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accurate
Trade nodes themselves were not changed; however, base production and trade centers were slightly changed. Even without end nodes, with the mod you should be able to collect a good trade income (especially if you get the extra merchants and trade power from colonies)
That's also why I love it
historically, it's because the ottomemes blocked trade from going through the mediterranean, and so the europoors had to find other routes to get filthy rich.
Concerning DLC, I just run Conquest of Paradise and El Dorado with no other mods on the latest version. I'm sorry if it isn't working... it should work without any DLC, too.
Also yes I am "wild" haha. Thanks, chief.
In my current England game, I have found that England's Navy is still very important when protecting them: blockading, moving troops to colonies (both to the East and West), and protecting trade in Cape. I took out France early, allying myself with Castile and Portugal to severely cripple them early on, then finish them off later.
As for the missions, I don't plan on fixing them, since most of them are still functional, just in a different way (for example, in England's, if they conquer a certain amount of land or something, they get a claim on the Bengal area, which would still make sense, since they can take out the Andean nations which are now there). Obviously, some of them are broken, and I apologize for that, I just don't think it would be worth it to replace them all and I don't have much experience with the new mission system. Maybe in the future.