RimWorld

RimWorld

Lesser mood debuffs
69 Comments
Clippy  [author] Aug 15 @ 8:23am 
Yup. Reduces the stack limit from 3 to 1, and the debuff from -4 to -1
-2 for a rotting corpse
Massey Aug 15 @ 5:38am 
does this mod also work with the "observed dead corpse" debuff?
Clippy  [author] Jul 15 @ 2:22am 
You're welcome! :)
kzr Jul 14 @ 7:43pm 
Thank you very much!
Jetwolf Jul 14 @ 2:56pm 
All class, thanks so much! :steamthumbsup:
Clippy  [author] Jul 14 @ 11:42am 
The mod has been updated to 1.6

I've also completely rebuilt the mod to use patches instead of overwriting game files. This means it should now be much more compatible with other mods and less likely to break with future game updates.

All the mood rebalances you're used to are still here. Have fun!
Jetwolf Jul 13 @ 1:16am 
thank you for the communication :)
Clippy  [author] Jul 11 @ 3:40pm 
Mod will be updated to 1.6 soon. I'd do it during Saturday but I don't have time at all during the weekend, so you will have to survive until Monday, sorry!

But you can try running the mod anyways. Chances are high that it will work fine, it just won't include any mood debuffs that could have been added with 1.6
Bob Jul 11 @ 12:13pm 
please update to 1.6 i cant live without this mod
kzr Jul 11 @ 10:13am 
Will this be updated to 1.6?
Daddy_Cake_Johnson Sep 26, 2024 @ 12:36am 
My colonists have been bitching for months about everything and going into all kinds of breakdown until someone else does the job for them. Now they are finally doing SURVIVAL instead of school drama. I can't believe it.
Clippy  [author] Apr 24, 2024 @ 7:52am 
Mod has been updated to 1.5
Clippy  [author] Apr 14, 2024 @ 10:30am 
Yes, It'll be updated soon.
Mad_Hatter_Wins Apr 12, 2024 @ 6:07pm 
This mod is no longer working.

Will it be updated?
Clippy  [author] Jan 4, 2023 @ 4:20pm 
The mod doesn't support DLC mood debuffs since I do not own any of the DLCs
Wolves Hero Jan 4, 2023 @ 4:09pm 
Can't get rid of mood prisoner died by ripscanned from Biotech DLC
Clippy  [author] Nov 4, 2022 @ 4:43am 
I'd gladly make mod options possible, but sadly I barely know any C# language required to do this.
Last time I tried to do this with my other mod it didn't work (though I did manage to get the options to show up, they just didn't change anything)
stefm59 Nov 4, 2022 @ 3:35am 
First of all, thanks a lot for your good work.

I am playing a quick aging generational medieval run, which implies lot of deaths.
I have around 5-10 people dying each year, once I reached ideal population of ~50 pawns.
In that case, I found the mod debuff for death still too strong and/or too long, especially when it is adding up for several death + family ties.

A long-lasting solution would be to make all debuff parametrable in MOD menu (or is it already possible or in another MOD?) or proportional to dying pawn age.

Of course, i could also update my local XML, but it will be overwritten by next update...

Thanks a lot.
WaKKO151 Oct 30, 2022 @ 2:10pm 
your the best man
bvcx Oct 25, 2022 @ 5:43am 
thx for the update.
Clippy  [author] Oct 22, 2022 @ 4:28am 
Mod has been updated to 1.4
Have fun playing!
Clippy  [author] Oct 22, 2022 @ 2:28am 
I will
ГлазОК Oct 21, 2022 @ 7:23pm 
Please update to 1.4
catstroyer May 5, 2022 @ 9:58pm 
@Goku Then why do I have both working together?
Clippy  [author] Mar 29, 2022 @ 5:25am 
Grim reality is more advanced from what I have seen. My mod is very simple in comparison.

As I said before, I haven't tested if both mods work together. They might override each other's mood debuffs depending on their load order and they might work that way, but I wouldn't count on that.
Jeremy Lin Mar 29, 2022 @ 4:40am 
@Catstroyer author say it's not compatible
catstroyer Mar 26, 2022 @ 11:28am 
@Goku why not both?
Jeremy Lin Mar 26, 2022 @ 7:56am 
which one is better? this or Grim Reality for the immersivenessssssss?
Fieldox Jan 1, 2022 @ 12:44am 
Thanks! Thought it was annoying that my colonist would constantly complain all the time, they're lucky to be alive at all... They're kind of ungrateful of all the work I put into keeping them alive XD
Volstrum Aug 18, 2021 @ 11:24am 
Thank you for this mod!
It always annoyed me that your colonists would bitch about being in the cold and then PROCEED TO STAND OUTSIDE IN NEGATIVE TEN DEGREE WEATHER when they have warm buildings to do recreational stuff in. And the other stuff you listed. This mod is a godsend, thank you.
Goose Aug 16, 2021 @ 5:33am 
Makes sense. Thanks
Clippy  [author] Aug 16, 2021 @ 5:03am 
Haven't tested it but it probably won't work since it modifies the same files.
Goose Aug 16, 2021 @ 4:36am 
does this work with grim reality?
Clippy  [author] Jul 25, 2021 @ 12:36pm 
You are welcome!
Gewg Jul 25, 2021 @ 11:26am 
Thank you Smelly Fish!!!
cynick Jul 25, 2021 @ 6:55am 
No problems ) Delete mine from workshop.
Clippy  [author] Jul 25, 2021 @ 5:18am 
Update on 7/25/2021 2:15:57 PM.

- Added 1.3 support


@cynick Thank you for keeping my mod up to date during my absence!
Gewg Jul 23, 2021 @ 9:05pm 
Worth a shot, thank you! :):lunar2019grinningpig:
cynick Jul 23, 2021 @ 9:02am 
While author is idling I change files from v1.3 Might work as temporary solution.
https://steamcommunity.com/sharedfiles/filedetails/?id=2555074124
Gewg Jul 22, 2021 @ 11:31pm 
Love your work. Love it so much I don't actually enjoy the game without it. Whingy whiny little bitch colonists suck. Hope 1.3 is coming soon!?
Clippy  [author] Sep 26, 2020 @ 1:50pm 
You are welcome!
Agron™ Sep 26, 2020 @ 11:24am 
awsome, thank you :D
Clippy  [author] Sep 26, 2020 @ 7:40am 
This mod might help you then. All mood debuffs are weaker and shorter (most cut down by half) while all mood buffs are the same as vanilla.
Agron™ Sep 26, 2020 @ 6:45am 
I'm looking for mod, which will make my colonist more like surival guys, then whiny bitches
Clippy  [author] Sep 19, 2020 @ 6:03am 
Updated to 1.2!
Wolf Sep 19, 2020 @ 2:55am 
Thank you. :cozyspaceengineersc:
Clippy  [author] Sep 19, 2020 @ 1:47am 
I'll update it today, thanks for reminding me, completely forgot about it.
Wolf Sep 18, 2020 @ 11:06pm 
1.2 plz
rhysk Sep 1, 2020 @ 5:25am 
1.2 still works
iforgotmysocks Feb 29, 2020 @ 12:13pm 
Thoughts_Situation_Social, Thoughts_Memory_Misc and Thoughts_Memory_Gatherings also had def property changes that might lead to doubled effects.
The git diff: https://pastebin.com/av70FGRn

I'll check out ur update, thank you! :)