Starbound

Starbound

Shellguard: Starbound Expansion Remastered
2,017 Comments
Fixer Oct 13 @ 4:42am 
Understood, thanks for the heads up
Travelling Merchant  [author] Oct 13 @ 3:26am 
@Fixer All missions can be replayed by the main teleporter in the Shellguard Hub. This is done to avoid using SAIL, so that the mod is safe to uninstall if wished without corrupting saves.
Fixer Oct 12 @ 8:40pm 
Is there a way to replay mains story missions or revisit locations? If there is I have yet to find one. Would be nice to have if you want to grab all the missing items but if not that's alright with me.
我真的一分也没有了 Oct 1 @ 12:41am 
Because I saw that exiting required starting over, I thought there was more content later. Thank you and your team for creating such an amazing mod.:steamthumbsup::steamthumbsup:
oub13 Sep 30 @ 1:37pm 
after all you and your team did make the best mod for starbound
oub13 Sep 30 @ 1:37pm 
btw i have wanted to mod starbound and i do have a question where do i find the info to learn how to mod it i have looked and looked, so i guess i'll just ask you.
Travelling Merchant  [author] Sep 30 @ 2:59am 
You should just be able to teleport out like normal.
我真的一分也没有了 Sep 30 @ 2:34am 
I found a statue holding a sword at the outpost, and after completing the trial, I got trapped in the reward room. How can I get out?:surprised_yeti:
oub13 Sep 28 @ 3:35am 
i do have to say that this is the most polished and finish starbound mod i have EVER played, i have spent about 100 hours playing this mod and not a single bug
MegaPro1921 Sep 26 @ 8:39am 
What about the Item ID for the Uncalibrated deployer?
Travelling Merchant  [author] Sep 26 @ 8:11am 
@MegaPro1921

After the survivor questline, a teleporter will be made next to Andros. Use that. From there, he's in the lower section of this new zone.
MegaPro1921 Sep 25 @ 8:03pm 
Where can I find Ketos?
Gary Volkovich Sep 3 @ 4:01am 
Don't be sorry - Thanks for experience. :steamthumbsup::Darkwolf:
Travelling Merchant  [author] Sep 3 @ 1:51am 
@Gary Volkovich
The mod is feature complete as is, there's no plans for further content, sorry.
Gary Volkovich Sep 2 @ 7:00pm 
Stupid question probably asked frequently - Any plans for additions? More quests/Perhaps somekind of contract system to just spawn dungeons on planets?
Travelling Merchant  [author] Sep 2 @ 3:29pm 
You can not, sorry.
Grumpy Old Bastard Sep 2 @ 12:27pm 
Can you throw the hatchet? Is it a throwing weapon?
Gary Volkovich Aug 25 @ 6:40am 
Im grown ass man and elevator made me cry.

[2000 th comment]
Travelling Merchant  [author] Aug 18 @ 7:45am 
@MoaiGaming

This is a known bug that sadly cannot be fixed. It can be circumvented by killing the fortress core's phases slightly slower. The issue generally occurs when it's phases die too fast for it to switch. (For instance, if you're using a modded weapon that does too high damage, or similar.)
MoaiGaming Aug 17 @ 8:12pm 
I'm also having issue when fighting the fortress core. reaching third phase the game "freezes" and i have to forceful close down starbound. commands do not work and i do not have rpg growth so idk what happening here. Any command to skip the mission? i had to redo the whole thing 4 time because of the bug and it really annoying.
ultragamin Aug 2 @ 6:50pm 
is the spec ops texas red suposed to spin with the players flips in it's sword mode alt attack?
cause it stopped doeing that if it is
Travelling Merchant  [author] Jul 21 @ 2:21am 
@Hoakin Blackforge I am glad you like it!

Quite a bit of music was made for the mod, including the survivors theme. I'm afraid it isn't uploaded anywhere - but you could download the track from the github or take it from the mod files.
Hoakin Blackforge Jul 21 @ 1:56am 
Where would I find the soundtrack? The survivor's theme is roaming in my head and I'm searching for it.
maryevangelinemartins Jun 29 @ 6:46pm 
how have i lived my life without this
Travelling Merchant  [author] Jun 26 @ 4:21am 
@thenewguyinred

They can be replayed from the main teleporter in the Shellguard Hub.
Thenewguyinred Jun 25 @ 6:16pm 
Am I able to replay all the missions I previously completed? Is so, where?
Travelling Merchant  [author] Jun 23 @ 2:13am 
@Tmbcyberman

The missions start at tier 5, progressing to tier six. After the main campaign there's another optional tier 10 mini campaign.
TMBCyberman the meme dealer Jun 23 @ 2:05am 
What tiers are the missions?
tim Jun 19 @ 11:58am 
nevermind, stocks and grips are the same thing. we need to have an example gun sold in the place where you get gun parts
tim Jun 19 @ 11:26am 
How do you use the weapon modification station?
Travelling Merchant  [author] Jun 17 @ 7:23pm 
@lifesbrink
It is!
lifesbrink Jun 17 @ 6:08pm 
Is this compatible with Frackin?
nvm i found a solution for my problem :steamthumbsup:. Sorry for bothering u with this tho
Travelling Merchant  [author] Jun 9 @ 4:45am 
@Vixen

Sorry, please could you rephrase? I'm not sure I understand the question.
If you're struggling to find the initial shop, make sure it's a Tier 3 inventors table.
i cant anything the shop of the mod in the crafting station, does it mean i need to create a new character or smth?
Travelling Merchant  [author] Jun 8 @ 9:41am 
@Myt0

I *believe* that bug is RPG growth. I think you can bypass it by using a weaker gun to kill it slower, if I'm remembering correctly? Something to do with whatever happens when that phase is one shot/killed two quickly.
myt0 Jun 8 @ 9:38am 
I'm having an issue with the fortress boss... After a certain number of stages, the boss "closes" and turns off gravity.

But from this point onwards, nothing happens. The fight gets stuck in this no gravity void stage. It's like the game freezes.

Also, when the gravity goes off, commands like /admin or /help don't work. As in, I type them in the chatbox and I receive no output or error line. Simply nothing happens.

I tried to read the log, but there is absolutely nothing. Not a single warning or error.

I have many mods installed, but I don't know what could be causing this conflict. Do you have any ideas? There is one mod called RPG Growth: AI that rewrites monsterprimary.lua, could it have something to do with this?
Travelling Merchant  [author] Jun 8 @ 9:24am 
@Blunderpuss

It does not! It's safe to use with most mods, including XS Mechs.
Blunderpuss Jun 8 @ 9:22am 
This looks pretty cool? Does it conflict with XS Mechs?
GeekyRaptorStudios Jun 4 @ 7:53am 
SUB WIZ that idea is terrible.
[SUB] WIZ May 27 @ 7:44am 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
Edam May 27 @ 6:17am 
how do i get ironwatch gear like armor
LiminalDoggo May 25 @ 3:03am 
What is the best way to find weapon parts for the modular guns? There is the engineer dude at the top of the shellguard outpost who sells some basic ones and ive had luck finding some in weapon crates in Shellguard dungeons randomly on planets but is there more? if not what is the best way to find the random outposts so i can find more juicy parts lol
Orifan1 Apr 22 @ 9:13pm 
it is yeah. they ported the SS13 faction deadass.

...i think travmerch actually created the SS13 faction
Second Gayest Glue Eater Apr 22 @ 9:09pm 
is this mod in some way a reference to space station 13 they had a same faction depending on the server you play in
Chalupa Supreme® Apr 14 @ 10:43am 
Peak, I can't describe this mod any other way without talking too much.
Edam Apr 1 @ 9:36am 
how much damage does the shotgun do
BEcuase iused it only and killed the final boss of frackin with it
rserpell Mar 25 @ 12:42pm 
i have a question, will we ever be able to have the giant mechs you see after the engineer and weapon parts shop? me want to.
Edam Mar 15 @ 9:35am 
I did i completed the entire Ironwatch dudes thing and beat it and cant find it
Travelling Merchant  [author] Mar 15 @ 6:30am 
@azinta

Progress through the mods storyline until the ironwatch segement.