Crusader Kings II

Crusader Kings II

MTA - Veneration Selection
52 Comments
L4C_Fantome Jul 16, 2023 @ 6:27am 
hi @Sowilo , i add on part of your mod inside mine "Vatican", i credit you ;)
Mr. Kinich Apr 30, 2022 @ 9:10am 
Can I incorporate this into Ancient Religions Reborn for CleanSlate ?
Oblivion May 7, 2020 @ 10:24pm 
No, you have to choose the person while they are alive.
Once they die, they'll be venerated.
Ren Mar 24, 2020 @ 2:32pm 
Will this work on dead people? I mean, can you select dead people to be venerated? Thanks!
Deathwald Sep 30, 2019 @ 6:18am 
I targeted myself but nothing seemed to haopen when I died. Not sure what could be wrong
Oblivion Sep 21, 2019 @ 7:11pm 
Well if you had 'been looking for ages' you would know what i mean.. but ok.
go to documents/paradox/ck2/mods/veneration/decisions/mta_veneration_decisions. open it up, and change the number from 50 to what you want...
then find h localisation file, and change that number from 50 as well...
Releera Sep 21, 2019 @ 6:43am 
I saw that comment and i have 0 idea what that even means and where to even start looking for that. But ok.
Oblivion Sep 20, 2019 @ 4:12pm 
@Draco you couldve found your answer on page 4 of these comments, as i asked the same question almost a year ago, but anyway, here.

If you want to change this, it shouldn't be too difficult. There's only a couple lines to alter. I recommend doing it in an editor like Notepad++ since the default Windows text editor can mess things up sometimes.

decisions\mta_veneration_decisions.txt:
add_character_modifier = { name = mta_recently_used_veneration years = 50 hidden = yes }

localisation\MTA - Veneration Selection.csv:
mta_NOT_RECENTLY_USED_VENERATION;Has NOT venerated an ancestor by decision within the last 50 years\n;;;;;;;;;;;;;x

Just change the number where it says years. The second file is actually purely visual, but might as well adjust that while you're at it. If you run into any problems, let me know!

[Any update to the mod will require you to change it again]
Releera Sep 20, 2019 @ 9:23am 
If we wanted to edit the date requirement between Venerations ourselves which file would we have to find? I have been looking for ages and cant find it anywhere
U.S Department of Defense Aug 4, 2019 @ 5:17am 
Hey, I am playing with quite a bit of mods; one of them being Ancient Religions Reborn - I reformed the Germanic pagan faith (now called Astrau) with me as its Temporal leader.

For some odd reason, I could only select myself to be venerated after death and nobody else in my faith. I fear this might be a compatibility issue with the ARR mod? not so sure though. Would love your help on this.
AlternativeZeta Jun 30, 2019 @ 1:47pm 
Great job!! btw does this mod compatible to agot?
mastervovan Apr 16, 2019 @ 9:32pm 
i'm leader of reformed pagan-temporal
i did this mark veneration 4 generations of temporal leaders who became saints etc
but now it doesn't allow veneration? i think it coincided with me switching culture from greek>roman (byzantine>roman) but it doesnt unbug..so now i cant venerate my dads ..only random popup shows to venerate counts/dukesetc
Vektor T Feb 22, 2019 @ 11:02am 
Thank you!
Sowilo  [author] Feb 22, 2019 @ 9:58am 
@Vektor T This version is not, but there is a compatible version. Use this instead: https://steamcommunity.com/sharedfiles/filedetails/?id=1654910561
Vektor T Feb 22, 2019 @ 9:25am 
Compatible with HIP?
Sowilo  [author] Jan 8, 2019 @ 11:03pm 
@whuchurface The trait should only be on characters you have selected for veneration. If a lot of characters have it, my guess is that it's an issue that can sometimes occur when installing a mod that adds new traits on an existing savegame, where it can mix up the order of them, generally only when installing multiple mods that add new traits mid-game.

I would recommend either reloading and waiting until a new game before using this if it's an issue, or alternatively, I assume after time passes and those characters die, that everything should work as normal because I believe it's only what traits existing characters have that went out of order.
whuchurface Jan 8, 2019 @ 8:14pm 
Is it supposed to have a bunch of other people have the „Selected for veneration" trait as well?
Sowilo  [author] Jan 5, 2019 @ 10:46pm 
@Augusto Pinochet Unfortunately this can't be done. Very little interaction is possible with dead characters, since for optimisation reasons, not much is stored about them in the game engine.

This is the reason I saw a Paradox developer on the official forum say they didn't do something like this, so being able to mark living characters for future veneration is the only workaround.
Augusto Pinochet Jan 5, 2019 @ 5:35pm 
Could you make it so that we can venerate the dead?
Sowilo  [author] Dec 24, 2018 @ 11:03am 
Appreciate the offer! No need, though. Should be fixed now where you have no chance of getting venerated if you're the founder of a reformation bloodline from my other mod.
Oblivion Dec 24, 2018 @ 9:41am 
Yup no problem, love your mods. if you need a screenshot of it tell me
Sowilo  [author] Dec 24, 2018 @ 1:00am 
@Knights Hospitallers Thanks for letting me know. I'll update this mod with a workaround and make it so there's no chance of the founder of the reformer bloodline getting venerated twice.
Insane_Laughter Dec 23, 2018 @ 2:24pm 
@Sowilo Thanks Sowilo! I'll try that!
Oblivion Dec 23, 2018 @ 1:51pm 
This Mod with your divine bloodline mod might have a little issue?
I reformed the germanic faith and got the divine bloodline, and when he died my son got the option to venerate him again. When i look at the 'venerated ancestors' screen the portrait of the reformer is there twice, once for the divine bloodline and one for the 'venerated after death' one.
Sowilo  [author] Dec 23, 2018 @ 1:20pm 
@Insane_Laughter Glad it was something so simple! We all make mistakes like that sometimes--I sure do when making my mods. They're the ones you least expect.

So, this mod is actually made to work with Christians if they have a Temporal religious head, but there's no way for this to happen in the base game (and AFAIK, no mods that add reformable Christians right now other than something private I have in the works and may release in the future).

If you feel comfortable editing this mod in a text editor, you could remove a couple lines of code from decisions/mta_veneration_decisions.txt to allow you to mark any Christians of your religion to be beatified.

Under both from_potential sections (for the mark and unmark decisions in the file), delete these lines:
controls_religion = yes
has_religion_feature = religion_temporal_head

Insane_Laughter Dec 23, 2018 @ 11:48am 
@Sowilo, I just checked, you are completely right. I tried with the pope, did not work. I am retarded. Did not read the description fully, sorry for the mistake. Is there a mod that makes it easier to venerate/beatify christians?
Sowilo  [author] Dec 23, 2018 @ 6:20am 
@Insane_Laughter I just loaded up my game and it still works as intended for me. There haven't been any major patches or changes since I released this that could have broken it.

Are you using any other mods that could be conflicting? You need to have Temporal leadership, the Ancestor Veneration doctrine, and can only target characters of your religion that are adults of count level or higher as per the original game's requirements.

It could also be that Steam downloaded it incorrectly. I wouldn't try to trigger anything manually much, since the saint system is fairly complicated. You shouldn't need to run any events to test it; the decisions and events are just ways of managing the 'mta_marked_for_sainthood' trait checked by the veneration system on death If a character has it and dies, you should instantly get a notification about venerating them.
Insane_Laughter Dec 23, 2018 @ 3:42am 
Does not look like this work anymore. I can't select anyone for veneration and the trait is invisible. I even tried to just manually trigger the events and still nothing.
Sowilo  [author] Dec 6, 2018 @ 2:56pm 
@ɌƗȻꝀŦɆɌ Very strange. The Orthodox Patriarch and Sunni Caliph is assigning people to be marked for veneration, even assinging it to characters who have already died? These actions are meant to be player only and shouldn't be possible for them.

I'm releasing an update that will hopefully fix this, but if you still see strange behaviour like this, I'd appreciate a save game if you can to take a better look at it. I just ran a quick simulation for 300 years and didn't see AI with any marked for veneration traits.

Big thanks for the report!
ɌƗȻꝀŦɆɌ Dec 5, 2018 @ 1:50pm 
The ecumenical patriarch Is somehow assigning the trait to already dead chars (my previus emperor died a branded apostate and even then he got selected AFTER death)
and the sunni calipg has it assigned to at least 3 different living chars all at the same time
Oblivion Nov 28, 2018 @ 6:55pm 
so i legit died, am playing as a 1 year old, and it still says i used a veneraton.
Oblivion Nov 28, 2018 @ 6:21pm 
ah yes it is from before, ill yet you know if it is the same if i encounter the error later on.
Sowilo  [author] Nov 28, 2018 @ 5:37pm 
@Knights Hospitallers Is this a save from when you had this issue before the update? If so, it won't be retroactively fixed, but it should be next time your heir inherits. Try the console command "remove_trait mta_used_mark_for_veneration" if this is the case.

If not and after updating the mod and then dying, your heir still couldn't use Select for Veneration, let me know, but that console command should work temporarily if you want to remove the "recently used veneration" status.
Oblivion Nov 28, 2018 @ 5:07pm 
Still have the same problem.

Screenshot one shows i cant venerate myself (i dont want to, used it as an example) due to venerating someone.

Screenshot 2 shows my father is the only venerated ancestor.

https://steamcommunity.com/sharedfiles/filedetails/?id=1577327013

https://steamcommunity.com/sharedfiles/filedetails/?id=1577327069
Oblivion Nov 28, 2018 @ 4:23pm 
Alright thanks, still enjoying this mod!
Sowilo  [author] Nov 28, 2018 @ 3:45pm 
@Knights Hospitallers I actually intended for the "already used veneration" to only inherit if you selected someone other than your last ruler , but forgot to check for this in the event. I released an updating fixing this. Thanks for reporting this, since it's a bug as far as I'm concerned.

What I did if you're curious is just add another condition to the trigger section of the first event in events\mta_veneration_events.txt :
FROMFROM = { NOT = { trait = mta_marked_for_sainthood } }

This makes it so that the successor of the religious title will only inherit the hidden "already used veneration" trait if the previous holder of the title wasn't the one selected for veneration . Should work how you wanted it to now!
Oblivion Nov 28, 2018 @ 3:26pm 
Hey so i selected my king to be venerated, and as soon i died and was playing as my son i venerated him, but now i cant select anyone else for veneration because of this.

what code would need to be added in order to make the option for giving out the 'selected for veneration trait':

(*) has not selected person for veneration in x years
OR
(x) has not venerated ancestor.

basically what would make it so that i can still give out the trait to venerate people if i selcted my previous ruler to be venerated.

i tried adding { or = } but it just crashed my game.
Sowilo  [author] Nov 27, 2018 @ 7:29am 
@Amonsunamun You should have received an event to venerate them when they died. If you didn't, are you using any other mods that alter sainthood and could conflict?

If not, this might be a bug that I didn't come across when testing it, but I could try to narrow down the cause and fix it if you could upload your save somewhere (ideally two saves if you have them, one before and one after they died).
Timotheseus Nov 27, 2018 @ 3:43am 
So my dead character has the trait Marked for Veneration, so now what happens? Will they become a saint?
Sowilo  [author] Nov 26, 2018 @ 6:06pm 
No problem! Enjoy.
Oblivion Nov 26, 2018 @ 6:03pm 
Wow, thanks for being so helpful...
I did it, and so hopfully it will work.
Thank you for the advice and for he mod, have a great day!
Sowilo  [author] Nov 26, 2018 @ 3:31pm 
@Knights Hospitallers I wasn't sure on it being 50 years myself, but as I've only modded and not played HF yet, I preferred to underdo than overdo it.

If you want to change this, it shouldn't be too difficult. There's only a couple lines to alter. I recommend doing it in an editor like Notepad++ since the default Windows text editor can mess things up sometimes.

decisions\mta_veneration_decisions.txt:
add_character_modifier = { name = mta_recently_used_veneration years = 50 hidden = yes }

localisation\MTA - Veneration Selection.csv:
mta_NOT_RECENTLY_USED_VENERATION;Has NOT venerated an ancestor by decision within the last 50 years\n;;;;;;;;;;;;;x

Just change the number where it says years. The second file is actually purely visual, but might as well adjust that while you're at it. If you run into any problems, let me know!
Oblivion Nov 26, 2018 @ 3:22pm 
Would you be willing to make another mod with a simple change, or is there a way for me to edit it, so that its every 20 or 25 years? 1 every 50 is still not really worth it no offense, cool mod though and i hope you respond.
Sowilo  [author] Nov 26, 2018 @ 8:38am 
@Plato671games Sadly mods that alter gameplay are not Ironman compatible.
Plati Nov 25, 2018 @ 10:42pm 
Ironman?
Sowilo  [author] Nov 24, 2018 @ 1:57pm 
Thanks!
Autocrator Nov 24, 2018 @ 1:50pm 
I should have known that. Reading the wiki, it doesn't say if they have to be landed or not. Anyways, this is a great mod, keep up the good work!
Sowilo  [author] Nov 24, 2018 @ 1:43pm 
@South Burnouts The base game requires that a character is count tier or above (or a patrician), not a landless rebel, and an adult to be eligible for veneration or Christian sainthood, which are restrictions my mod also checks for. So to venerate him, you'd have to land him.
Autocrator Nov 24, 2018 @ 12:10pm 
Does this only apply to landed characters? I can't select my court physician for veneration. I want him to be venerated because he saved the heir to the Slavic Union numerous times.
Sowilo  [author] Nov 24, 2018 @ 9:14am 
@Flandre Scarlet Unfortunately, there's little info stored on dead characters in the engine for optimisation reasons, making this impossible since there's virtually no way to interact with them. (I actually read Paradox cite this on the forum as a reason you can't choose who you venerate in the base game.) So being able to choose which living characters become venerated when they die is the only workaround.