Stellaris

Stellaris

Animated Silicoid Races
86 Comments
Rage000 Jul 13, 2021 @ 7:54pm 
Those look like the AI shipset and Mammal (vanilla) shipset to me
Villainous Mac and Cheeze Jun 4, 2021 @ 11:57am 
What's the ship you use for the pictures?
Kaiver May 22, 2021 @ 9:44am 
The population of the silicoids consumes nothing. It does not consume energy either. It looks like there is a bug and an update is needed.
TurtleShroom Jun 18, 2020 @ 2:33pm 
Did you ever get around to merging this Mod with the Vanilla rendition Lithoids?
Werebat Nov 13, 2019 @ 8:52am 
Frosum, I'm so glad to hear you plan to incorporate this mod into the Lithoids pack. I like both and would love to see them merged. Your second portrait (the crystalline guys with no face) are my favorite silicoid portrait out of all the ones in this mod and the official pack!
TurtleShroom Oct 28, 2019 @ 3:13am 
I disagree, Starfirejordan. This Mod should have been half of the DLC. These creatures should have been stolen and incorporated directly alongside the Vanilla rendition portraits.
starfirejordan Oct 27, 2019 @ 5:40pm 
i think this mod should have just been the dlc with the new ship set and city portrait
Frosum  [author] Oct 22, 2019 @ 2:48pm 
I'll be incorporating the new features of the Lithoids pack, but will likely do so as a separate mod, so as not to prevent those who don't buy it from using the mod.
TurtleShroom Oct 21, 2019 @ 4:01pm 
I've found a bug in your Mod. Apparently, the Traits are busted, namely the actual "Silicoid" Trait that is added to every silicon-based lifeform.
TurtleShroom Oct 19, 2019 @ 9:45am 
L I T H I O D S A R E C O M I N G !

I hope you're as excited as I am! I have wanted silicon-based lifeforms for a long, LONG time!
Railgunner2160 Oct 19, 2019 @ 3:42am 
So any plans to update this to use the features that are coming in the "Lithoid Species Pack"?
Tovius Oct 1, 2019 @ 1:24pm 
Thanks for the update!
Kangz of Memphis Sep 26, 2019 @ 8:42am 
By Jove!Doing god's work!
TurtleShroom Sep 21, 2019 @ 5:38pm 
Congratulations, and thank you so much!
Frosum  [author] Sep 21, 2019 @ 2:42pm 
@TurtleShroom
@temujin321
Mod is updated, though the experience won't be optimal until I work out the kinks.
Frosum  [author] Sep 20, 2019 @ 10:35am 
@TurtleShroom I've just been busy with midterms, it'll be updated this weekend.
TurtleShroom Sep 19, 2019 @ 7:11pm 
Do you have a due date for release, or at least an ETA date? Is there anything I can do to help?
Frosum  [author] Sep 19, 2019 @ 5:24pm 
@TurtleShroom I haven't tried that mod, so I can't say. I'll check it out though. This mod should work with planetary diversity once updated.

@temujin321 Yes, they just need to be updated. Still not totally satisfied with how they're available for non-silicoids though.
temujin321 Sep 17, 2019 @ 4:24pm 
Will the civics have effects when updated?
TurtleShroom Sep 17, 2019 @ 4:01pm 
This may be because of the home system I chose, though...
TurtleShroom Sep 17, 2019 @ 4:01pm 
Also, BTW, for some reason this Mod doesn't work with Planetary Diversity. I tried starting on a Primal World and it blanked all of the starting world Districts. I tried it with a Crystal World and the empire deleted itself.
TurtleShroom Sep 17, 2019 @ 3:59pm 
ZacharyBuilder Sep 17, 2019 @ 2:37pm 
Thx.
Frosum  [author] Sep 16, 2019 @ 11:36pm 
@ZacharyBuilder will be updated in the next few days.
temujin321 Jul 29, 2019 @ 6:29pm 
miss this mod
ZacharyBuilder Jul 15, 2019 @ 3:13am 
@Frosum will there be an update to this mod?
Trees Are Listening May 21, 2019 @ 6:55pm 
Update?
infernalthing Feb 10, 2019 @ 3:32pm 
The traits still have tile resource multipliers instead of job multipliers. That should be easily fixed, and the numerical values should still be the same.
Jalswim Feb 2, 2019 @ 2:06am 
Many of the traits don't display their effects. I believe they work just fine ingame, but they just don't say if they do.
Shadowrunner 007 Jan 27, 2019 @ 5:02pm 
whats the mod that fixes the issue with the old animated portraits and pop upkeep - can't seem to find it.
Prof. Dr. Jan 20, 2019 @ 1:44pm 
Question: There are severel traits in my game for this race which are not doing anything, aswell as the living world civic. Is something broken just fo me or that due to LeGuin? Anyone else experiencing this problem?
FutureCandyQueen Jan 20, 2019 @ 7:11am 
Pls update this mod :healthyhearthling:
Plunder Jan 8, 2019 @ 8:47am 
Would love to see Silfaes Animated Hyena Race updated, I loved using them for my agressive playstyle.
Cosmιc☯Stαtιc Dec 20, 2018 @ 4:04pm 
Awesome! :scissors: Thank you for this resurrection :no1:
Savar Belmont Dec 12, 2018 @ 8:11am 
theres a mod that fixes the issue.
Crimson Phantom Dec 10, 2018 @ 7:12pm 
I've heard there's a bug in 2.2 preventing pops with custom portaits from consuming resources. Is this mod effected?
labgnome Dec 9, 2018 @ 11:42am 
Question: will they properly eat minerals for 2.2?

A few of ideas:
More species, planet and system names for the generator.
An intermediate lifespan trait (cost 1) of +100 years?
Add support for Planetary Diversity to "Igneous" and "Cold Core"?
Unique (physics?) techs for population growth?
Endugu Dec 9, 2018 @ 5:00am 
@Frosum I was able to contact him on reddit and ask permission. We can do it.
Frosum  [author] Dec 9, 2018 @ 12:28am 
@Engugu
I've tried contacting him for the last couple of months, but to no avail, I assume due to his job at Paradox keeping him busy. If he were to ever request it removed I'd do so, but as it stands I see no issue with uploading his outdated mods even without his explicit permission.
@(Turban)
I'm willing to bet that nothing beyond the portraits works at this point, so if you still want to have silicoid portraits available I'd recommend using the portraits only version of the mod I've uploaded. It will probably not be a quick process to fix the mod for 2.2
BingBadaCOOM Dec 8, 2018 @ 7:26pm 
Anyone know if this is working since 2.2?
Ghost Fox Dec 8, 2018 @ 6:29pm 
Last I knew? Nope, it's each species type must have an associated city and shipset.
Minuro Dec 8, 2018 @ 4:41pm 
Would be possible a variant of the mod without the ships and the cities?
Endugu Dec 2, 2018 @ 4:18am 
@Frosum Have you contacted silfae for permission for your work? I ask because I updated the Xirmians for my own use and thought about posting the new version here for other people. But I am not sure about the proper, respectful way to do that. Dont want to step on silfaes toes.
Frosum  [author] Nov 27, 2018 @ 3:51pm 
@solair130 The Silicoids do have their own ship type, they're the ships that look like geometric prisms. They don't have a colossus ship yet, however.
solair130 Nov 26, 2018 @ 12:04pm 
Loving the mod! U'm just hoping you'd think about adding your own ships for the race, currently I'm using the ship from a mod I've got (Which I've forgotten the name of) but is goes well with the races.
Typh Nov 24, 2018 @ 9:03pm 
What was Silfae's last poll about anyways? The rest will be updated by you,, yeah?
NewAgeKid52 Nov 24, 2018 @ 4:44pm 
Is it possible to mod it so Silicoid races do not try to build any hydroponics farms or get any tech cards to research more advanced hydroponic farms, since it seems like they don't need food but use minerals instead? I've seen them try to build farms on tiles when they don't eat food.
Ghost Fox Nov 24, 2018 @ 1:20am 
It adds traits, so probably not.
Xean Nov 22, 2018 @ 11:20pm 
I'd recommend for the next update, maybe stations? The custom ships really clash with the default station design.
killy Nov 21, 2018 @ 3:59pm 
nice :)