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Rapportera problem med översättningen
That should help you get you able to import it in the editor. I cannot help you if you are stuck though, as I have have not mopped for a very long time. You should join the Discord server https://discord.gg/CYGhCTp where there still is lots of modders/mappers who help each other.
Good luck, and happy modding :).
I wanted to make a living city on this map trough the Divinity Engine.
Type: Add-on
Game Mode: GM
Version: Definitive Edition
Tags: Maps
"Do notice that to make the 2. floor of the inn work as it does, I have made a copy OF THE ENTIRE CITY and you get moved there when going to the 2. floor. I was going to use this area to make 2. floor in the other houses too and make the area mostly scenery (as you cant walk there anyway and its all for show), but I never got around to do that."
Notice that because of that a player standing outside would never see what happens inside and visa versa, as they are actually in the same area. And changes made by a player or GM inside would not be visible when walking outside, and visa versa.
If you are modding, I strongly recommend becomming a part of the Discord community. Its still going strong. Wonderful helpfull people. I dont make maps anymore though.
Use this to extract it http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=620801&gonew=1#UNREAD
Then when you have the classic version in a project state, import it into the DE version.
Try asking on the official forum or even better on the Discord server under modding. ;).
I have used some resources from the community for my maps (I only do maps). I THOUGHT it only contained stuff to add to a map, like trees and such. The naugty NPCs comes from these resources. Why they have sneaked by my attention gets pretty DOS2 techincal, so I will spare you the explanation. I'll try to remove all of the added monsters/npcs from my mods (as they does NOT belong there). I can look for custom templates in the editor.Thanks for you the info.
In the "Other" tab (just before Exported) two or so things have appeared, with "Ds1" and "Uncategorised" categories, one lacks a model (Astarte) and one looks like a dark elvish person (Atheryon). The "Other" tab is blank in a normal, unmodified game, and unaccessible.
In "Monsters" -> "Uncategorised" there's a bonus monster - Volatile Voidling.
Two more things in Monsters: Distorted Creature - Chronicles
Guardian Sentinel - Chronicles of Divinity
I'm not sure why these have suddenly started to appear, but I've also sent a support ticket either way to DOS2 team to implement all the missing DOS2 NPCs, as I've heard they weren't added due to some power outage or so (for example Goblins are missing, however very lightweight mods that just reference them can add them easily, and the units coming from your map/mod also seem to be part of the original game, just not visible by default in the GM mode).
You can find the zip file here https://drive.google.com/drive/folders/1W4TZi2JaS299UXd_Fe8EejC8Kkix8Hw5?usp=sharing
The packs rootfolder is "data" matching the one in your Divinity Original Sin 2\DefEd\Data folder, where ever you have installed that.
I dont KNOW if emotes can effect the performance, but maybe they can. Adding more and more mods overall is probably adding to the effect.
That said, this map is NOT optimized as I said.
This is strange as I know another modder is making a much bigger city and have added MANY npcs with no apparent lag yet. This map is probably not very optimized.
Do you use many mods? Like emote mods added to the npcs? This could have an effect also.
Regardless, I can see what I can do, but no promises, I did post it as it is, because I dont want to use more time on it. But specific things like this could happen.
Is it possible?, you ask. Sure. Its just a matter of work and compromise (remember players can only be on one map at a time). I could add the raw files to a google drive where we share other stuff. Then you or someone else could have a look.
However doing so generates alot of lag, even on my high end PC, likely because of the ammount of detail. So i was wondering if its possible to cut the map in half? Im not sure how to do it myself if it is possible :<