Total War: WARHAMMER II

Total War: WARHAMMER II

Recruit Regiments of Renown (Unlimited)
415 Comments
Slinkerdeer Mar 31, 2023 @ 9:59am 
Still a limit on the saurus temple guard RoR...
Azure Sep 12, 2022 @ 5:58pm 
Do you have any plan to port this mod to WH3?If so thanks in advance.
Azure Sep 12, 2022 @ 5:55pm 
Thanks for your reply!
Nomad  [author] Aug 23, 2022 @ 4:52pm 
Unfortunately there's no way to prevent the AI from recruiting them, but I did a workaround where the AI doesn't see them as more valuable as regular units, and not create RoR doomstacks.
Azure Aug 23, 2022 @ 6:45am 
Same question.
qaz60407 Aug 14, 2022 @ 8:59am 
Can ai use this mod , or player only ?
Nomad  [author] Aug 3, 2022 @ 12:07pm 
intentional, because of their unit cap mechanic. Not because I hate it, but because it would be completely broken OP. There's no wait to add caps on RoR unit at rank 1. And you can still get them through the RoR tab, just have to wait 10 turns before you can recruit again, but it's still unlimited. If you don't like the mod, don't use it. Before you go off flaming a modder, maybe ask some questions. Good day sir.
Nabulio Aug 2, 2022 @ 9:20am 
You mod is a cheat mod some faction can't recrute regiment reknown in campaign like bestmen I am a modder I and checked you file. You locked some faction for the recrutement reigment reknown CHEAT MODE TO NERF FACTION YOU HATE
Nomad  [author] Jul 29, 2022 @ 2:10pm 
Only vanilla.
Tye Butcher40 Jul 29, 2022 @ 10:57am 
does this work for kislev reborn?
Nomad  [author] Jul 7, 2022 @ 5:31am 
They can recruit them, but not a lot. Their recruitment desire value is low so that the AI doesn't spam them.
Diego Jul 6, 2022 @ 6:14pm 
Hello! AI can recruit a lot of ROR too?
ryh0905 Feb 2, 2022 @ 11:45am 
awesome
DrinkEnemyBlood Dec 27, 2021 @ 8:45pm 
Well worth the shot i guess.
Nomad  [author] Dec 27, 2021 @ 8:30pm 
It's been tried/attempted many times, but it won't work properly with SFO, ever. It's too much of an overhaul.
DrinkEnemyBlood Dec 27, 2021 @ 7:56pm 
Would be cool if we could get an SFO version.
littlehaozi Dec 24, 2021 @ 1:02am 
thanks for the reply, last time I reflected that can't use imperial units while it turned out I didn't buy the DLCs the grim and the hunter looool. Many thanks for all the possibilities offered by the mod and the efforts on creating it.
Nomad  [author] Dec 19, 2021 @ 12:13pm 
Are you building the required buildings for them? They're assigned to their vanilla counterparts. it's also not going to be in the RoR tab, but regular recruitment tab. if that doesn't work, try using the mod by itself first, before using other mods to see what the culprit is.
jshshadowknight Dec 19, 2021 @ 8:27am 
Yes, I am sure. I did not use your mod with any large overhaul mods or the other mod that will change norsca.
Nomad  [author] Dec 19, 2021 @ 8:24am 
Did you try this mod by itself first or are you using many mods, especially large overhaul mods?
jshshadowknight Dec 19, 2021 @ 7:51am 
Hello sir, there is a problem. I can't recruit the norsca Regiment of Renown except the marauder_warwolves. There is some special require or just a bug?
Nomad  [author] Dec 16, 2021 @ 4:03am 
Are you using any Empire mods that could possibly conflict with mine? I haven't made any changes and it's been working fine for me this whole time. Only thing I can think of is mod compatibility issue.
littlehaozi Dec 15, 2021 @ 6:44pm 
A very useful mod, thanks!:steamhappy:,just when playing the empire I failed to find any related building that can recruit RoR, while elf,drf and others are prefect, wondering if I am the only one with that problem LOOOL
Nomad  [author] Nov 27, 2021 @ 12:25pm 
Unfortunately that is not my area of expertise, in making Custom RoR units. Sorry :(
Attila Nov 27, 2021 @ 12:06pm 
Could you maybe post a guide how to add custom RoR to your mod, please? Never modded anything and would love to add some custom RoR to be recruitable this way,
Nomad  [author] Nov 25, 2021 @ 4:33am 
This mod is not compatible with SFO.
碧空风影 Nov 24, 2021 @ 10:08pm 
this mod is conflict with SFO.The game crashes when playing high elf if there is any fire born knight in your army.Could you fix it,please
Nomad  [author] Sep 3, 2021 @ 2:32am 
Too many custom RoRs out there on the workshop to maintain. M
This mod is only doing vanilla units.
Yuri Ono Sep 2, 2021 @ 12:45pm 
oh nvm im just dumb sorry, it works perfectly fine i just didn't realize that dark elves have very little regiments of renown. If i use another mod that adds renown shades & black ark corsairs, would they also be added to buildings?
Nomad  [author] Sep 2, 2021 @ 11:10am 
Are you using other mods? Ive played DE since I've last updated and had zero issues.
Yuri Ono Sep 2, 2021 @ 10:20am 
Missing alot of Regiments of Renown for dark elf buildings. Is it just me or need update?
Nomad  [author] Aug 11, 2021 @ 4:37am 
The other mod lol. It must be editing the same "tables" inside the mod file. Anything that does is going to cause a conflict.
Frefen Aug 10, 2021 @ 5:46pm 
Hey dude, just wanted to let you know that there's some sort of compatibility issues with your mod + Hero like regiments of renown only with the high elf faction < as far as i know> all other races work great. Whats happening is that it's recruiting 120 units rather than the 6. not sure what's causing this
Nomad  [author] Jul 31, 2021 @ 2:57am 
Obviously. Both mods affect those units lol.
地狱已满 Jul 30, 2021 @ 8:50pm 
Incompatible with "Regiments of Renown - Lizardmen (vanilla version)"
overweetch Jul 29, 2021 @ 10:21am 
Thanks a lot for updating!
CREAMSODA Jul 24, 2021 @ 10:05pm 
Thank you so much.
Nomad  [author] Jul 24, 2021 @ 5:40pm 
Update. Lizardmen RoR's added to buildings
- General fixes, and misplaced RoR's to updated buildings.

If you encounter any CTD issues, please delete the mod completely from your workshop folder, re-subscribe to the mod.
Nomad  [author] Jul 24, 2021 @ 5:24am 
If it's the new one then I havent added it yet. Please be patient everyone. I've been juggling a lot of RL thing's.
CREAMSODA Jul 23, 2021 @ 7:27pm 
This mode does not have lizardman - The Thunderous One. Please check.
Nomad  [author] Jul 20, 2021 @ 7:09am 
So, it might be possible to add unit caps to the BM RoR's, while keeping them unlimited/rank 1. Unfortunately, its a MASSIVE undertaking that could take me a while to accomplish, and with a 4 month old, work, and other game commitments, I'm not sure I have the energy to add this to the mod :/
Sai Bala Jul 17, 2021 @ 8:23pm 
Thanks for the Update. L:steamthumbsup::steamthumbsup:ove you.
Millow Jul 17, 2021 @ 12:12pm 
Thanks man, at least it works
Nomad  [author] Jul 17, 2021 @ 11:24am 
Small update, to at least get it working and new RoR's added. Still need to include new Lizard RoR's to buildings. For now all beastmen RoR's are only in the tab, and can only get 1 at a time, with the 10 turn cooldown, till I figure out what I want to do.
Method Jul 16, 2021 @ 11:27am 
I'm glad the author is still active and god speed
SilverVictor Jul 16, 2021 @ 5:44am 
Please update, I hope so.
Nomad  [author] Jul 15, 2021 @ 2:49am 
I will get to it eventually. It's going to need a thorough update, now that Beastmen have no recruitment cost, upkeep, and unit caps. I'm currently out of town for work, so my editing time is limited on the road.
BigWheeel Jul 14, 2021 @ 11:10pm 
@El Xavior: Same here, hope it got fixed because it is a wonderful mod
El Xavior Jul 14, 2021 @ 11:45am 
Currently makes my game crash.
Hopefully this wonderfull mod gets fixed soon :)
Gorilla General Jun 18, 2021 @ 11:45am 
@Nomad: Thanks a bunch man, I appreciate it :) :steamthumbsup: