Tabletop Simulator

Tabletop Simulator

too many bones【complete】
5 Comments
Polypusher Aug 19, 2019 @ 10:47am 
I was able to get the decks all sorted and the battle mats situated properly. For the cards I just had to swap the front and back URLs. For the boards I had to get rid of the nice slotted model and instead use a plain square tile, but now you can swap between them. Each has its own proper set of snap points for dice and chips.

I uploaded my version of the mod here https://steamcommunity.com/sharedfiles/filedetails/?id=1839686880
小稻纸  [author] Aug 19, 2019 @ 7:09am 
@polypusher HI,I konw what you mean in these 2 suggestions, the first one suggestion can't work because it is not a rotation problem. I can't make the model so it can not fix. The second one is because the new card is much more than the basic cards. So I want to let the mod original maker make the new script and that's why I don't fix this problem. This mod is made in the later 2018 and in this half year I don't public it.
Polypusher Aug 18, 2019 @ 8:41pm 
Hey thanks for importing these assets. I'm trying to integrate this and the main scripted mod but there are some problems I hoped you could fix.

1. The Battle Mats are rotated the wrong way. On the new mats the Initiative meter is on the top, instead of on the side. The big white space is where the 'cut' should be. I think you only need to rotate the images to make it work

2. The encounter decks for Undertow and 40 Days won't stack with the original set's encounter cards because you swapped the back and front. Is there an easy way for you to swap the front and back of each card so I can import and stack them?
misishi Aug 14, 2019 @ 1:54pm 
Thanks!
Aeronomer Aug 14, 2019 @ 1:00pm 
Thanks