RimWorld

RimWorld

Zen Garden
141 kommentarer
ozfresh 16. apr. 2024 kl. 16:13 
1.5 update?
Playzr 🐵 9. nov. 2022 kl. 13:26 
1.4 update? I miss this mod.
Mlie 12. mar. 2022 kl. 13:57 
@mantrasong Got a request on patching this mod and have published a version after reading your last comment.
https://steamcommunity.com/sharedfiles/filedetails/?id=2777931683
Hope it helps anyone!
Ickura 24. feb. 2022 kl. 19:34 
F
ozfresh 14. feb. 2022 kl. 13:02 
I keep getting bug notifications about the secondary harvesting, and I also cant secondary harvest any of the trees.
mantrasong  [ophavsmand] 26. jan. 2022 kl. 13:52 
I'll be honest, I don't have any idea when I'm going to get back to attempting to update this properly. If someone wants to make a fork of this and patch it, they're welcome to it.
Nemeroth 24. jan. 2022 kl. 7:49 
Fountain water dont work
KiTarn 19. jan. 2022 kl. 10:12 
Found out I messed up and put the trees under non-minify in the Minify Everything settings. Thinking of editing the zen cherry trees to just make zen cherries like the other mod has the fruit trees have fruit as harvest and tweak the cherry blossom trees from T's Samuri Faction mod to have cherry wood instead of plain wood for local copy.
Signal 18. jan. 2022 kl. 19:42 
KiTarn, with 1.3 + Ideology I have no trouble extracting and replanting the trees added by this mod. I routinely move them around. Possibly another mod is conflicting in your game?
KiTarn 18. jan. 2022 kl. 18:53 
Besides not being able to harvest secondary items the trees also can't be extracted to be replanted.
Signal 18. jan. 2022 kl. 17:48 
I noticed that trees added by this mod only have beauty 1, despite having a beauty rating of up to 10. I found that they're missing the BeautyOutdoors property (presumably new for Ideology or 1.3). Adding BeautyOutdoors to the trees in Plants.xml makes the trees beautiful again, so my colonists can truly enjoy the cherry trees surrounding the garden.
Taemaly 7. jan. 2022 kl. 14:47 
Same problem
GamerGuy604 7. jan. 2022 kl. 12:50 
As mentioned previously, I was able to harvest these trees about 8 months ago when I last played with this mod. However, I am not able to harvest the trees any longer. I click the option to harvest and the pawn immediately goes to do something else.
DeeHasApples 20. nov. 2021 kl. 13:35 
I'm also having the same standing bug with the secondary resources. Took me FOREVER to find what was doing it.
Sunlight88 6. okt. 2021 kl. 10:19 
Yes, me too. Same as Noir. Pawns get locked into infinte "started 10 jobs in one tick" error message... Zen trees can not be harvested this way.
Noir 14. sep. 2021 kl. 3:25 
I've got a bug where if anything is set to "harvest secondary" my pawns end up locked in standing position and doing nothing at all.
mantrasong  [ophavsmand] 8. aug. 2021 kl. 6:05 
@lilwhitemouse - it's in the description - https://github.com/mantrasong/Zen-Garden

I've been too busy to take a look at fixing this, but I'll happily look at PRs, or take a look at this in a week or so
lilwhitemouse 6. aug. 2021 kl. 19:09 
What is the current github for pull requests?
Kolljak 5. aug. 2021 kl. 6:35 
hate to do it. but to buggy in current form. gota remove it.
SleepyFox 4. aug. 2021 kl. 13:17 
I am also having the issue of pawns standing when trying to harvest a zen cherry tree,
Kolljak 1. aug. 2021 kl. 14:15 
i do not seem to be able to harvest from zen cherry tree's.
ecstaticegg 1. aug. 2021 kl. 10:29 
I also am having the issue where my pawns end up "standing" still and not doing anything because of this mod. I disabled and renabled all mods and narrowed it down to this one as the cause of my issue.
E.Klos 31. juli 2021 kl. 3:54 
Can't harvest from tree...1.3
Christian Seagaard 28. juli 2021 kl. 12:23 
I'm experiencing the same issue as Skyarc.
白樱满修殿 28. juli 2021 kl. 9:41 
and can harvest vanilla trees with no trouble
白樱满修殿 28. juli 2021 kl. 9:36 
cannot harvest trees in this mod in 1.3,my character stand still and doesn't do anything while harvesting
啦啦啦德玛西亚 20. juli 2021 kl. 21:23 
remove 1.3 folder ,error goes
啦啦啦德玛西亚 20. juli 2021 kl. 21:13 
i'm using 1.2.30
啦啦啦德玛西亚 20. juli 2021 kl. 21:13 
this caused Root level exception in OnGUI()
啦啦啦德玛西亚 20. juli 2021 kl. 21:12 
at Verse.Building+<GetGizmos>d__18.MoveNext () [0x00180] in <7927e938de4c4089b4add4215e58d5b1>:0
at RemoteTech.Building_DetonatorTable+<GetGizmos>d__9.MoveNext () [0x001da] in <4b31feb2854f431895378a653f800b57>:0
at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000db] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at (wrapper dynamic-method) RimWorld.InspectGizmoGrid.RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor_Patch0(System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&)
啦啦啦德玛西亚 20. juli 2021 kl. 21:12 
hello
System.MissingMethodException: void Verse.Log.Error(string)
at ZenGarden.Designator_ZoneAdd_Orchard.get_Visible () [0x00002] in <6e1c9d394c104e64a304da7b75afa0f5>:0
at RimWorld.BuildCopyCommandUtility.FindAllowedDesignatorRecursive (Verse.Designator designator, Verse.BuildableDef buildable, System.Boolean mustBeVisible) [0x00017] in <7927e938de4c4089b4add4215e58d5b1>:0
at RimWorld.BuildCopyCommandUtility.FindAllowedDesignator (Verse.BuildableDef buildable, System.Boolean mustBeVisible) [0x0007c] in <7927e938de4c4089b4add4215e58d5b1>:0
at RimWorld.BuildCopyCommandUtility.BuildCommand (Verse.BuildableDef buildable, Verse.ThingDef stuff, System.String label, System.String description, System.Boolean allowHotKey) [0x0000d] in <7927e938de4c4089b4add4215e58d5b1>:0
at (wrapper dynamic-method) RimWorld.BuildCopyCommandUtility.RimWorld.BuildCopyCommandUtility.BuildCopyCommand_Patch1(Verse.BuildableDef,Verse.ThingDef)
Signal 20. juli 2021 kl. 19:43 
Thank you very much for the 1.3 update! I couldn't live without my Zen garden.
1337 Kiwi 15. juli 2021 kl. 21:55 
Yes, 1.3 would be appreciated, thanks.
AuroraWolf 8. juli 2021 kl. 11:16 
I hope you'll update this mod for 1.3, I can't imagine playing my games without the lovely gardens
Lilcya 22. maj 2021 kl. 7:11 
I love this mod, but I was wondering if it would be possible to make the "border path" into something the colonists actually want to walk? Instead of right beside it, which they are currently doing.
Maybe if it counted as flooring?
SonosFuer 17. okt. 2020 kl. 14:58 
Hey Mantrasong, first off TYSM for maintaining this!!!!

I was wondering if you had reached out to CP at all about the maintenance of these, Steam has the ability to set multiple creators for a mod so there may be benefit having you both set as creator and have a single workshop page with all versions loaded in. Mainly it would be really nice if all the details from that page were uploaded to the main page. Feel free to add me if you want to DM about this.
Destined 14. sep. 2020 kl. 9:08 
Thanks for keeping this up to date! Love this mod!
TGA 15. aug. 2020 kl. 7:24 
I put border tiles next to walls, but drafted pawns cannot be ordered to get on top of them. Instead, they are positionned to an adjacent space. If there's a gap, thus no border tile, the pawn can be ordered to there without a problem. Is it a bug or a feature?
natthegreat668 14. aug. 2020 kl. 21:50 
oh baby, it's back
charming crab 15. juli 2020 kl. 8:36 
"[syr]coffee and tea"as well.
charming crab 15. juli 2020 kl. 8:27 
hi,it seems your mod maybe require a limited number of mods,some my mods doesnt actually work with yours.but it's too much.when the mods no conflict,its limit is about 60.when mods conflict,"metal trader" may be one of them,there are too much in my list,i cant list them one by one,but i think the limited mods number is the central key to my problem.
charming crab 14. juli 2020 kl. 14:46 
My problem is like @Xina.No colonist harvest zen.
velcroboy333 24. juni 2020 kl. 22:22 
Hey, I did that thing. https://steamcommunity.com/sharedfiles/filedetails/?id=2141107008

(I had completely forgotten about it until today when I came back here to get the link for someone.)
velcroboy333 8. juni 2020 kl. 22:21 
@cstoneburner I might look into this over the next couple weeks.
cstoneburner 8. maj 2020 kl. 14:03 
@Im4zoos, not sure if you were responding to me, but if mods can give us self-sweetening cocoa, I see no reason they can't make crabapples tastier. Also, what I really want them for is alcohol, and they'd work for that unaltered.
Xina 4. maj 2020 kl. 10:06 
For some reason no one ever harvests the zen cherries now.
Im4zoos 22. apr. 2020 kl. 19:15 
Crabapples are like raw potatoes in terms of palatability fyi
cstoneburner 13. apr. 2020 kl. 17:46 
Is there a patch available that I am unaware of that would make persimmons, crabapples and zen cherries act as fruit for Vegetable Garden and related mods?
mantrasong  [ophavsmand] 29. mar. 2020 kl. 11:25 
@maple - easiest way is to make a pull request on the github, and I'll merge it in
云无意 27. mar. 2020 kl. 22:24 
Nice job.Really love this mod.I complete Chinese translation of this version.How can I send it to you?