RimWorld

RimWorld

Hotkeys
135 Comments
kathorsees Jan 19 @ 4:23am 
I'm getting a bit of a brainfart - how do I enable "opening any Architect subtab with 1 keystroke"?

I've assigned Caps to the "Orders" subtab. I press Caps - nothing happens. I still need to hit Tab to open "Architect", then hit Caps to open "Orders" (so 2 keystrokes).

Am I missing something? Thanks in advance :)
Angrysquirrel May 26, 2023 @ 9:35pm 
Is there any way to hotkey guys when they are drafted. Like hotkey all my snipers and then another hotkey for assault weapons guys? Thanks!
basics :) Dec 17, 2022 @ 2:07pm 
RelaxItsJustAGame Oct 30, 2022 @ 1:26pm 
Seeing as the mod's been abandoned, can anyone recommend a good replacement? I hate not being able to get to Architect submenus without keyboard.
asaphx Sep 23, 2022 @ 1:00am 
Does this mod not work anymore? The game says it is outdated, and I can't seem to make it work.
BoB Apr 9, 2022 @ 2:22pm 
Bug for 1.3, Some names for buildings are missing. Pls fix cause this is my utmost favourite mod
YarrrPirate Feb 3, 2022 @ 9:28am 
@Aziz: Achtung! adds a Force task command that will make pawns work a task and any similar tasks in a certain radius. For example, if I lay out instructions to build a square room and force a pawn to start building it, the pawn will build the section I clicked and every adjacent section until it runs out of adjacent build tasks. If this room also had some furniture, as long as it's adjacent to one of the edges, the pawn will build that too. If the tasks are spread out, you can increase the range pawns will look for new tasks.
Aziz Feb 1, 2022 @ 3:10am 
Is there a mod that give me the ability to give my colonist an order to build or farm many things with one click
So instead of ordering them to build on every wall by clicking on it, I just can order them to build the whole room
Timou Oct 27, 2021 @ 2:49am 
Where can I find (show detailed information) hotkey? And haw to get this menu to show up (like screenshot) ?
NeverSink Aug 5, 2021 @ 12:38am 
Thank you both so much :)
Seriously? Jul 28, 2021 @ 1:58am 
when assigning a direct hotkey, is it possible to ensure the contextual menu pops up? for instance, i have expand allowed areas to a direct hotkey, at first when i would use the direct key the menu to choose which area would pop up, now it just goes to whatever i used last, and i didn't change any settings, not sure how to fix it.
Lewiss. Jul 21, 2021 @ 7:15am 
@NeverSink I have reuploaded this mod with 1.3 support.
https://steamcommunity.com/sharedfiles/filedetails/?id=2553333919

As soon as @Aze updates his mod I will take my reupload offline.
Aze  [author] Jul 21, 2021 @ 7:07am 
@NeverSink: I do plan to update this (and hopefully fix some issues), but there might be a bit of a delay. I need a free day to focus on it, and I’m currently pretty busy.
NeverSink Jul 20, 2021 @ 12:23pm 
Hey, I really enjoyed this mod during 1.2 and I think it was a huge improval to general gameplay. Do you plan updating this to 1.3? I absolutely understand, if you don't have the time anymore, but I sure hope, it's in the cards :)
Seriously? Jul 17, 2021 @ 11:59am 
architect hotkeys will not work for me. the other funcitons working fine. I do not have architect icons, any suggestion?
ELLIOTTCABLE on Discord Jul 4, 2021 @ 6:44pm 
This may be out-of-scope; but is there any chance you could add configurable hotkeys for the overlays in the bottom-right?

My absolute kingdom, I would give, to frickin' bind "show/hide roofs" and "show/hide planning designations" to hotkeys. O_O
Aze  [author] Feb 6, 2021 @ 7:24am 
@Raskaran: Ah. That sounds like a bug, I’ll look into it.
Raskaran Feb 5, 2021 @ 11:13pm 
@Aze You can't stand in front NPD and keep 'R' pressed to produce paste en masse. With Hotkeys active there is no key repetition. Just single key presses.
Aze  [author] Feb 5, 2021 @ 10:14pm 
@Raskaran: What?
Raskaran Feb 5, 2021 @ 8:26pm 
With Hotkeys You can't squeeze any more cheese from nutrient paste dispenser.
Not really a bug but I love RimCheese.
To2mo Jan 12, 2021 @ 4:38pm 
@Aze
Ah no problem, I might have to look into making a mod that does that myself, as there doesn't seem to be any existing mods for it.

Thanks for the swift response though!
Aze  [author] Jan 12, 2021 @ 4:03pm 
@To2mo: No, that's not possible with this mod. It likely wouldn't be too difficult, but since I don't play Rimworld anymore, I'm not expanding the mod further.
To2mo Jan 12, 2021 @ 9:50am 
Is there any way to use this mod to set a hotkey for the "view information" (the 'i') button when selecting a pawn or item etc.?
I tried using the Gizmo keybind and it works fine for the commands located in architect menu, but it doesn't seem to work for the 'i' button.

Would this be a difficult thing to implement? I searched around a bit but couldn't seem to find any other mods for changing hotkeys, and nothing for keybinding the 'i' button.
(WTH) era Jan 2, 2021 @ 2:58pm 
Great to hear, thanks a lot!
Aze  [author] Jan 2, 2021 @ 2:00pm 
@era: This should now be fixed, along with some other 1.2 compatibility issues.
(WTH) era Dec 30, 2020 @ 3:32pm 
Yeah, don't know much about Rimworld modding, so can't help too much. I assume there might be a way of detecting that mod and maybe adding this mod's options to the same pop-up menu? That's where the incompatibility lies. Good luck, and appreciate you looking into it! Allow Tools is quite a popular mod, so it'll definitely be a good change if at all possible.
Aze  [author] Dec 30, 2020 @ 3:15pm 
@era: My guess is the git version was pushed to the workshop at some point and now this is being an issue again. I'm not sure what the root cause of the issue is and if compatibility will be feasible, but I'll try to look at it sometime this weekend.
(WTH) era Dec 30, 2020 @ 2:17pm 
There might be a way to make a compatible patch that shows both interaction menus when right clicking? What a bummer. This mod's so great, it used to drive me insane that there isn't better support for custom direct hotkeys by default.
(WTH) era Dec 30, 2020 @ 2:16pm 
Okay so the problem's just that Allow Tool takes over the right click function or something like that? If I disable it, create the hotkeys I want (ctrl + c for cancel, for example), then re-enable Allow Tool, the hotkey still works fine and appears on the options.
(WTH) era Dec 30, 2020 @ 2:09pm 
Ie just the usual selection pops up when right clicking while holding the assigning key; nothing related to this mod happens (no errors either). Works fine if I disable Allow Tools.
(WTH) era Dec 30, 2020 @ 2:02pm 
Having the same problem as HMIMH with Allow Tools. I'm using the workshop one.
Devilus Nov 29, 2020 @ 9:10am 
Any tutorials on how to use this mod? I tried following the youtube video, but that simply won't work. The mod configurations UI doesn't show any hot keys either.
Aze  [author] Oct 1, 2020 @ 6:48am 
@HMIMH: No problem. If they update the workshop version and the issue comes back let me know and I’ll look into it.
HMIMH Oct 1, 2020 @ 3:21am 
Fixed by using workshop and not Git, even though git was a more recent one.. this was one of a silly error I could have avoided easily..!
Well thank you for helping me out. Awesome mod, will save me lots of time <3 :p2cube:
Aze  [author] Sep 30, 2020 @ 2:35pm 
@HMIMH: I can't seem to reproduce this. When I right click normally I get the Allow Tool menus, when I hold the Assign Gizmos keybind and right click I get the Hotkeys menus. Could you test using the workshop distribution of Allow Tool, and provide a mod load order if you can reproduce it there?
HMIMH Sep 29, 2020 @ 10:24pm 
Issue is isolated. Only conflicts with AllowTool https://imgur.com/a/AtfBbE3 I think because allowTools makes new small dialogs, too. Also, I'm using the latest AllowTool from git. Yours is from workshop? Maybe The git one is outdated
Aze  [author] Sep 29, 2020 @ 9:54pm 
@HMIMH: If you isolate the conflict I'll look into fixing it. I'd suggest enabling your mod list by halves which should let you narrow it down much more quickly.
HMIMH Sep 29, 2020 @ 9:50pm 
Mod alone works, thank you. I will look into what the problem could be..
Aze  [author] Sep 29, 2020 @ 9:35pm 
@HMIMH: A small screen should pop up next to your cursor allowing you to create the hotkey. Can you try with just Hotkeys enabled please?
HMIMH Sep 29, 2020 @ 9:31pm 
Thanks for replying. I tried assigning Gizmos to Alt+Shift+Ctrl as you suggest and then just with Alt. What is supposed to happen when I hold Gizmo key + right click an order? Maybe I'm just missing a step:winter2019happyyul:
Aze  [author] Sep 29, 2020 @ 9:23pm 
@HMIMH: I just tested with Allow Tools and see no issues. What do you have 'assign gizmos' set to? If you can test with just this mod that will rule out mod compatibility.
HMIMH Sep 29, 2020 @ 9:09pm 
I'm using the allow tools, which opens a small dialog in the orders. Maybe they conflict?
HMIMH Sep 29, 2020 @ 9:08pm 
Willing to use this, but I hold the gizmos key, and right click an order, like mining, and nothing happens
roventu Sep 8, 2020 @ 12:14am 
This has to be my favorite qol mod, ily man
Aze  [author] Aug 26, 2020 @ 2:03pm 
@Infinity_Star_Omega: No, that’s not a feature, sorry.
Mr_Flooffy Aug 25, 2020 @ 10:42pm 
is there a way of key binding a command from the debug actions menu.
Aze  [author] Aug 16, 2020 @ 12:58pm 
@Pillowesque, razaron: The latest update should have made this fully compatible with 1.2, and fixed a few other minor issues. Thank you for the reports.
razaron Aug 15, 2020 @ 4:48am 
Same debug key conflict here. I doubt it matters outside debug mode but still spoopy
Pillowesque Aug 12, 2020 @ 10:02pm 
@Aze here are the logs!: https://gist.github.com/HugsLibRecordKeeper/af74a17760e7d7a0ca73414f72b1fec4

And a screenshot of the (only two, and I haven't noticed it affecting gameplay so I'm just kinda rolling with it) errors!: https://i.imgur.com/HZ79lgs.png

I really appreciate your mod thanks for the quick response it seems like one of the things that should just be in vanilla haha
Aze  [author] Aug 12, 2020 @ 7:54pm 
@Pillowesque: Can you provide a log of the errors? I just tested and it appears to work fine with 1.2. If the only issue is the version mismatch I will push an update to fix that, but if there are actual errors being caused that I didn't see I'd like to fix them beforehand.