Total War: WARHAMMER II

Total War: WARHAMMER II

Bastiladon Revivification
62 Comments
Eric Carr Feb 22, 2023 @ 8:16pm 
please make a warhammer 3 version of this
Pyrodysseus Mar 7, 2022 @ 10:31pm 
Hi, which tables did you modify to make this mod? I'm working on something similar for WH3 and would love to know
GLORY Sep 21, 2021 @ 12:57am 
SFO version plz!
headthief Jul 28, 2021 @ 2:32pm 
so the hired orge wont be healed?
Ghost! Jul 16, 2021 @ 2:48pm 
Wooo!:steamthumbsup:
Cole Avenue  [author] Jul 16, 2021 @ 12:08pm 
Updated for the Silence & the Fury
Ghost! Jul 8, 2021 @ 6:01am 
What outdated tables need to be changed and to what?
Ilasir Maroa Jun 8, 2021 @ 5:58pm 
There are a couple outdated tables. Can be fixed in rpfm in like 10 seconds.
Blakeioh May 26, 2021 @ 7:11pm 
Confirmed not working. Tested using Kaedrin's Mod Manager with this as the only mod running.
Onslaught Mar 1, 2021 @ 2:29pm 
Can confirm it still works. I'm using Kaedrin's Mod Manager. Passive ability works and shows radius when scrolled over.
Slunko Dec 22, 2020 @ 5:36am 
The passive part doesn't seem to work and I'm not sure how to make it work either.
Mr. Dec 15, 2020 @ 6:53am 
Thanks for good mod. Is this still work?
DutchmanX Oct 6, 2020 @ 2:45am 
this still work?
Extra Thicc Jul 6, 2020 @ 1:23am 
Don't know why, but the active ability's effect radius doesn't show in battles for me, mod still works just harder to tell where I'm placing it in game
Maximus May 23, 2020 @ 3:17pm 
...aaaaand it's updated. Thanx Cole.
Maximus May 23, 2020 @ 9:31am 
Can anyone confirm if both mods for revification and ark of sotek's bastiladon's still work? They used to even without specific updates but I wouldn't want to find out only halfway through a campaign that's not the case anymore.
Maboroshi マボロシ ( 幻 ) Apr 4, 2020 @ 6:50am 
Thank you Cole Avenue for this mod ^_^ 10/10. But if it can stack for maximum 2 to 3 unit it will be great :).
KsH Jan 10, 2020 @ 10:03pm 
Hey, do I have some odd conflict? The basiladon now has the clicked heal and the aoe overtime heal, + range is at 100m. Were these changes?
Villas Dec 14, 2019 @ 10:31am 
Yeah some really do. We're just worried if little anomalies can possibly happen because of changes made by the new patch that's all :)
Cole Avenue  [author] Dec 14, 2019 @ 10:28am 
I'll be updating my mods over the weekend, most of them (including this one) likely work fine without an update though.
Villas Dec 14, 2019 @ 10:23am 
Hi there, could you update this mod for us? Thanks!
psycogdam Dec 14, 2019 @ 10:21am 
Hi thanks for great mod, Can I use this mod without update?
Puggly the Grey Oct 31, 2019 @ 6:41pm 
Hey Cole, do you know what file I need to alter to make this ability target "allies" instead of "Lizardmen". This and the vanilla version don't work if you're playing as a rogue army.
ShadyGrady Sep 27, 2019 @ 8:14am 
I get that, and yeah that's no fun to have to worry about it.
sounds good to me
Zeth.exe Sep 26, 2019 @ 3:14pm 
Thank you for all the updates really love your mods!
Cole Avenue  [author] Sep 26, 2019 @ 1:06pm 
Almost no one used it and it was yet another mod to update every patch, feel free to reupload if you want to take it over.
ShadyGrady Sep 26, 2019 @ 12:05pm 
Hey, how come ya got rid of the one that didn't do the whole resurrection shabang?
Zeth.exe Sep 18, 2019 @ 8:42pm 
Hey this was working with the last update but has stopped will you please update?
Brother Irish Sep 7, 2019 @ 2:12pm 
thanks for the lizard love, your mods are great

the lizardmen seem to have less mods than everyone else

I cant wait for the new DLC
caodahua Aug 16, 2019 @ 11:57am 
May I ask if it is compatible with sfo?
Ruinae Retroque Rursus May 11, 2019 @ 2:32am 
Finally actually used it in battle. Good grief.... it's absurdly good.

The thing about The Hunger is that a) it only affects the lord, b) Vamps have access to other heals anyway, c) it's not an area of effect, and d) it's not active all the time anyway.
This makes this, which is permanently active in a 60m radius EXTREMELY powerful.

That said... I'm not sure if this is a bad thing :P As you say, it's originally absolutely terrible and I never have any reason to bring it ever. Whereas now I might actually include it in my army!


Oh, and one more thing: I'm going to (eventually :P) work on basically a LM dino rebalance mod. Can I include this and your Ark of Sotek? Full credit will of course be given!
Cole Avenue  [author] Apr 28, 2019 @ 11:20am 
Ruinae Retroque Rursus Apr 27, 2019 @ 5:14pm 
Wow, just bumped into this mod. :O Me likey! :D
Stompy Apr 26, 2019 @ 3:15pm 
I second that request pretty please. Can you make and Ark of Sotek that has a constant area of affect like a Mortis Engine?
af17317596 Apr 24, 2019 @ 10:41am 
hey can you make the for the Bastilidon ark of Sotek with its ability, like a small damage over time like the reverse of this one?
ANDIMAR Apr 18, 2019 @ 2:12am 
Hey! I would love an update to this mod. :)
Cole Avenue  [author] Apr 11, 2019 @ 5:35pm 
The bastiladon heals itself with its own aura.
Bomjus Apr 11, 2019 @ 4:59pm 
i understand it does not stack, but do you need a second bastiladon to heal the first one? or does the bastiladon heal itself with its own aura?
Cole Avenue  [author] Apr 9, 2019 @ 3:48pm 
@hefe104 The circle only appears when you hover over the effect on the bastiladon's unit card. The effect does not stack.
Hefe104 Apr 9, 2019 @ 8:09am 
Heal effect is working for me, however the circle indicating how far the effect goes around the bastilidon unit is missing for me. Also... does the effect stack with other bastilidon revivification crystals?
Luxmaris Mar 24, 2019 @ 9:32am 
I found it conflict with Less Buff Effects mod
Khuma Jan 4, 2019 @ 10:04am 
Not working for me (the shitty heal from vanilla is still there), do you know what mods might be conflicting with this one? Only lizardmen ones I'm using are:

-Followers of the Great Plan
-Mixed Lores for Slann
-Shield of the Old Ones

Not using overhauls either.
maerad1015 Dec 15, 2018 @ 8:49am 
Can you make it compatible with sfo?
toby van kenoby Dec 14, 2018 @ 6:26am 
Works now, i give up. i dont know why. sorry for confusion.
When the beta came i took away lots of mods so maby it was some of them i dont know.
thank you for a great mod!
Cole Avenue  [author] Dec 12, 2018 @ 12:17pm 
@toby van kenoby Sounds good, and it won't matter which version of the mod you use, they both alter 1 row in two tables, the only difference is a checkbox is either checked or not for the resurrection vs non resurrection.
toby van kenoby Dec 12, 2018 @ 12:07pm 
@Cole Avenue
Thanks for replying!
I should come clean and tell you that I used your mod that removes the resurrection! ':)

When I turned off mods that altered lizardmen appearance and unit cards (revivification without resurrection)-mod worked fine. It could however have been some other mod conflicting but I havent tried all combinations so I can't be certain.

I use some mods that alter various Lords' skills and/or adds new skills. Might this be the problem perhaps? I shall have to investigate further.
However, since the mod, as you say, only affect the "revivfication crystal" ability I can't see how it would cause error. But I am in no way a very good judge in these matters; I don't know the first thing about modding :P
I shall have to come back to you when I've tried out some other mod combinations. And perhaps I should use this (original) mod instead for comparisons?
Cole Avenue  [author] Dec 12, 2018 @ 11:29am 
@toby van kenoby What is happening that indicates an incompatibility to you? This mod doesn't alter anything to do with textures, graphics etc, it doesn't even actually touch the bastiladon unit at all, the only changes are to the revivification crystal ability itself.
toby van kenoby Dec 5, 2018 @ 12:37pm 
Hello @Cole Avenue
This mod seems incompatible with Dryrain lizardmen reskin and mods that alter unit cards in any way, could be just for me though... :/

Do you know what might cause such incompatibilities?
Gard Dec 2, 2018 @ 4:42pm 
Now I know! Thank you very much!:steamhappy::steamhappy:
Cole Avenue  [author] Dec 2, 2018 @ 8:34am 
Do you mean the button to use the revivification crystal ability? That’s gone because it is a passive now, not something you need to activate.