Starbound

Starbound

Follower Health Bars
64 Comments
adam chezpants Sep 15 @ 9:43am 
anyone know if theres a version of this that has a healthbar for enemies? a little annoying having to hover over each enemy to check their HP
Kazzi Jan 31 @ 5:34pm 
Anyone know how to uninstall without it messing up your files? Spawning pets calls on suppetbar.lua & crashes the game when Unsubscribed
Grand Poo-Bah de Canadiannaise Sep 12, 2021 @ 5:23pm 
looking for a mod that shows health of all entities regardless of status by simply hover the mouse over them, and constantly when engaged in combat with or against them. Preferably in a vanilla fashion.
Grand Poo-Bah de Canadiannaise Sep 12, 2021 @ 5:20pm 
also gotta say this doesn't seem to work at all
[Sold the library] -1 Sep 15, 2020 @ 3:33am 
It doesn't work
Khe May 29, 2020 @ 6:11pm 
to make sure people understand, this is not client-side. don't run it if your server doesn't have it.
KISKA May 12, 2020 @ 12:08am 
why dont work?
Skitter Apr 22, 2020 @ 7:04pm 
Pets don't show the health bar. Until Supper fixes this, there are two workarounds. One is to keep the inventory open, and the other is to turn on /pvp which allows you to see the health of both crew and pets when moused over.
Loial-the-Ogier Apr 11, 2020 @ 12:04am 
Is this mod compatible with the Starbound 1.4 Update?
[☣Rekshva/ϟ\\-] ベン Mar 5, 2020 @ 1:45am 
thanks !
Boltte man Jan 29, 2020 @ 8:45pm 
That's an excellent point!
GalaxyMii Jan 29, 2020 @ 8:29pm 
it would be nice for them to fade out after not getting damaged for a while. they become a bit of an eye sore
43770gaming Jan 15, 2020 @ 7:11am 
Just Crew Members? Could you add them for actual followers? (I'm using NPCspawner+ to test out followers before I hire them as Crew Members)
Boltte man Jan 13, 2020 @ 9:28pm 
Oh...yeah, that would be a big problem if you don't know how to mod....hmmm....
Deku Scrublord Jan 13, 2020 @ 1:31pm 
Problem is, I don't know lua. I also recently stopped using the unique monster sounds mod because it breaks other stuff too. I kept having issues with Ixodoom getting stuck in a loop and as soon as I removed that mod it started working again just fine.
Boltte man Jan 11, 2020 @ 9:52pm 
If you've gone that far, why don't you combine the two monster.lua files together and while you're at that, may as well combine all the files of both together....and then upload the modded files to the workshop with the description of what you did....
Deku Scrublord Jan 11, 2020 @ 9:16pm 
I think I found the mod that's causing issues with this one for some people. When I try to use Monsters Unique Sounds (SFX from Beta) with this, the health bars stop showing up. I unpacked them both and found that they both replace /monsters/monster.lua so that would make sense.

Basically a compatibility mod that combines the two monster.luas would be required to make this mod compatible with that one.
Ira Fireflux Dec 21, 2019 @ 4:05pm 
Useful, But only if it also showed the exact numbers of health plus defense bonus that follower/npc/foes have.
[Sold the library] -1 Jul 26, 2019 @ 3:46pm 
ok.
I will continue to test incompatible mods! maybe I forgot to delete something!?!?
[Sold the library] -1 Jul 26, 2019 @ 3:43pm 
[B /
SentientSupper  [author] Jul 26, 2019 @ 5:06am 
Just tested. It works.
[Sold the library] -1 Jul 25, 2019 @ 8:55am 
I think it doesn't work on version 1.4!!!I checked with other mods and without!!! it didn't work!
SentientSupper  [author] Jul 12, 2019 @ 6:49pm 
It's a problem on your side.
Obsidian [it/its] Jul 12, 2019 @ 12:27pm 
health bars aren't showing at all anymore
SentientSupper  [author] Jul 8, 2019 @ 1:36am 
Will be fixed.
CatChris Jul 7, 2019 @ 3:32pm 
Here is the important part, most likely:

[13:20:32.700] [Error] Exception while invoking lua message handler for message 'pet.attemptCapture'. (LuaException) Error code 2, [string "/scripts/companions/capturable.lua"]:266: attempt to call a nil value (field 'familyIndex')
stack traceback:
[C]: in field 'familyIndex'
[string "/scripts/companions/capturable.lua"]:266: in field 'generatePet'
[string "/scripts/companions/capturable.lua"]:194: in function <[string "/scripts/companions/capturable.lua"]:190>
(...tail calls...)
CatChris Jul 7, 2019 @ 1:53pm 
This mod makes it impossible to capture pets, as it causes them to die upon a capture attempt being made
FluffyVixen Jun 20, 2019 @ 11:15pm 
Could you make it invisible when on the ship?
turdbait122603 Feb 2, 2019 @ 10:45pm 
its just to convienient!
Boltte man Jan 16, 2019 @ 1:41am 
oh/
SentientSupper  [author] Jan 16, 2019 @ 12:44am 
It can't be done.
Boltte man Jan 15, 2019 @ 8:18pm 
Oh, and I'm guessing u have no time for it?
SentientSupper  [author] Jan 15, 2019 @ 7:00pm 
It requires script changes.
Boltte man Jan 15, 2019 @ 5:01am 
Why not?
SentientSupper  [author] Jan 15, 2019 @ 4:51am 
No.
Boltte man Jan 15, 2019 @ 4:12am 
Oh, can you make it client side?
SentientSupper  [author] Jan 15, 2019 @ 3:30am 
The mod isn't client-side.
Boltte man Jan 15, 2019 @ 1:47am 
Health bar doesn't work if u join a server....but works in single player mode....

oh so it does.....missed the top right bit.....but requires an account to sign up to download....
SentientSupper  [author] Jan 13, 2019 @ 9:39pm 
The direct download is linked on the forums.
Boltte man Jan 13, 2019 @ 8:00pm 
The link basically says to to download the mod on the workshop....

a www, why not? If you're not gonna, can you at least tell me how to and I'll upload workshop version with detail HP numbers..... :steammocking:
SentientSupper  [author] Jan 13, 2019 @ 7:17pm 
The link is in the description. I'm not gonna add a version with detailed numbers.
Boltte man Jan 13, 2019 @ 11:46am 
Could you also have a an option to add detailed HP numbers like how much it's left as well as a visual bar? For example 30/250 for example or something on top of the bar?
Boltte man Jan 13, 2019 @ 11:37am 
Do you have a manual download link?
Wolfarion Jan 11, 2019 @ 1:29am 
Also note that this has problems with sitting / lying companions. Their status bar will constantly move up and down.
Wolfarion Jan 11, 2019 @ 1:27am 
Be careful when using this mod. After deleting, it`s broke my save.
ꙘĿт ꙳ ׅϾׅꜧꙙה Dec 31, 2018 @ 12:14am 
Dunno, but I uninstalled and reinstalled, reloaded. Seems to be working now.
SentientSupper  [author] Dec 31, 2018 @ 12:12am 
Do you have anything that modifies capturable.lua? It is most likely another mod causing the problem.
ꙘĿт ꙳ ׅϾׅꜧꙙה Dec 30, 2018 @ 11:56pm 
Not sure why, but the mod only works for followers. Can't see anything for my monsters.
SentientSupper  [author] Nov 17, 2018 @ 9:23pm 
@Armok
Might've despawned then.
Armok Nov 17, 2018 @ 6:48pm 
@SentientSupper it was a tundra planet, so no, it just randomly happened