threw them into the world. Thanks again for the head's up, I hadn't considered even trying the 'out of date' mods. Forgotten lesson of the 1.2 upgrade, I guess.
Sevrun Jul 21, 2021 @ 8:54pm 
I actually hadn't checked. Been chasing other problems all night. I'll take a look first thing in the morning.
Kyrrisayo  [author] Jul 21, 2021 @ 6:20pm 
@Sevrun Yeah, probably--Whenever I have time. Does it not work currently? (Besides throwing an error about the version number.)
Sevrun Jul 21, 2021 @ 4:32pm 
Any chances of a 1.3 update? I adore the weapons, use them all the time with Simple Sidearms.