Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Building Chains Expansion - Patch 20
58 Comments
francisco Apr 25 @ 8:03am 
Can you make it possible to build multiple circuses, pantheons, and coliseums? The limitation of only one bothers me.
Gyrosmeister  [author] Jan 17, 2021 @ 4:15am 
@swibtn this mod isn't mine, read the disclaimer on why it is in my workshop
swibtn Jan 16, 2021 @ 6:30pm 
--- Except for the sort of " conflicts " where my Corinthian helmet - equipped Hoplites go out to expand the empire so the King can build yet another temple to yet another god. :)
swibtn Jan 16, 2021 @ 6:23pm 
Lol , thanks for the information !

It looks like I'll be adding two more temples to the Greek pantheon. :)

I never noticed it was the SAME modder.

I like the vanilla campaign as is --- except for the paucity of temple types , and I would rather see my Greek Hoplites in Corinthian helmets.

So a Corinthian helmet mod , and these two building mods by the same modder. So conflicts are rather unlikely .
Gyrosmeister  [author] Jan 16, 2021 @ 3:25am 
They shouldn't conflict
swibtn Jan 15, 2021 @ 3:12pm 
@ Gyrosmeister

Yes , I saw that mod.

However , precisely because it is a building mod , I was afraid it might conflict with this mod ?

That mod gives you two temples , whereas this mod gives you a dozen different temples , plus a lot of other things . Like , for example , the choice of building a pit mine OR a stone quarry.
Gyrosmeister  [author] Jan 15, 2021 @ 5:05am 
@swibtn https://steamcommunity.com/sharedfiles/filedetails/?id=1121796563 check this if you want Artemis/Apollon
swibtn Jan 14, 2021 @ 5:32pm 
I wish a temple of Apollo and a temple of Artemis had been squeezed in.

BUT , that's NOT a complaint.

Maybe more temple types couldn't have been squeezed in ?

And I noticed that you can upgrade a temple to Great Temple of Ephesus , which covers Artemis .

In any case , this mod doubles , or even triples ( ? ) the temple choices / variety for Greeks ! :)

I mentioned the Great Temple of Artemis at Ephesus ; You can also build the Altar at Pergamum , the Acropolis in Athens , and several others I can't remember.

Lots of Greek pagan architectural goodness here ! :D

And it has been updated / it works.

A ++ mod !
WolfgangKrauser Nov 18, 2020 @ 3:37pm 
I always use this mod but tbh it would be great if the Roman buildings were more beneficial. For example, both the Equites Houses and the Domus are utterly useless in reality, even if on paper they seem to add diverse benefits and fill gaps, imho. I also never build the roads: utterly useless due to lack of sufficient benefit (increases trade yet loses money due to maintenance...). None of the other public buildings ever get used, as they don't provide enough benefit compared to vanilla buildings to utilize when considering the limited number of building slots per settlement. Same issue with coastal artillery building. If you could make two separate ports it would be great to devote one purely to naval defense, but you can't.

Preciate the effort though.
Gyrosmeister  [author] Sep 28, 2020 @ 5:25am 
@MyMrFuck

1) Die Mod ist nicht meine Arbeit (lies den Disclaimer)
2) Eine deutsche Übersetzung der Mod habe ich momentan leider nicht vor :/
♥♥♥♥♥♥♥♥ Sep 28, 2020 @ 4:44am 
@Gyromeister
Danke für die super Arbeit! Nutze die Mod schon ne weile & bin immer noch begeistert.
Würde mich aber dem unter mir anschließen, könnte man es dir denn übersetzen & du machst ne Datei draus?
Hab mit Englisch kein Problem aber spiel aufgrund der Komplexität gern trotzdem Deutsch - & da fehlt ohne Name im Menü einfach was :-D
Danke vorab & nochmal, super job!
fhermann92 May 15, 2020 @ 10:10am 
@Gyromeister
Ne, des ist jetzt nicht so schlimm. Aber schöner wäre es natürlich auf deutsch. Hab´s inzwischen eh auf Englisch gestellt, da doch die meisten Mods darauf ausgelegt sind.
Gyrosmeister  [author] May 12, 2020 @ 9:08am 
@fhermann92, ist es für dich problematisch, das Spiel auf Englisch zu spielen?
Eine deutsche Übersetzung habe ich nicht vor :/
fhermann92 May 12, 2020 @ 8:50am 
any translation to german. its just not looking fine when there is no description text , but i dont want to set the whole game on english
MANWHATADONGA Nov 26, 2019 @ 1:36pm 
Any chance of making a patch 17 please.I miss this mod
888 Oct 28, 2019 @ 8:47am 
@Gyrosmeister:
Building the courthouse (Excubitoria --> Prefecture --> Courthouse)
gives me billions of negative income.
henk Aug 27, 2019 @ 4:27am 
Thanks for the update works perfectly with All buildings for minor and major cities, and Heinrich von Preussen building chain expanded. :)
Gyrosmeister  [author] Jul 8, 2019 @ 3:59pm 
@pizzaman6 try it for yourself, though I assume that it won't work
pizzaman6 Jul 8, 2019 @ 3:41pm 
Does that "No Patch 17 building effects" mod still work, even though it was last updated in 2015?
Jason Wolf Jul 6, 2019 @ 8:44am 
In the description
Jason Wolf Jul 6, 2019 @ 8:43am 
yes
Gyrosmeister  [author] Jul 6, 2019 @ 4:19am 
@Jason Wolf, the Encyclopedia has been shut down. I assume you mean those info panels, you have to write the text by yourself
Jason Wolf Jul 5, 2019 @ 7:04pm 
How do you add new encyclopedia information?
Krasnaya Lampa Jul 1, 2019 @ 6:17am 
Charmuthas in Nabataea,village(spice depot).
Krasnaya Lampa Jul 1, 2019 @ 6:06am 
I had removed other mods to test it.
Gyrosmeister  [author] Jul 1, 2019 @ 5:54am 
@1376140376, were you running any other mods alongside that one or not?
Krasnaya Lampa Jul 1, 2019 @ 5:04am 
yes it can.I was using Seleucid to transform a Nabataeans.it's okay in vanilla but cant be in this mod
Gyrosmeister  [author] Jun 25, 2019 @ 7:48am 
@1376140476 is it possible to do that in vanilla?
Krasnaya Lampa Jun 25, 2019 @ 7:11am 
spice deport(village) of desert can't be transformed into a hellenic one
Krasnaya Lampa May 30, 2019 @ 1:42pm 
some new buildings wasn't supported
austria-HRE Mar 2, 2019 @ 2:27pm 
i think celts need some new buildings.
Gyrosmeister  [author] Jan 13, 2019 @ 4:58am 
@Blaankers I updated the mod
Gyrosmeister  [author] Jan 12, 2019 @ 8:52am 
@Blaankers, I had to format my HDD, so I don't have the game installed yet, will try to get it fixed as soon as possible
Blaankers Jan 12, 2019 @ 8:42am 
Needs to be updated to work, Currently crashes when building
Gyrosmeister  [author] Dec 29, 2018 @ 9:25am 
@nick_the_rebel οχι
nick_the_rebel Dec 29, 2018 @ 8:45am 
γεια σου φιλε μου... το συγκεκριμενο ειναι και για το divide et impera???
Gyrosmeister  [author] Dec 28, 2018 @ 7:15am 
@Alexandros I found the problem and fixed it, though I keep getting error messages when trying to update it, it should be available soon
Alexander The Greek Dec 25, 2018 @ 10:35am 
Ok, thanks.
Gyrosmeister  [author] Dec 25, 2018 @ 7:53am 
@Alexandros I will check when I have time
Alexander The Greek Dec 25, 2018 @ 7:14am 
So, can you update your mod to be available?
Gyrosmeister  [author] Dec 25, 2018 @ 4:30am 
@Alexandros, they got new religious buildings and new building chains with the Desert Kingdoms DLC if I am not mistaken, this is why they are not available I presume
Alexander The Greek Dec 25, 2018 @ 2:49am 
Yes
Gyrosmeister  [author] Dec 24, 2018 @ 3:47pm 
@Alexandros, what do you mean by "not working", they are not available to build?
Alexander The Greek Dec 24, 2018 @ 10:32am 
Religious and agriculture buildings.
Gyrosmeister  [author] Dec 23, 2018 @ 1:38am 
@Alexandros which buildings aren't working?
Alexander The Greek Dec 22, 2018 @ 7:50pm 
Some buildings don't work for saba faction when I use this mod.
T-103 Nov 22, 2018 @ 9:02pm 
YESS!!! I had this mod way back before it got taken down, I couldn't play without it! Thank you for re-releasing it, downloading it now for a playthrough
Gyrosmeister  [author] Nov 18, 2018 @ 12:13pm 
@j_wilsman they should increase movement points in the entire province
j_wilsman Nov 17, 2018 @ 3:14pm 
Does the pathway improve movement just in that settlement/city? Or does it speed up travel in the entire provence?
Moriarty Oct 30, 2018 @ 1:19pm 
it is ok now, my mistake, it was not that town, sorry...:-))))