RimWorld

RimWorld

Contractors Arsenal
328 Comments
Balthazad Aug 9 @ 2:29pm 
update to 1.6 pls
Thyronius Jul 30 @ 5:45am 
I tried on 1.6 on a previous 1.5 save that I upgraded. It works, but I am unsure if a new game would.
Larren Jul 19 @ 10:39am 
as this mod bring along a faction it most likely wont work with 1.6
Dark Luminary Jul 19 @ 6:10am 
Has anybody tried this with 1.6?
KimPanDan Jun 10 @ 12:22pm 
safe for saves?
The Peasant Jul 4, 2024 @ 10:13pm 
All good m8, thanks for the update! This is one of my favorite mods on the site!
ZeroPhoenix  [author] Jun 28, 2024 @ 6:07pm 
@Larren honestly that version isn't really supported any more but it should be a quick change, I'll get to it when I'm back at my PC
Larren Jun 28, 2024 @ 6:00am 
is it possible to update the armour and weapons only version as well? or will that be too bothersome?
ZeroPhoenix  [author] Jun 28, 2024 @ 5:18am 
Also, I definitely didn't almost forget to upload the change pfft
ZeroPhoenix  [author] Jun 28, 2024 @ 5:16am 
Alright, sorry that it took me 1-2... 3-ish months to do a two-line change.

I'm really bad at this productivity thing lmao.

~~still about 3 years behind schedule on the other project~~
but I do appreciate the kind words!
The Peasant Jun 8, 2024 @ 7:34pm 
Same, the faction also seems to work on 1.5. I'm about 2 years into a run and haven't had any problems as of yet.
Øbserver❤ May 24, 2024 @ 6:35pm 
Hey guys! I haven't tested the faction, but the weapons and armor seem to work fine for me for 1.5
王者方舟碧蓝原神高手 May 4, 2024 @ 5:56am 
1.5?
HYDRA Apr 14, 2024 @ 10:46pm 
Legendary armor mod take your time king :fd1mikoto:
DrKurnis Apr 14, 2024 @ 8:36am 
This mod is so cool. If you get around to updating it we would all love it. either way thanks for the hard work <3
Øbserver❤ Apr 12, 2024 @ 12:10pm 
You don't gotta update the mod, but I would appreciate it. It's one of those Always Use mods,love it.
ZeroPhoenix  [author] Apr 8, 2024 @ 10:24pm 
@MalodorousFiend possibly depends how busy and or lazy I'm fleeing in the next few days, I keep meaning to to a proper update for this and and actually finished my next mod project but the motivation escapes me :V. But thanks, I will try.
MalodorousFiend Apr 8, 2024 @ 6:23pm 
Any chance you'll give this the 1.5 treatment? Still my favorite weapons/armor/faction on the workshop. Cheers!
zefyras999 Mar 7, 2024 @ 5:57am 
Man the guns got that combine suond
王者方舟碧蓝原神高手 Nov 21, 2023 @ 3:31am 
Hello, in 1.3, your armor had 100% poison resistance and my colonists who wear it would not be affected by the radiation of rim-atonomic. However, in 1.4, your armor cant prevent my colonists from being hurt by poison, what should i do to recover the poison-resistance?
PHW Aug 21, 2023 @ 5:33pm 
Just a warning for anyone else disable the contractor faction in world-gen unless you want to get raids that are overwhelmingly for mid-tier colonies to handle unless you have enough allies to throw into the slaughter, I got raided by the mods factions at about 100k colony wealth came at me with 25 guys and 23 of them were in full contractor gear, if was only through sheer luck and sending every single allied factions men at them that "I" won.

My colony wealth almost tripled after that, just from the contractors gear alone as I burnt all the gear from the valorous dead allied faction members that laid down their lives to keep me safe from overwhelming odds. Totally not meat shields to make the enemy waste all their ammo killing them.
Larren Jun 18, 2023 @ 1:43am 
any chance that the Factionless version might be updated?
Sheppard Feb 26, 2023 @ 11:15am 
the SLZ556 shoot straight upwards doesnt matter which direction the pawn is aiming
Chaos Legion Jan 9, 2023 @ 6:37am 
Quite unplayable. You get a raid with 6 fully armored guys around 35 RHA with guns after 10 man tribal raid.
Ash Dec 26, 2022 @ 8:14pm 
@ZeroPhoenix sorry if i came off a little heated, just early game it seems to be an issue because every raider has the modded weapons early on so the specific faction raids can be pretty deadly. I didnt have a killbox or traps setup yet so i got shredded. idk if i just had back luck or what
ZeroPhoenix  [author] Dec 26, 2022 @ 4:40pm 
@Withy I don't recall others having this problem before, I guess it's worth bearing in mind this mod is quite old, I'm barely maintaining it and I don't actually play with it. I'll look into fixing it.
Ash Dec 26, 2022 @ 3:44pm 
the faction does not scale with wealth correctly in raids. I have 4 colonists with low wealth and im getting raided by 6 people with end game weapons and all flak gear on bloodlust. instead of just releasing a factionless version of the mod consider making the raids scale with wealth so its actually enjoyable playing with the faction enabled. if i wanted insanely hard raids then i would just turn up threat scale.
ZeroPhoenix  [author] Dec 24, 2022 @ 7:10pm 
@Sheriff_Ostryy I don't have one, and I wouldn't feel right putting one here since this was 3 man project, but thank you, I very much appreciate sentiment. my next project will have one but I've been doing it mostly on my own,
Ostryy Dec 24, 2022 @ 6:05pm 
Imma ask this once and only once... Ko-Fi link?
Roque the Rogue Nov 20, 2022 @ 11:07am 
It would be really awesome if this mod had any type of integration with VFE Pirates so you could hire this faction as mercs, at the end of the day I think money would talk louder to these mercs.
Zetta Nov 15, 2022 @ 11:50pm 
A bunch of pawns started spawning with all sorts of physical deficiencies (bad back, heart defects etc). It went back to normal when i removed this mod. I don't know which mod might have caused it or why it happend, but i figured i'd let you know. Let me know if you need logs or something
ZeroPhoenix  [author] Oct 25, 2022 @ 4:49am 
I'll get around to it but you can do that with this version by just disabling the faction on world generation, but yeah imperfect solution so I'll get to it probably tomorrow
Thetaprime Oct 24, 2022 @ 11:22am 
Don't forget the factionless version when you can get to it. Thanks!
ZeroPhoenix  [author] Oct 23, 2022 @ 6:08pm 
@EFX hotfix deployed
abraxas Oct 23, 2022 @ 11:17am 
Pog
EFX Oct 23, 2022 @ 10:04am 
I have some "sound is missing errors", full log: https://gist.github.com/ErraticFox/7fbcfd9696b340d910e160652ddbf6bf
ZeroPhoenix  [author] Oct 23, 2022 @ 1:47am 
1.4 Update deployed, untested past startup and generation.
Allachor Oct 22, 2022 @ 4:07pm 
Just want to say that this is one of the best looking armour and weapons mods out there, really thanks for making this.
abraxas Oct 22, 2022 @ 5:58am 
TYTYTYTY
MalodorousFiend Oct 22, 2022 @ 2:56am 
You sir, are a saint.
ZeroPhoenix  [author] Oct 22, 2022 @ 1:44am 
Gah, it'll be done it's done but I'll try for about 24 hours from now.
MalodorousFiend Oct 22, 2022 @ 12:27am 
ZeroPhoenix, I know you're busy but I just want to tell you I feel it'd be an absolute travesty if this doesn't get maintained. Not only my favorite spacer armor/weapons on the workshop, but my favorite faction mod too. Blackwater/Murkywater raids always come absolutely loaded for bear and always give me a butt pucker no other faction does.

Top tier work my friend. Hopefully it gets passed off to be continued if you're no longer interested.
TheRegulator Oct 21, 2022 @ 9:20pm 
update?
ZeroPhoenix  [author] Oct 21, 2022 @ 5:40pm 
@abraxas the weapons and armour version might still work fine, not sure though
abraxas Oct 21, 2022 @ 5:30pm 
aight fair enough. too bad i love the sprites and the guns feel balanced.
ZeroPhoenix  [author] Oct 21, 2022 @ 5:27pm 
@abraxas at some point, I'm working on a completely different mod that's been in the works in some form since at least Dec 2019, and don't really have any interest in updating this, sorry.
abraxas Oct 21, 2022 @ 10:09am 
will this be updated for 1.4?
Kat Aug 7, 2022 @ 7:02am 
Prestige variant would be nice, or maybe a more expensive version with a built in flamethrower or grenade launcher, I feel like a space mercenary would wanna be prepared for everything so it would make sense they'd have some utility module on their armor.
velcroboy333 Feb 9, 2022 @ 9:05am 
Hey ZP, I noticed when starting a new game there was a faction w null leader error popping up. I tracked it down to this mod.

It seems you have a pawn kind designated as "faction leader" but you never added it to the pawn generator in the faction def.

Adding
<Contractor_CEO>5</Contractor_CEO> to the Combat kind def
and
<Contractor_CEO>10</Contractor_CEO> to the Settlement kind def

should fix this error. Hope it helps.
Pho ツ Oct 15, 2021 @ 6:29am 
Im having some problems using this mod, for some reason i cannot hunt or attack with force with the weapons in 1.3