rFactor 2

rFactor 2

Sveg Raceway 1.11
37 Comments
Pixel Trax  [author] Jan 24, 2020 @ 10:46am 
Working on Patras right now, may revisit to take a look
ManBearPig Jan 23, 2020 @ 3:52pm 
Great track... any plans to optimize for VR?
Pixel Trax  [author] Sep 19, 2019 @ 11:00am 
Will have a look when our scratch build is released as a WIP
FHarbor Sep 18, 2019 @ 8:42am 
Really nice track but can't skip the formation lap if i set up the race with that. Just nothing happens, sc is still there.
Pixel Trax  [author] Sep 6, 2019 @ 10:32am 
hmmm will look into it but not for a few months. Finish line is in sight for our first ever scratch build!!!!
romania Sep 6, 2019 @ 9:26am 
Great circuit, very scenic. Just one problem at the third last corner, with the big grey run-off, sometimes cars will run wide and hit something which makes the car launch up into the air. It's a rare occurrence for me though.
Pixel Trax  [author] Apr 13, 2019 @ 10:31am 
@apex Predator... Nothing we can do about it. LeonS stipulated we can convert the track but have to leave the advertising.

Thanks t0p5secret, will look into the issue.
When we have time...

Deep into our very first scratch build atm

t0p5ecret Apr 13, 2019 @ 4:13am 
Good optimisation Trev, much better than the previous release. I've found an issue though, when running a night race there are texture issues on some of the curbs, when headlights hit them they turn black. Other than that brilliant.
CẠTØ Apr 13, 2019 @ 1:08am 
New version definitely needs far more highly visible Heusinveld signage - pretty sure the entire 8km is not shamelessly slathered yet.
t0p5ecret Mar 28, 2019 @ 8:25am 
Thanks mate, looking forward to running the updated version
Pixel Trax  [author] Mar 27, 2019 @ 2:38am 
Yeah we had removed the objects... not sure what happened there!! Will be updating it again at the end of the week.
t0p5ecret Mar 26, 2019 @ 6:51am 
Hi Trev, not sure if there are a lot of extra/hidden poly's in this new release but this is the only track I am now getting micro stutters on this track, it wasn't happening on the previous release and isn't happening on any other track. 'm also noticing things like overlayed distance markers, almost like old objects haven't been removed.
Simracer Mar 24, 2019 @ 8:35pm 
Bravo
John vd Geest Mar 24, 2019 @ 4:33pm 
Great! Thank you.
Pixel Trax  [author] Mar 23, 2019 @ 12:45pm 
released with new objects, AI line update and kerb fix to come later
Pixel Trax  [author] Mar 23, 2019 @ 9:48am 
Awaiting new AI line
John vd Geest Mar 23, 2019 @ 6:35am 
How is the track coming along?
Pixel Trax  [author] Mar 1, 2019 @ 10:26am 
1 week we think, fixing the kerb bug as we speak
John vd Geest Feb 25, 2019 @ 10:00am 
Any news on the updated release? Would like to use the track for a multiplayer series when it's updated :P
John vd Geest Jan 17, 2019 @ 11:03am 
Highly appreciated Trev. Thanks!!
Pixel Trax  [author] Jan 16, 2019 @ 12:36pm 
Taking "most" of the new details, leaving some details that we added in 1.0
Also improving the AI line for better offline racing. (getting someone faster than me to redo the line)
What we think is a fix for the kerbs as we can't get the car to crash when riding them.
Think that's it!!!
Should be released next week.
John vd Geest Jan 15, 2019 @ 11:20am 
Wow, that's very good news Trev !! Thanks a lot from all of us!
Pixel Trax  [author] Jan 14, 2019 @ 10:09am 
Yup agreed!! Working on it as we speak ;) Thanks John
John vd Geest Jan 14, 2019 @ 12:42am 
Great track and thanks for the conversion! It would be very nice to update it to the Assetto Corsa counterpart V1.1.2 which looks even better. This rF2 version comes from an earlier version and still looks a bit bare.
Pixel Trax  [author] Dec 21, 2018 @ 10:34am 
Cheers Apex, still looking into the issue with the kerbs
CẠTØ Dec 20, 2018 @ 9:18pm 
Sweet track with some good variety (and the killer kerbs just add to the fun!). Nice job.
Simracer Dec 9, 2018 @ 7:11am 
This has become one of my favourite tracks to race the MP4/8 on.
MilanNL Nov 22, 2018 @ 4:29am 
Very nice track!! Thanks for conversion :)
Pixel Trax  [author] Nov 15, 2018 @ 10:11am 
We are aware of an issue with some of the kerbs sending some cars flying into the air!!
Looking into it and hoping that it can be resolved soon...
Pixel Trax  [author] Nov 10, 2018 @ 4:58am 
We are running a time trial competition if anyone is interested in taking part?
Head on over to simracing-gp.net
Pixel Trax  [author] Nov 10, 2018 @ 4:57am 
Thanks guys. Yeah the physics are better in RF2 and of course we are able to implement the real road too.
jbaeumle Nov 9, 2018 @ 7:08pm 
Amazing! Used to drive it in AC, but rFactor2 feels much more "alive". Thanks a lot for the effort to convert it, and to LeonS for first building it to AC. The sim racing community would have 99% less fun without you guys devoted to modding.
alleyne3d Nov 9, 2018 @ 2:51pm 
Very fast track, love the long curves..excellent!
Pixel Trax  [author] Nov 9, 2018 @ 11:37am 
That's what we are here for. Really glad you like the track, just hope we did it justice!!
fsuarez79 Nov 9, 2018 @ 9:05am 
Thanks for the track, looks really good. It's nice to have a new modding group interested in doing quality work and collaborating with other great modders for this beautiful sim
Pixel Trax  [author] Nov 9, 2018 @ 1:28am 
Thank you for subscribing!!! Glad you like!!
dreamer_al_59 Nov 8, 2018 @ 9:46pm 
A fun track. Thank you for sharing