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I like making little details like those one, it changes a lot the atmosphere
I've only made one scenario myself, it's a deathmatch thing. So, it's no where near as complicated as any of these story driven missions. I challenged myself to make a survival scenario that has a story element to it and I'm currently working on some intro ideas but that's beside the point.
As I said earlier in this comment section, I'd love to learn to make as impressive environments as you, so I thought what's better than getting a peek behind the scenes.
Anyway. Thanks for your answer in advance and have a great day!
they are scenarios(missions) not mods. Simply load arma up with no mods installed or you can have like JSRS for example stuff like that.
on main menu click singleplayer > scenarios > jackpot
thanks
I didn't put things like these because in fact the missions were playable even if you didn't have played the others. But it's a good idea, i will see
I will begin to work on Co-op mission soon, i just need to finish the Solo missions which are still in development.
Hahaha yeah you're not the first one, i will fix that when i can
Thanks again!
Put like [1/4, 2/4, 3/4, 4/4] in the mission name as its very hard to find the missions when im sure people will have hundreds of subscribed missions.
I also got a bit confused which one i needed to play first.
Feedback: im a mission maker myself, and im very impressed well done.
that weather really helped kick things off with the foggy breath and the sound effects was excellent.
A bit laggy in some places but.. its arma i cant really blame that on you so to speak.
Do you mind if I add you to go through a few things?
Of course i will continue to produce scenarios and campaigns like those ones,
I love editing and making missions, even more when i see that my work is liked.
Hmm.. i see, i think you avoided some triggers, you were faster than the game itself haha, that's the problem with linear scenarios ^^ I'll see if i can do something :)
Thank you again, i really appreciate
@Tyl3r99: Thanks for the sub dude! I appreciate
I hope you keep producing these campaigns for a long time, some of the best available in all of ARMA, if anyone hasn't tried any of these out yet, SUB right now, you won't regret it.
SPOILER ALERT
Just one FYI though, I noticed the question mark on the map on my way to town center and thought I'd check it out (as I though it might be a side mission), killed the officer through the top floor window and ended up messing up the scenario flow, didn't get credited for the kill, and it skipped straight to evac.
I think the chopper on the ground kiled the FPS very dramatically with swirling dust as I was trying to clear out the rest of the enemy ground forces, but no biggy.
look forward to any future plans mate.
Thank you again s1601019
I learned with the time, and by trying to realize every idea i wanted to concretize in a mission... i've got 2200 hours on Arma 3 and i have spent the half on the editor. I used to watch Tutorial videos on YouTube and with the time i memorized the commands, codes etc.
As you said, i always try to improve myself after every scenario because there are so many things that i continue to discover new ones to introduce in future missions haha
In fact, i really like to put details in my missions, that's why i try to find a perfect mix between the sounds, musics and the visual, which are based on the story.
Sometimes it works and sometimes it's difficult, like the last one where there are too much details, which can cause low frame rate for some players, (even for me) ^^
So i have to make it work in function of Arma, which means deleting and/or adapting ideas to make a playable scenario
The only feedback I can give is that you could go back and tweak the first mission (The broken AI to west from the starting pos).
Overall amazing, would kill my PC again just to experience this level of detail.
PS: Don't worry about it, the fps broke at the very end and was enjoyable anyway.
PPS: I'd like to ask one question; Where did you learn to do all this? I'd love to learn how to do what you've done, honestly this is like crack to me.
~Part 3
~Part 2
I really loved the environment you had built, you clearly put in a ton of effort and it paid off, at least I would say so. All the details really sold it to me, especially all the extra audio stuff you put in.
My favorite mission from the four was definitely the last one (even though it almost destroyed my PC. seriously I had like 9 fps at the end xD).
~Part 1