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Yes the perk is needed to be able to research the improved shields and does not directly give an applicable tech (and since the shields are pretty powerful, i gave that perk the 4 point cost).
As for the mods and order: just UCP, 5x and 5x comp in that order before this one.
Sorry for the trouble.
Do I need to select the Perk at game start to research those technologies?
Also, what mods are required and what load order? If it is just that you need to select that perk at start to use those technologies I will be relieved.
Do you have the required Mods installed?
Do you have other mods installed that modify the research tree?
Worth noting that the available research screen you see before seeing the tree never includes any of the variants.
Curious. I clicked on it just now in another window while typing this. DONE lit up, went back to the game in progress screen, still showed me researching one of the hyper advanced techs. Rinse, repeat. Finished my turn after trying and failing to get it to display and finished the hyper advanced tech (only had one turn left anyhow). Clicked through to the tree and now back to DONE never lighting up.
Which shield variant are you trying to install?
I was so looking forward to Doom Stars with Hyper Shields. Alas.
Also, both recharge and hyper shields got their recharge reduced since it made ships unreasonably durable.
If that's not what you did i can't really help - sorry.
No image, not text, just UPPER:*, and for all shields. It's not a mod conflict because everything worked fine before I started changing values and continues to work when I swap back in the original values. I also don't have any problems when I use the other mod to give the base shields the values I'm trying to give to your shields, so I'm at a loss why it's not working. Did you encounter this error while making your mod? If so, how did you fix it?
If you want I can send you the yaml files, though I'll need somewhere to send them.