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Cheers!
I suggest asking for help at the official discord server. I learned a lot from there.
Allies too.(Including own Throwing Axe.)
Is this intended?
Overall it does feel slightly overtuned. I know the survivability will get knocked down going into NG+ due to armor/resist penalties so he's definitely killable there. As far as damage I think war banner does a little too much for 1 button press, maybe remove the +damage component (it adds base damage, so +15 makes your primary go from 31>46 base, plus attack power) or adjust the crit down a tad since Rank3 has 20% + blacksmith upgrades puts you at ~30% base crit.
There are some other balancing ideas I have but I don't want to impose myself on your development, it's been pretty great so far so i'll leave you both to it :)
I inspected about Rage buff values and everything looks fine, I will test it more later.
With 50 attack power, +1phys and +1 magic to primary I am hitting skele archers for exactly 100, while with the rage buff I am only hitting for 108, much lower than the expected ~130 (or even ~115 if it's a multiplier that stacks with attack power). As far as the health regen goes just activate the buff and check your character sheet, I go from 4.57/sec to 6.57/sec with R3 Rage. Also worth noting is the duration is 5 seconds instead of the listed 7.
Since I maxed Bard and stuffed the rest into Barbarian I don't have the money right now to mess around with re-training and testing it on dummies in town, but it's something you should look into since other ranks are probably affected in the same way.
Cheers
I wonder if new characters like this can add bonuses for beating the boss? I don't know if that's possible to do in the game, or not.
Again, well done boys, you have pretty much single-handedly brought me back into this game after a long hiatus. Looking forward to a 3rd class as well!
(Again again, sorry/not sorry for the double post
Axe is great, the movespeed is countered by the 25% you gain while in combo as well as many other speed boost items, however I feel like this perfectly balances the skill out as a whole and still significantly slows you down while swinging. Throwing axe is a perfect secondary as it lets you pick off banners and other annoyances from afar without ruining your positioning.
Rage and War Banner are both MASSIVE damage boosts; rage for when you need to be more mobile and banner for when you have to stay your ground. The health regen on rage seems a little underwhelming due to your health pool being over 400 before you even finish NG, but the skill is still great overall and I feel like any changes might make him actually unkillable. The AoE stun and stacking dodge are both amazing, enough said.
And they would have taken that right from Dungeons and Dragons.
Just because it's a Rogue Skill doesn't mean Barbarians shouldn't be able to use it. They're not smart, but they most certainly are agile. :)
Depending on what race they are, anyhow. Minotaur Barbarians are totally not agile.
1. Go to your HoH folder (default is \steam\siteamapps\common\Heroes of Hammerwatch)
2. Run Packager.exe
3. From packager tool you view all the mods you are subscribed. Right-Click on the mod you want and select 'Unpack mod'.
4. Mod will be unpacked on \steam\siteamapps\common\Heroes of Hammerwatch\mods