Kenshi
Heirs of Arak - Arakkoa Playable Race (Fixed armor clipping!)
219 Comments
Iceball448 Mar 7 @ 10:00pm 
works great, but is there anyway to unlock the armor slots for the head/feet/shirt ? from what i read i have to use the FCS if i want to do it myself correct?
Amko The Terrible Jan 9 @ 9:54am 
I would genuinely pay you for a Worgen race mod.
GolDuster Sep 30, 2024 @ 1:56pm 
BIRD UP
ֆֆ Fall Aug 18, 2024 @ 9:59pm 
Are they recruitable within the world?
Mad Micah Apr 5, 2024 @ 11:09am 
bird race but you cant fly. Lame
Duke Nukem Mar 6, 2024 @ 12:32am 
surprised I don't see that psycho crow steam dude on here
сэр Суер-Выер Dec 26, 2023 @ 3:31am 
caw caw
RO RO RO RO RO RO Nov 6, 2023 @ 9:17am 
hi Scrollkeeper, The mod you made is really cool. I really, really like it. Can I integrate it into my build? Thank you very much:GhostFlowerHappy:
MohawkMissle Oct 24, 2023 @ 7:41am 
Some really cool mods here! By chance do you do custom mod requests?
andrewdo831 May 18, 2023 @ 11:02pm 
These bird boys are fast. new recruit i noticed have at least 20mph at level 1.
mlefi Jan 19, 2023 @ 9:18am 
bird up
KirrieD Nov 27, 2022 @ 12:25am 
Hi, can I use your mods in my build?
RoxeusRose Oct 31, 2022 @ 1:27pm 
Me encanta este mod , no sé si todavía sigue activo el creador , pero gran talento mil gracias por implementar esta raza para la comunidad Furry :Nyato::sfcredits::steamthumbsup: , espero algun pueda colocarles algo de ropa :3
Aokuq're Klanuhpo Jul 22, 2022 @ 11:22pm 
I really appreciate that this mod adds a furry race (or feathered, I suppose) to Kenshi. I was wondering if we might see any other furry mods in the future? Like one for dragons or wolves or some other common species in the furry fandom.
Skorados Feb 27, 2022 @ 2:39pm 
this model has cuts that are see through (need to flip the normals outside not inside) and to show on both sides duplicate it and flip it inside.

the tail feather isnt fully there.

i hope for this to be fixed one day.
Varinki Feb 21, 2022 @ 3:15pm 
@No,Hell NO They have never been able to equip foot, head and shirt slot equipment.
Skorados Feb 21, 2022 @ 10:46am 
i hope this will get more fixes :eaglederp:
No,Hell NO Jan 24, 2022 @ 4:21am 
can't equip foot, head and shirt slot equipment, any help?
Oxley Dec 10, 2021 @ 7:09pm 
can they fly
Vatheron Oct 26, 2021 @ 3:59pm 
Something tells me the Community Part map is incompatible with this race. Their arms and waist look like a lot of torn opening with that mod on.
York the Kenku Oct 5, 2021 @ 10:28am 
There is a way at all to sort of fix the clipping it can have with leg armour as an example?

As that seems to be one of the major problems that it has but over all I do love that you placed them into the game and I'm looking forward to playing an entire play through as one, Perhaps having it fit like similar to characters with a prosthetic leg or legs?
stranger Aug 22, 2021 @ 10:03pm 
I have seen one around the hub, the detail is fantastic, I think for a first try at modding these out do most I have seen. I dont know if you created the model or borrowed it but they look very highly detailed in the game.
Kai Jun 21, 2021 @ 1:26am 
They should have a bonus to Martial Arts
HyphenTorpedo Jun 12, 2021 @ 3:59pm 
@Darth scroll down through the comments to about page 5, me and Varinki had a discussion about how to get them to appear in more places. You have to go through the Forgotten Construction Set, but it's actually pretty easy to use and simple too.
Tanyon Jun 12, 2021 @ 3:10pm 
Hey guys. I know this has been mentioned but usually I have these guys in my base group but this time I started with a different arrangement and I can't find these guys anywhere. I tried all Waystations, all Shek Cities, worlds end, flotsom/cannibal cities. I saw two as "drifters" in a merc group but I couldn't talk to them. Is there a location where they are known to spawn? Thanks.
Deadsphere May 11, 2021 @ 6:40pm 
A wise Heavy once said:

"THIS IS BIRD! IT IS BEST THING!"
不会哈气的学哈气基米 Jan 15, 2021 @ 12:43am 
大的娃娃:steamthumbsup:
Kaelroth Nov 19, 2020 @ 7:24am 
Oooh nice! I also use a cat race mod which suffers from the same feet-melty problem. That may enable me to put one of those kitties back in the roster. I think I relegated them to farmers, cooks and brewers.

On a side note, I was playing earlier in the day and came across my first recruitable Arakkoa, in Clownsteady of all places.... I never added them to the UC faction, so they are more rare in those cities from what I am seeing.

Once I make the change to inoculate the cats and birds, I'll probably still keep them in gear that gives acid resist just to keep myself a bit more honest. One thing I highly recommend is one of the mods that makes hats for the belt slot. The Arakkoa look pretty cool while sporting an ashland hat.
HyphenTorpedo Nov 19, 2020 @ 12:19am 
Thanks for that Varinki, I might end up doing that myself. The lore reason could be that their feathers and leathery feet are tough enough to resist the acid, which might help with RP for others
Varinki Nov 18, 2020 @ 10:01pm 
Here is a screenshot on how to do it. You have to do it for all five colours.
https://cdn.discordapp.com/attachments/720902303326011414/778861983264669736/unknown.png
Varinki Nov 18, 2020 @ 9:53pm 
I got around that by making them acid proof in FCS. So mine aren't bothered by the acid anymore.
Kaelroth Nov 18, 2020 @ 9:39pm 
Actually, I just started a new game and made a few Arakkoa, then imported the platoons from my old game into it. Now I have all the recruits I need. They look pretty cool and their portraits are very distinctive.

It's a shame that there's no way to protect their legs from acid though. I tend to wander through the Black Desert pretty frequently which is no good for biological races that can't wear boots (aside from acid-immune hivers of course).

It will probably mean that the Arakkoa won't be coming with my questing team very often. I just don't see this species as one that would look correct with robotic limbs. It would make for an interesting story though, heh. Still a great mod all the same.
HyphenTorpedo Nov 18, 2020 @ 4:28am 
You're welcome! You can also import your save and it'll randomise the recruits at bars and such. It's not a guaranteed way to get Arakkoa but I've done it and it works
Kaelroth Nov 17, 2020 @ 6:03pm 
Thanks both of you for the responses! I initially added them to both Drifters and Tech Hunters factions so they have a pretty good presence in the Waystations.

I will keep looking and hopefully find one willing to hire, but I may just start a new game and import one into my party. Then at least I can be sure I like the color.
HyphenTorpedo Nov 17, 2020 @ 3:10am 
@Kaelroth Sometimes it's tricky to find them. I added Arakkoa to a bunch of different factions, with them popping up primarily in United Cities as guards as well as citizens, and also with Tech Hunters and Machinists as Varinki said.

Having them as slaves, especially within groups like the Holy Nation, can help in recruiting them if you're planning on going to war with them, but of course it's only a certain chance they'll join.
Varinki Nov 16, 2020 @ 10:27pm 
@Kaelroth.

I have been able to recruit a Arakkoa at one of the Waystations before. I've only ever done it once so I'm not sure if it was a one off thing or not. Try the Waystation east of the hub that's where I found him.

To be honest I didn't know what I was doing when I did it. All I did was look at other files and mods and then attempted to replicated what they did. I think I have them in Drifters, Anti Slavers and maybe Tech Hunters/Machinists.
It worked first time and I never really looked at it again after that.
Kaelroth Nov 16, 2020 @ 4:12am 
@Varinki Out of curiosity, does your method enable the possibility to permanently recruit them like the solo drifter bar recruits, or does it just potentially put them in the hireable Mercenary groups?

I followed your instructions for adding them and they are pleasantly populating several towns, but I have yet to be able to talk with any of them (from the drifter faction) about joining my merry little band of heavily armed shock troopers. I've encountered them in the bars of several different towns but none of them will give me the time of day.

I was wondering if I needed to make an additional change to the drifter faction in order to enable them for recruitment, or do I just need to start a new game as an arakkoa character (or perhaps make him and then import him into a different game). Any help would be much appreciated.

Cheers.
Varinki Jun 15, 2020 @ 11:03pm 
@OlympusGaming See one of my earlier comments on how to get them to appear in the wild.
Iteration: Olympus Jun 15, 2020 @ 2:50am 
Cant seem to find them on any of the Starts.
MoonlitShade Apr 21, 2020 @ 6:36am 
Definitely awesome quality-wise, and a great idea in theory, but in practice the wings definitely make it fall short. The wings are problematic and don't look great with most animations. Any chance we could get a wing-less version? Then, it'd be perfect.
HyphenTorpedo Apr 14, 2020 @ 5:53pm 
Lizards would totally be cool. Fit in great with having the Arakkoa in the game as well
Stumack Apr 14, 2020 @ 3:18pm 
This looks great.
You wanna make Lizardfolk next maybe ^^
(Just assuming you gonna do a great job with them too)
Des Mar 30, 2020 @ 12:39am 
Damn this looks amazing! One of the more well done races id say
Cool Cat Feb 11, 2020 @ 4:16am 
Blizz lawsuit incoming lmfao :P
HunterOfAjax Jan 27, 2020 @ 5:16pm 
issue where the charecters are not spawning inside cities, it gives me a error.
Joshuwakka Jan 16, 2020 @ 7:59pm 
Looks neat but the wings are a bit much.
Brokenpaw Jan 15, 2020 @ 11:29pm 
Here's hoping this still works. Cheers.
Shrike Jan 14, 2020 @ 1:16pm 
This is cool but any chance we could get a version with no wings? They're very ridiculous especially when running.
Sarril Jan 10, 2020 @ 1:10am 
Very, very cool and well-done race tho, big thumbs up.