Arma 3
SNOWBLIND Mini Campaign
40 Comments
ThomaHawk  [author] Apr 12, 2020 @ 3:57am 
Thanks :D
Chowder Apr 11, 2020 @ 6:38pm 
these mini campaigns you make are actually so good :lunar2019madpig::lunar2019coolpig:
ThomaHawk  [author] Mar 30, 2020 @ 7:48am 
Thanks Biocell117, it's part of the Nightmares project mini campaign ;)
Bio Mar 30, 2020 @ 7:40am 
i abosultly love your work my favorit mission was THE BUNKER seires ( i forgot the name of that sieries)
ThomaHawk  [author] Jun 22, 2019 @ 11:53am 
Thank you a lot Nobgobbler, i'm glad you liked those missions :)
I like making little details like those one, it changes a lot the atmosphere
bandit Jun 21, 2019 @ 2:29pm 
Also only experienced it once but I love that enemies surrender.
bandit Jun 21, 2019 @ 2:28pm 
I just want to say you're very talented at setting an atmosphere. I felt really immersed especially with the aircraft flying above and the ambient gunfire/convoys. I especially loved the beginning of Snowstorm, the CSAT prisoners and the NATO forces looking like a militia/working on vehicles was really cool. Good work.
ThomaHawk  [author] Apr 7, 2019 @ 10:01am 
Thank you Iguana431, i hope you will like it :D
mynamehanz Apr 7, 2019 @ 9:55am 
after playing Liberty, i look forward to playing this :P
ThomaHawk  [author] Jan 21, 2019 @ 12:29pm 
Hey s1601019 !! I'm currently not a home, so send me a PM tomorrow, i'll see what i can do :)
Lemon Jan 21, 2019 @ 8:36am 
Hey Tomahawk, would it be somehow possible to get my hands on scenario files, so I could explore it in Eden editor? If not, that's totally understandable.

I've only made one scenario myself, it's a deathmatch thing. So, it's no where near as complicated as any of these story driven missions. I challenged myself to make a survival scenario that has a story element to it and I'm currently working on some intro ideas but that's beside the point.

As I said earlier in this comment section, I'd love to learn to make as impressive environments as you, so I thought what's better than getting a peek behind the scenes.


Anyway. Thanks for your answer in advance and have a great day!
RED Jan 8, 2019 @ 4:18pm 
ah ok thx
Tyl3r99 Jan 7, 2019 @ 2:25am 
@bullyhunter

they are scenarios(missions) not mods. Simply load arma up with no mods installed or you can have like JSRS for example stuff like that.

on main menu click singleplayer > scenarios > jackpot
RED Jan 6, 2019 @ 8:24pm 
I have no clue how to downlaod it, it is showing that it is subscribed but when i go to arma launcher it isnt showing up at all.
ThomaHawk  [author] Jan 5, 2019 @ 3:44am 
Thank you fear! Glad you liked it
plank of wood Jan 4, 2019 @ 10:13pm 
Awesome series
thanks
ThomaHawk  [author] Jan 3, 2019 @ 6:04pm 
Haha thank you a lot Dirbag, i really appreciate ;)
ThomaHawk  [author] Jan 3, 2019 @ 6:03pm 
Hi Tyl3r99 !! Thank you for your comments ! Yeah no problem you can add me :)
I didn't put things like these because in fact the missions were playable even if you didn't have played the others. But it's a good idea, i will see

I will begin to work on Co-op mission soon, i just need to finish the Solo missions which are still in development.
Hahaha yeah you're not the first one, i will fix that when i can :cta_emo7:
Thanks again!
Dirtbag Jan 3, 2019 @ 2:37pm 
This mini campaign is the best campaign ive ever played, if i owned Bohemia i would send a job application to WWThomahawkWW.
Tyl3r99 Jan 3, 2019 @ 9:27am 
on the first mission, you might want to disable the task locations on the module i got confused and went to each point hahahahahaha
Tyl3r99 Jan 3, 2019 @ 9:25am 
ps. make some co-op :)
Tyl3r99 Jan 3, 2019 @ 9:24am 
reccomendation:
Put like [1/4, 2/4, 3/4, 4/4] in the mission name as its very hard to find the missions when im sure people will have hundreds of subscribed missions.
I also got a bit confused which one i needed to play first.

Feedback: im a mission maker myself, and im very impressed well done.
that weather really helped kick things off with the foggy breath and the sound effects was excellent.
A bit laggy in some places but.. its arma i cant really blame that on you so to speak.
Do you mind if I add you to go through a few things?
ThomaHawk  [author] Jan 2, 2019 @ 4:50am 
@CD Nullis: Hey !! Thank you a lot for your comment and your kind words!
Of course i will continue to produce scenarios and campaigns like those ones,
I love editing and making missions, even more when i see that my work is liked.
Hmm.. i see, i think you avoided some triggers, you were faster than the game itself haha, that's the problem with linear scenarios ^^ I'll see if i can do something :)
Thank you again, i really appreciate

@Tyl3r99: Thanks for the sub dude! I appreciate :cta_emo7:
CEDE Jan 1, 2019 @ 8:49pm 
So many scenarios out there that sound fantastic on paper but fall totally flat on execution, so thanks WWThoamahawkWW for delivering an absolutely polished and supremely playable set of missions. ( as is expected from you now).

I hope you keep producing these campaigns for a long time, some of the best available in all of ARMA, if anyone hasn't tried any of these out yet, SUB right now, you won't regret it.

SPOILER ALERT
Just one FYI though, I noticed the question mark on the map on my way to town center and thought I'd check it out (as I though it might be a side mission), killed the officer through the top floor window and ended up messing up the scenario flow, didn't get credited for the kill, and it skipped straight to evac.

I think the chopper on the ground kiled the FPS very dramatically with swirling dust as I was trying to clear out the rest of the enemy ground forces, but no biggy.
Tyl3r99 Jan 1, 2019 @ 5:50pm 
riiight ive just subbed, so gonna give these a whirl :)

look forward to any future plans mate.
ThomaHawk  [author] Jan 1, 2019 @ 3:01pm 
Hahaha
Goif! Jan 1, 2019 @ 2:52pm 
i know i will :D
ThomaHawk  [author] Jan 1, 2019 @ 2:22pm 
Thank you The Goifinator ! Hope you will like it :)
Goif! Jan 1, 2019 @ 1:55pm 
havent played it yet, but will be doing so sometime. thank you for your works!
ThomaHawk  [author] Jan 1, 2019 @ 1:03pm 
So i hope my next missions will be as great as the previous ones
Thank you again s1601019 :FIA: :cta_emo7:
ThomaHawk  [author] Jan 1, 2019 @ 1:03pm 
Hey s1601019 !! Thank you a lot for your comments, i really appreciate and i'm glad you liked my work :)

I learned with the time, and by trying to realize every idea i wanted to concretize in a mission... i've got 2200 hours on Arma 3 and i have spent the half on the editor. I used to watch Tutorial videos on YouTube and with the time i memorized the commands, codes etc.
As you said, i always try to improve myself after every scenario because there are so many things that i continue to discover new ones to introduce in future missions haha

In fact, i really like to put details in my missions, that's why i try to find a perfect mix between the sounds, musics and the visual, which are based on the story.
Sometimes it works and sometimes it's difficult, like the last one where there are too much details, which can cause low frame rate for some players, (even for me) ^^
So i have to make it work in function of Arma, which means deleting and/or adapting ideas to make a playable scenario
Lemon Jan 1, 2019 @ 12:21pm 
As I said at the beginning, the environment was 10/10 you really nailed that! I also like that it was all made by using vanilla assets and zero mods, so it's easily accessible to all.

The only feedback I can give is that you could go back and tweak the first mission (The broken AI to west from the starting pos).

Overall amazing, would kill my PC again just to experience this level of detail.
PS: Don't worry about it, the fps broke at the very end and was enjoyable anyway.

PPS: I'd like to ask one question; Where did you learn to do all this? I'd love to learn how to do what you've done, honestly this is like crack to me.

~Part 3
Lemon Jan 1, 2019 @ 12:21pm 
I noticed how the missions kept getting better and better, not just by having an awesome idea but with all the assets as well, the first mission was coll enough but it had some broken AI, they didn't attack me or couldn't be killed. The second mission was better and most of the AI seemed to work as intended and I loved the (SPOILERS!) CSAT ambush you had created, it was REALLY cool, just seeing the vehicle headlights in the distance was just perfect. The third one was almost my favorite but it the opening on the last mission was too epic to not be marked as the best, I really liked the checkpoints that you introduced in Dystopia as well, a really cool small addition that reduced the tediousness of making manual saves and if you'd forget to save you'd have to start all over.

~Part 2
Lemon Jan 1, 2019 @ 12:21pm 
First things first; This campaign was the best I've played so far.
I really loved the environment you had built, you clearly put in a ton of effort and it paid off, at least I would say so. All the details really sold it to me, especially all the extra audio stuff you put in.

My favorite mission from the four was definitely the last one (even though it almost destroyed my PC. seriously I had like 9 fps at the end xD).

~Part 1
ThomaHawk  [author] Nov 7, 2018 @ 9:03am 
Thank you, i'm glad you liked it :cta_emo7:
Goif! Nov 6, 2018 @ 5:46pm 
Ah thats fine, making ACE compatible missions can be very difficult when you are already trying to make it for vanilla. I just thank you for the great campaign! :)
ThomaHawk  [author] Nov 6, 2018 @ 8:18am 
Hi Muttley, to be honest i don't really know, i haven't tried these missions with ACE so i would say that it's not compatible... sorry
Goif! Nov 5, 2018 @ 4:31pm 
How well does ACE work with these mods? Along with AI mods (I'd assume that wouldn't be compatible)?
ThomaHawk  [author] Nov 3, 2018 @ 6:47pm 
Большое спасибо Azuma_no_hama
Azuma_no_hana Nov 3, 2018 @ 5:49pm 
Мне понравились эти мисии. Вроде просто ходишь и убиваешь человечков, но в этих миссиях есть какая-то атмосфера, погода в тему. Интересная подача.