Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

(3v3) Castrum XIV
25 Comments
StephenGFX  [author] Feb 6, 2021 @ 2:51am 
Yeah this map is not the best with ais unless you use Rework mod or another mod that increases AIs field of view. To be honest I haven't played the game since 2018, and I don't know I'm going back to it.
Hynex Dec 31, 2020 @ 5:18am 
Hi. I know its a bit late but AI have sstill problem with path finding they just geather their troops near base and attack only if someone enter their territory. So its basically unplayable with AI
StephenGFX  [author] Nov 10, 2018 @ 4:52pm 
Yep thats needs to be considered aswell, if you don't add capture points and gamemode turrets, powercore, shield gen, set the teams to each one of them, otherwise itt won't work :l
Sokite Nov 10, 2018 @ 11:15am 
@Fabricator General did you set the game modes in the option file? Also, don't subscribe to your own map. I don't know if it still causes issues but I remember people saying it did when the game came out. If you published it you can play it fine with other people.
StephenGFX  [author] Nov 10, 2018 @ 4:40am 
You exported it and published it correctly ?
StephenGFX  [author] Nov 10, 2018 @ 4:39am 
Hmm, come on discord I'll help you :)
iLetUWin Nov 9, 2018 @ 5:40pm 
Oi. Stephen. I made my first map but cannot seem to find it in game. I subscribed tonit and everything. What should I do?
StephenGFX  [author] Nov 6, 2018 @ 1:51am 
yes map.
3vilwormyJnr Nov 5, 2018 @ 8:39pm 
map
StephenGFX  [author] Nov 5, 2018 @ 12:51pm 
Thanks well the camera issue is fixed however I'm still trying to fix pathfinding for ais aswell, might have a small idea but we'll see next version
iLetUWin Nov 5, 2018 @ 12:05pm 
I agree about the camera angle being strange, as it makes panning and selecting units difficult. It is very Ultimate Apocalypse style. Not good for competitive play.

However, I would like to say that I really enjoy the inprovements. The addition of buildings makes the fortress feel worth defending. It is no longer a vast and empty playground. Also the attackers having more space, allows for a proper siege to take place.

My next concern with this map now, remains with the path finding. It is almost as if the AI has no idea WTF it is doing. It runs along the walls and does not try to invade the fortress. This IMO is currently the biggest issue.

Other than that nice work. 😊
StephenGFX  [author] Nov 4, 2018 @ 1:23pm 
I'll see what I can do :)
Zarious101 Nov 3, 2018 @ 1:04pm 
I think my only concern is the camera angle, Is there a way to change it back to the standard perspective?
StephenGFX  [author] Nov 3, 2018 @ 11:51am 
Allright thanks for the feedback, good to know :)
Zarious101 Nov 3, 2018 @ 11:39am 
It's fixed now, thank you. Steam did a workshop download last night that seemed to fix the problem.
StephenGFX  [author] Nov 3, 2018 @ 6:56am 
I might re post it then:steamfacepalm:
StephenGFX  [author] Nov 3, 2018 @ 6:56am 
That is weird, do you still have the problem ?
Zarious101 Nov 1, 2018 @ 8:50pm 
I subrscribed but the map isnt showing up in my list
StephenGFX  [author] Oct 26, 2018 @ 5:31am 
Thanks lad, just updated it :D
Бабиджон Oct 26, 2018 @ 4:29am 
Nice bro Map:steamhappy:
StephenGFX  [author] Oct 26, 2018 @ 2:45am 
I maybe found the way to fix the walls, I'm adding some buildings in, perhaps not to many, otherwise you won't be able to build close to the gate :steammocking:
StephenGFX  [author] Oct 26, 2018 @ 2:44am 
Yeah sounds good :p
iLetUWin Oct 25, 2018 @ 3:21pm 
Ah yes. Maybe I used the wrong word. Constructive criticism perhaps? Feedback?

English is my first language. However maybe it needs work. lol
StephenGFX  [author] Oct 25, 2018 @ 11:07am 
I don't really call it critisism, but more an objective opinion since, there isn't a single insult :steamhappy: , however thanks for the feedback, I'm still trying to fix the problem with the wall, the problem is the wall has a mesh that doesn't allow anything through, maybe if I replace it by a visual wall and block units from getting through it could work, not sure.:steamsad:
iLetUWin Oct 24, 2018 @ 11:45pm 
Hello. Time for some criticism. Here are my thoughts on this map.

- Attacker needs more space to build.
- Fortress needs more details.
- Default camera would probably be best.
- Units stationed on the walls of the fortress, cannot shoot the enemy.
- Some odd pathing and impass with the barricades at the gate.
- In general too much empty space in fortress, and not enough space for attackers.