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-only the host could go inside the fence, we returned to the lobby and gone back and it worked for everyone
-we disabled the ai then respawn was disabled
I really enjoy your scenarios, but this series and haunted forest are the best (so far at least) because you doesnt have access to the arsenal, and resources can be limited, any suggestions on other missions like these? Those are awesome, and the implementation of stats like thirst and starvation made my team want to explore all the locations.
Great job! Each night we are playing a scenario until we finish it. Keep on man and stay safe!
Some of them are in caches and boxes, but best thing you can do is search in object(trash, wrecks ect) so there is a chance you arw out of luck😛
https://steamcommunity.com/sharedfiles/filedetails/?id=1628158575
Raised the chance of encountering Human enemy's ( 15% before - 20% now ).
Raised militairy drop on looting with 10%
Added 2 mission objectives! (optional )
Added multiple extra zombie hordes ( Runners + Crawlers ) to add a higher difficulty curve.
Added more loot on some lootboxes.
Fixed minor bugs.
More updates will follow.
Upcoming projects:
Survivors story part 3
Finishing Singeplayer Project ( FPS + small horror element ) ( current state: Audio effects + Alpha testing )
To the respawn points:
Maybe just create your own respawn system
I hide my awnser because of spoilers :
There is around every objective atleast 1 or 2 working cars. There are also multiple cars around in the world.Mostly in towns.
AI skill is normal ( basic) you can decrease or increase that by your own settings when you set up the mission.
The spawnpoints (the tent ) problem is noted, sadly it's a mistake in the Arma script itself and since I am not in the ICT I am not able to fix this problem yet. I am still searching tho!
I am happy to hear your feedback from your perspective. I will take a look into the Debug console since it should be off.
I hope future missions will give you the statisfaction you seek in a mission.
1. We don't found any working vehicles (Except that Ural with very low fuel).
2. AI units (not zombies) seems to have too high aiming skill
3. Spawn points doesn't work if you place the more than 2 times (or 3 times, doesn't remember). New spawn points just doesn't appear on the map.
4. Debug console is on. I really hate that if there is debug console for everyone.
5. Exploding fuel station. Well, I don't wanna run for "this" mission 3 hours without a car. So I used onMapSingleClick command to teleport us.
6. Logotype image of the mission is downloaded somewhere from internet. Wtf?
7. There is no "Header" in description.ext. So the game type is not defined
I don't know what to give you: Like or dislike. The atmosphere isn't bad. But other things...
I Love your Missions
Next update will be soon.it will be fixing small bugs.
@Ritzy, The flashlight does work, the hotkeys are written down into the mission.
Shift + L = Light on ( lamp on your head )
@Solarwind, Thank you so much for your feedback, I am currently seeking solutions on the internet that will fix this problem. If I found the way to fix this, I will update this asap. Best advice for now, keep an eye open for the upcoming update logs. :)
I will search in the code of the mist if I mistyped a code, or if there is a better way to create / make this effect.
The Respawn point can be used multiple times, you can pack the tent and place it somewhere else. you can also use your teammates respawn tent.
we tried blowing it up with explosive charges but it didn't work and we instead destroyed the stairs leading up to the enterance of the tower
If I know how to fix that problem I would love to give you the awnser you need. If someone else knows how this problem can be fixed, please let me know! :)