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1. At the moment, it looks like the Work amount for some recipes hasn't been scaled correctly to take account of the increased number of items produced. (Eg: 1 x simple meal is 5 work; 50 x simple meal is also 5 work. All of the meals seem to have incorrect scaling. But the kibble seems to have been scaled reasonably. Didn't check any of the others.) I was thinking of adding this to an existing save, so I haven't verified this with testing (I loaded, poked around, and quit immediately), but it seems like this would mean that you can bulk-produce 50 items in the same time as 1 in the base game. I can understand wanting some small speed improvement, but 50x faster is unrealistic IMO.
2. I think x4 recipes (for some items) are part of vanilla now, in which case you can remove the relevant x5 recipes from this mod.
3. There's no bulk recipe for pemmican :-(
I had various mods (I think the most popular yet compatible medical overhaul / prosthetics mod at the time) and some other smaller ones, nothing that should throw errors though
sooo.. i just fired up the game with my mods enabled, and i didn't get any errors or warnings.
so i cannot really say where the problem is, but my guess would be a conflict with another mod you have loaded.
@IDreamofZombie
sorry, as i said, i didn't get any notifications about new posts. Bulk wort should be doable, but it will take a couple of days till i am caught up and have time to dive into the mod again.
I'm not certain if its this mod, but its the only bulk crafting mod I have enabled I Think- so it might be this one
This happens for all vanilla drugs and the medikit
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName = "WakeUp"]/recipeMaker/recipeUsers</xpath>
<value>
<li>BulkDrugLab</li>
</value>
</Operation>
to the end of PatchBulkDrugTableProd.xml in \1.2\patches\
and removed <li>Cooking<\li> under <workTags> in BulkProductionWorkGivers.xml in \1.2\Defs\.
If that was by design (crafters who won't cook can't work in bulk drug labs) then you don't have to make any changes anyways.
hmm... i had a look into it, and my bulk kibble recipe is the same exact recipe as the vanilla one.... in other worlds, the vanilla kibble recipe doesn't seem to use plant scraps either? is it possible that fertile fields alters the base kibble recipe? because that would explain why the bulk one wouldnt allow scraps but the "vanilla" one does....
https://steamcommunity.com/sharedfiles/filedetails/?id=2044554257
Does exactly what you want. I'm just not sure if you can run both this mod and that one at the same time but it's worth checking out.
but actually thats not a bad idea, i might expand the mod into that direction...
I use this mod currently but just thought to ask if doing the bulk crafting gives you 5/50 crafts worth of experience or does it still count it as just one baseline craft? Still going to use it regardless, as it is more balanced to my tastes and playstyle but was curious about this particular conundrum.