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https://steamcommunity.com/sharedfiles/filedetails/?id=3066628535
And modified pathfinding:
https://steamcommunity.com/sharedfiles/filedetails/?id=3186856217
the tail feather isnt fully there.
i hope for this to be fixed one day.
As that seems to be one of the major problems that it has but over all I do love that you placed them into the game and I'm looking forward to playing an entire play through as one, Perhaps having it fit like similar to characters with a prosthetic leg or legs?
"THIS IS BIRD! IT IS BEST THING!"
On a side note, I was playing earlier in the day and came across my first recruitable Arakkoa, in Clownsteady of all places.... I never added them to the UC faction, so they are more rare in those cities from what I am seeing.
Once I make the change to inoculate the cats and birds, I'll probably still keep them in gear that gives acid resist just to keep myself a bit more honest. One thing I highly recommend is one of the mods that makes hats for the belt slot. The Arakkoa look pretty cool while sporting an ashland hat.
https://cdn.discordapp.com/attachments/720902303326011414/778861983264669736/unknown.png
It's a shame that there's no way to protect their legs from acid though. I tend to wander through the Black Desert pretty frequently which is no good for biological races that can't wear boots (aside from acid-immune hivers of course).
It will probably mean that the Arakkoa won't be coming with my questing team very often. I just don't see this species as one that would look correct with robotic limbs. It would make for an interesting story though, heh. Still a great mod all the same.
I will keep looking and hopefully find one willing to hire, but I may just start a new game and import one into my party. Then at least I can be sure I like the color.
Having them as slaves, especially within groups like the Holy Nation, can help in recruiting them if you're planning on going to war with them, but of course it's only a certain chance they'll join.
I have been able to recruit a Arakkoa at one of the Waystations before. I've only ever done it once so I'm not sure if it was a one off thing or not. Try the Waystation east of the hub that's where I found him.
To be honest I didn't know what I was doing when I did it. All I did was look at other files and mods and then attempted to replicated what they did. I think I have them in Drifters, Anti Slavers and maybe Tech Hunters/Machinists.
It worked first time and I never really looked at it again after that.
I followed your instructions for adding them and they are pleasantly populating several towns, but I have yet to be able to talk with any of them (from the drifter faction) about joining my merry little band of heavily armed shock troopers. I've encountered them in the bars of several different towns but none of them will give me the time of day.
I was wondering if I needed to make an additional change to the drifter faction in order to enable them for recruitment, or do I just need to start a new game as an arakkoa character (or perhaps make him and then import him into a different game). Any help would be much appreciated.
Cheers.
You wanna make Lizardfolk next maybe ^^
(Just assuming you gonna do a great job with them too)