Crusader Kings II

Crusader Kings II

MTA - Debug Decisions
59 Comments
chebonaparte Jun 20, 2020 @ 4:07pm 
Works fine with latest update
anonymousanonymous Jun 11, 2020 @ 3:49pm 
for some reason, even when I have this activated it won't work
tomknudsen37 Jun 2, 2020 @ 8:19am 
Please, can we have Scopter and Crown Creation Too?
Scorch Feb 7, 2020 @ 12:50pm 
I noticed that you cannot change the religion of mercenary companies using your decisions

Is it even possible to change merc cos religions?

Was trying to change the religion of the Varangian Guard & Scholae Palatinia from Orthodox to Hellenic with no luck
Elidurden123 Jan 30, 2020 @ 1:50pm 
would it be possible to add a "force kingdom" option for Shattered world?
Moth Sep 10, 2019 @ 12:43pm 
This mod still works ? Can't see any options... I use for already existing game
The God Emperor of Mankind Aug 29, 2019 @ 3:26pm 
can u make a decision to remove a trade post from ur land
rmcalister76 May 24, 2019 @ 8:44am 
Is WaD the add holding slot only works when you've already removed a holding slot? Add slot option is available but does not actually add a slot.
Nitestalker May 14, 2019 @ 6:16am 
Sorry I have not been able to test this out but I'd like to suggest this mod for our next multiplayer session. I like how this mod enables tweaking casual multiplayer games. Does it enable regular existing debugs like the fow of war toggle i.e. 'fow' ? We have been complaining it'd be great to be able to see each others wars and troop movements for those slow times when waiting for something to happen. Normally fow or charinfo are prevented from working in multiplayer it'd be great to have them available.

Thanks for taking your time and skills to make this mod available to us all:steamhappy: !
Syvaris Apr 16, 2019 @ 5:36pm 
Is it possible to do a Adopt/Disown Father/Mother Son/Daughter? Removing/Adding them from your family tab?
Erik Apr 4, 2019 @ 4:22am 
I'd appreciate multiple strength options. Could you include something crazy high like 10 000 tech points please?
Sowilo  [author] Apr 3, 2019 @ 11:54pm 
Good ideas! Just got most of the Create Artifact decision done, but I still need to finish the Crown Jewels branch.

Due to the max number of options in an event being 4 and there being 4 tiers and so many different types of artifacts, there's no cancel options. Instead I made a Destroy Artifact decision to go along with it that does exactly what it says in case you make anything you didn't intend to by mistake.

I also implemented a Technology Points decision. Might need touched up a little, right now it gives 300 points of a technology type of your choice. Let me know if you think that number should be adjusted Erik, or I can expand it to have a few different strength options if that'd be better.
solanesque Apr 2, 2019 @ 5:05am 
Really useful mod, thanks Sowilo! Maybe consider adding some decisions for Jade Dragon interactions (e.g. changing China's status to open from isolationist - I found myself doing this manually in a game after the Silk Road was closed for almost a century, heh). Also, maybe something for the new province Wonders, if it's not too complicated. :ambition:
Sowilo  [author] Apr 2, 2019 @ 1:15am 
Thanks for your patience with all this stuff I promised, since I know I'm getting to it much later than I originally hoped.

Just finished and released an update with the Create Bloodline decision. Right now, it has all the Event Chain, Murder, Conquest, Peace, Construction, and Hybrid bloodlines to choose from (as categorised on https://ck2.paradoxwikis.com/Bloodline ).

Tomorrow, I'll see what else I can do and hopefully get the Create Artifact and Technology Points decisions done.
Erik Mar 29, 2019 @ 6:51pm 
Thanks again for taking suggestions & for making this mod!
Sowilo  [author] Mar 29, 2019 @ 1:08pm 
Sure! That should be really easy, so I'll try to include it with an update I'm hoping to release within the next few days before patch 3.1. Haven't had much time until recently, so trying to finally get some of those other features I promised done too, like being able to add bloodlines through a decision.
Erik Mar 29, 2019 @ 3:54am 
Could you add the ability to grant technology points to someone (including yourself)? Eg. playing as a steppe tribe and giving technology points to Svidjod or playing as that same steppe tribe and giving them to yourself.
Rhaeven Feb 8, 2019 @ 12:43pm 
@Sowilo Thank you kindly!
Sowilo  [author] Feb 8, 2019 @ 7:18am 
@Reuven von Lockhart Glad you're enjoying it! And sure, would be happy to--sounds simple enough. I'll add it to my list alongside Syvaris' suggestions and hopefully get to implementing that soon.
Rhaeven Feb 7, 2019 @ 11:08pm 
This is awesome! I feel like these are pretty good for roleplaying an such. Would you consider adding options related to blood relations? For example, clicking on a diferent characters and setting him as your father, grandfather, uncle or brother, as well as adding someone to your dynasty?
Syvaris Feb 6, 2019 @ 7:22am 
@Sowilo 6) The government thing is for fixing bugged out Priests/mayors who lost their holding but are bugged into becoming theocracies even when landed again on a castle. I've been able to use cheats to switch them and it fixes them, not sure if this can be emulated with decisions.

3) Perhaps separate via category: Head, Ceremonial sword/staff, armor, China, decision (Persia hat/Religious hats)

5) for the Bloodlines separating Historic and the generics would be best. https://ck2.paradoxwikis.com/Bloodline has them already organized. There is a lot though so maybe just starting with the player forged ones.

✞ St. Miz ✞ Feb 6, 2019 @ 4:19am 
@Syvaris Shape your world allows you to change government type.
Sowilo  [author] Feb 5, 2019 @ 10:36pm 
6) Sadly, I don't think this is possible because of how governments work in CK2 (they're set automatically based off of different conditions, so I'd have to edit every government to allow setting them this way).
Sowilo  [author] Feb 5, 2019 @ 10:36pm 
@Syvaris No problem!
1 & 4) Did these today and uploading in a sec. Unfortunately there's no way to set dynasty name or CoA through script, so you'll have to take care of the flavour part of any cadet dynasties yourself and adjust their names and CoA manually.

2 & 3) Can definitely do these, but will get to them within the next week or so since they're a bit more work. For 3, any particular artifacts you think would be good to add? I'm thinking one event submenu that's like an instant smith, another that's instant book creation, anything else?

5) Same as above, there's lots of bloodlines, so any preferences? I could always copy the Forge a Bloodline menu that pops up when you don't meet any of the other requirements, where you choose a type of generic one to create instantly, but I could add some others on top of that too.
Syvaris Feb 5, 2019 @ 4:37pm 
This is amazing thanks a lot :D
1) Is it possible to make a character have his own new dynasty? (to simulate cadet branches)
2) Spawn event troops (maybe with a "event" options menu to choose the troops?)
3) Give Artifact (maybe with a "event" options menu to choose the artifact?)
4) Add claim on selected title
5) Selected Character starts a bloodline (maybe with a "event" options menu to choose the bloodline?)
6) Change characters government type
Some of these are getting complicated lol.
✞ St. Miz ✞ Feb 4, 2019 @ 11:01am 
You are nothing short of a godsend.
Sowilo  [author] Feb 3, 2019 @ 10:40pm 
I try to with all my mods, because it helps make them better. :D
Erik Feb 3, 2019 @ 10:44am 
I really appreciate that you made, and that are taking feedback & suggestions on, this mod!
Sowilo  [author] Feb 3, 2019 @ 8:36am 
@Erik Done.
Sowilo  [author] Feb 3, 2019 @ 8:16am 
@Erik Ah, OK, glad I asked. So making the target impregnate their wife (or vice versa, be impregnated by their husband). Thanks for clearing that up--I'll implement that right now.
Erik Feb 3, 2019 @ 8:12am 
No, I mean it should be the target's spouse that impregnates the target. Eg. your heir is married and you want him to impregnate his wife.
Sowilo  [author] Feb 3, 2019 @ 8:08am 
@Erik To make sure I understand this right before I add it, this would basically be the Impregnate decision (along with a Cuckoo variant), but it'd be your spouse impregnating the target / being impregnated by the target?

@Syvaris Added everything you asked for and because the Remove Holding Slot decision requires an empty settlement to work, a Destroy Settlement decision. Added a Replenish Levies decision too while I was at it (works like the HF lodge decision).

Be sure to let me know if you think of anything else!
Sowilo  [author] Feb 3, 2019 @ 5:13am 
@Gamer_Wildcard It should work with any county anywhere, in your demesne or not.
@Erik Should be possible, I'll see what I can do.
@Syvaris You aren't asking for a lot, glad to see others getting use out of this, and sure. I'll see about doing these and release an update sometime soon.
Dark_Phantom35 Feb 2, 2019 @ 4:20pm 
Does the culture/religion province conversion only work with demense provinces, or can it be done to any province you ruler over?
Erik Feb 1, 2019 @ 10:43am 
Could you add a "Impregnate by spouse" or/and a "Impregnate spouse" decision please?
Syvaris Feb 1, 2019 @ 9:49am 
Thanks a lot! Been using this to easily edit starts while ingame/ clean up RP. Would it be possible to add character rename, make Tributary and to edit a counties holdings? Know I've asked for a lot but this is a great compilation mod.
Sowilo  [author] Jan 31, 2019 @ 5:38am 
@Syvaris Sure thing. Added a Shatter Realm decision copying exactly how it works for the invasions.
Syvaris Jan 30, 2019 @ 4:47pm 
Would it be possible to add a break title decision? Like how Chinese invasions can destroy an empire?
Sowilo  [author] Dec 24, 2018 @ 7:32am 
No problem, enjoy!
✞ St. Miz ✞ Dec 24, 2018 @ 6:57am 
Thanks for the release, really appreciated. You've been fantastic!
Sowilo  [author] Dec 24, 2018 @ 12:58am 
Sure thing, should be easy to! I'll release it with the other stuff I was meaning to sometime this week.
✞ St. Miz ✞ Dec 23, 2018 @ 1:36pm 
Sweet, thanks. Would that be possible to implement? Sort of like Like Me/Obey Me = Vassal Loyalty/Vassal Obedience
Sowilo  [author] Dec 23, 2018 @ 1:22pm 
@inquisitor mizolini It just increases opinion.
✞ St. Miz ✞ Dec 23, 2018 @ 12:52pm 
Quick question, does Vassal Loyalty give them the obedient modifier or just make them high opinion of you?
Sowilo  [author] Dec 18, 2018 @ 11:23pm 
@PugLife777 Looking at those mods, it looks like those have a lot of stuff mine doesn't. I made mine originally for personal use so I had a way to test some of my other mods (e.g Mass Imprison to check slave values for Vice and Virtue), and so I had a good MP compatible cheat mod for when playing with friends less experienced with the game.

Unfortunately I think it'd be way too much work to add everything those have, but if there's just a few important things you'd like, I can probably add them to my to do list.
TigerWave01 Dec 18, 2018 @ 12:38pm 
I don't know if this is really allowed, but would it be possible to incorporate the cheats from the Sketchy Cheat Menu and Kurushimi's Extended Cheats to this mod? Ik that's sorta taking content and idk how difficult it might be to add ALL of that, but it'd be really cool to have all of that in one big cheat mod
Sowilo  [author] Dec 17, 2018 @ 7:04pm 
@inquisitor mizolini @michaelsted1 Both these should be doable. I'm a bit focused spending time on some other stuff and Real Life™ right now, but I'll try to implement these in the near future.

Btw, totally fine doing requests--you don't "seem like a nag"!
michaelsted1 Dec 17, 2018 @ 8:11am 
Hello, I know making mods aren't easy and I don't want to seem like a nag. Is there a way to make it so you can take a bloodline?
✞ St. Miz ✞ Dec 13, 2018 @ 3:57am 
Another cool idea, force secret child? It'd be like forcing a cuckoo for example.
✞ St. Miz ✞ Dec 12, 2018 @ 4:29pm 
Thanks so much.