Master of Orion

Master of Orion

Shield Variants with Racial Perks and TechTree
23 Comments
Cend  [author] Mar 13 @ 3:14am 
No worries.
Yes the perk is needed to be able to research the improved shields and does not directly give an applicable tech (and since the shields are pretty powerful, i gave that perk the 4 point cost).

As for the mods and order: just UCP, 5x and 5x comp in that order before this one.
jasonft Mar 12 @ 1:40pm 
Started a new game after clicking on that Perk. Seems to work fine now.

Sorry for the trouble.
jasonft Mar 12 @ 1:26pm 
I did not pick the perk at creation because, so I thought, it would be like some others that let you cheat by starting with things like Terraforming. First game where I tried to use this mod, did not try to research it until Shield X because other priorities.

Do I need to select the Perk at game start to research those technologies?

Also, what mods are required and what load order? If it is just that you need to select that perk at start to use those technologies I will be relieved.
Cend  [author] Mar 12 @ 8:31am 
Did you pick the Shield Perk (Advanced Shield Modification) at race creation?
Do you have the required Mods installed?
Do you have other mods installed that modify the research tree?
jasonft Mar 12 @ 4:56am 
All of the shield variants, even the very first one, have a locked icon on them when I looked just now. My game is not allowing me to research them and seems to hang for at least brief periods when switching in or out of the tree.
jasonft Mar 12 @ 4:49am 
No, no. I mean on the research options screen. I try to select researching the shield variants and nothing happens. I can click on RESEARCH, click on VIEW RESEARCH TREE, click on any or all of the variants, but the DONE button lower right never lights up.

Worth noting that the available research screen you see before seeing the tree never includes any of the variants.

Curious. I clicked on it just now in another window while typing this. DONE lit up, went back to the game in progress screen, still showed me researching one of the hyper advanced techs. Rinse, repeat. Finished my turn after trying and failing to get it to display and finished the hyper advanced tech (only had one turn left anyhow). Clicked through to the tree and now back to DONE never lighting up.
Cend  [author] Mar 11 @ 1:54pm 
I just made a Doomstar with Hyper Shields and it's not taking longer than normal to select the shields. That is to say half a second or so.
Which shield variant are you trying to install?
jasonft Mar 11 @ 3:33am 
For some reason it is not letting me select the new variants. Either that or it is taking an absurdly long time once I click on the variant to then display it. Is this a known glitch?

I was so looking forward to Doom Stars with Hyper Shields. Alas.
Arkan Nov 18, 2024 @ 7:49pm 
thank you for the work and fixes! we welcome many new mods that include and add new tech trees, technologies, new ships, new planets and new weapons. :slime:
Cend  [author] Sep 30, 2024 @ 3:59am 
I rebalanced the shields size-wise a bit. Hyper shields also got their cost reduced since they were more or less unusable at higher levels.
Also, both recharge and hyper shields got their recharge reduced since it made ships unreasonably durable.
Cend  [author] May 8, 2021 @ 9:39pm 
The only issue i had with things not working was when i used wrong characters, as in tabs instead of spaces and commas instead of periods.
If that's not what you did i can't really help - sorry.
CenturionsofRome Apr 24, 2021 @ 6:48am 
Hey @Cend, I'm getting a weird error with your mod. I altered some numbers to rescale the shield values to a mod that alters the values of the base shields (Stronger ships) and now when I hover over the components in the tech tree all the description has is UPPER:* and I don't get the components when I research the tech (which continues to work just fine)

No image, not text, just UPPER:*, and for all shields. It's not a mod conflict because everything worked fine before I started changing values and continues to work when I swap back in the original values. I also don't have any problems when I use the other mod to give the base shields the values I'm trying to give to your shields, so I'm at a loss why it's not working. Did you encounter this error while making your mod? If so, how did you fix it?

If you want I can send you the yaml files, though I'll need somewhere to send them.
believor in Prawn Mar 31, 2020 @ 4:01pm 
oh i guess i had that mod, i stuped
Cend  [author] Mar 31, 2020 @ 3:44pm 
How do your other races get the hyper shields? This mod shouldn't do that as it adds a racial pick the AI races shouldn't have to gate acquiring the techs. I have another mod that just added the techs where the problem you described popped up, which is why i created this one.
believor in Prawn Mar 31, 2020 @ 12:54pm 
could you make it where the other races cant use the hyper shield? they keep doing it and nothing has guns anymore, even the space fortresses have shields instead of weapons
Not Ela Feb 4, 2020 @ 12:41am 
Seem to only happen when both this mod and Diversed Species and Massive Plante 2.5 is active. I will just use Bigger plante 2.0 instead
Cend  [author] Feb 3, 2020 @ 4:46pm 
Just started up a new game and researched up to galactic trading. It works just fine on my end. What other mods are you running?
Not Ela Feb 3, 2020 @ 1:16am 
this mod seem to cause the tech right before galatic trading to disappear locking out a whole tree
Chippoka Jul 18, 2019 @ 4:11am 
Ok. I suspected that but was completely sure. Thanks for replying.
Cend  [author] Jul 17, 2019 @ 11:16pm 
Haven't tested it with that. It may have some problems with displaying the techs on the tech tree (because techs are statically placed in a coordinate system instead of dynamically) but otherwise should work.
Chippoka Jul 17, 2019 @ 3:44pm 
Will this work with Spud Dastardly's Split Tech Tree (5X Addon) v1.8a?
Cend  [author] Jan 31, 2019 @ 1:00am 
I tested this just now and it works fine for me. What other mods are you running?
kelemit Jan 21, 2019 @ 8:31am 
This is broken with the new update. Somehow it wants a non-existant 'prerequisite' tech. A line goes back to the 'beginning' of the tech tree and dissappears into the distant past, never allowing for this tech tree (ALL of the 'special' shield variants) to exist.