RimWorld

RimWorld

ETRT: Room Size Tweaks
26 Comments
Aegis J Hyena Jul 13, 2024 @ 11:04pm 
1.5 dropped last month, is this going to be updated to 1.5?
Evil Tactician  [author] Apr 5, 2024 @ 10:04am 
Is 1.5 out? I am not keeping up with RimWorld at the moment.

Either way, I doubt anything needs changing. It may complain about compatibility but it should work just fine.
_Mund__ Apr 5, 2024 @ 9:05am 
1.5?
Evil Tactician  [author] Nov 12, 2022 @ 6:58am 
Updated for RimWorld 1.4
Evil Tactician  [author] Nov 1, 2022 @ 12:50pm 
Yeah, I can't imagine this would break :)
Rezu Nov 1, 2022 @ 8:56am 
This one seems to work still!
EvilCuttlefish Oct 25, 2022 @ 12:10pm 
thank you friend
Evil Tactician  [author] Oct 25, 2022 @ 1:54am 
It may take a few weeks, but I'll get all mods updated to 1.4

Most of them should work regardless of the warning.
EvilCuttlefish Oct 24, 2022 @ 8:01pm 
1.4 plz :Upgradekit:
Evil Tactician  [author] Jul 21, 2021 @ 1:30pm 
Updated to RimWorld 1.3.
Evil Tactician  [author] Aug 12, 2020 @ 7:22am 
Updated to RimWorld 1.2.
Will continue to work for all previous versions.
liosalpha Mar 22, 2020 @ 6:09am 
Thank you!
Evil Tactician  [author] Mar 22, 2020 @ 3:21am 
@liosalpha: Sure, no problem.

>= 200: Extremely Spacious
>= 113: Very Spacious
>= 69: Quite Spacious
>= 35: Somewhat Spacious
>= 22: Average Sized
>= 8: Rather Tight
< 8: Cramped

Please see https://rimworldwiki.com/wiki/Room_stats for how this works exactly and for the original values, as this doesn't relate directly to the number of tiles (more factors apply).

A room's Space score is 1.4 times the number of tiles in the room. Objects that prevent a pawn from standing in a space will decrease the available space in the room by 0.9 per tile the object covers. Thus, an occupied tile contributes a total of 0.5 to space. Objects that reduce space include beds, tables, workbenches, lamps, and heaters. Stools and chairs do not reduce space.
liosalpha Mar 21, 2020 @ 11:41pm 
Could you post the complete list of room size tresholds? it would help alot with planning
Evil Tactician  [author] Mar 1, 2020 @ 6:55am 
Updated to RimWorld 1.1.
Will also continue to work for 1.0.
Evil Tactician  [author] Feb 25, 2020 @ 10:29am 
Yes
legoholic Feb 24, 2020 @ 4:56pm 
Any plans for this mod to be updated to v1.1?
Evil Tactician  [author] Nov 4, 2018 @ 2:25am 
@daltonscats - this mod works for all rooms. If anything, the biggest sizes are the most impacted due to how crazy the curve was in vanilla.
Dalton RickmanT.TV Nov 4, 2018 @ 2:09am 
what about bigger rooms, does this mod work the same for rooms bigger than 6x6
Evil Tactician  [author] Oct 30, 2018 @ 3:24pm 
Small details matter, I entirely agree. The smallest tweaks can have a big impact on your enjoyment of the game. RimWorld is fantastic for exactly that reasons: if you don't like something, you can change it.
Copper Boltwire Oct 30, 2018 @ 2:56pm 
UUhh! Sometimes, it's the small things in life that adds quality... this most is no exception! Can't believe i missed this one!
Greymantle Oct 28, 2018 @ 4:30am 
Nice thanks! I like mods that stick close to vanilla and give a little tweak where I feel it's needed.
timsteele Oct 22, 2018 @ 12:11pm 
I like this . Thanks , Im always on the look out for that mod that adds "that little something".
VerucaKatt Oct 21, 2018 @ 11:57am 
@GhostHackNinja, Because in vanilla what pawns consider an "average" room, in real life (counting a tile as 1 sq meter or 9sq ft, would get you a 3 bedroom house
Evil Tactician  [author] Oct 21, 2018 @ 6:34am 
Then it's not for you ;-)

This was part of a bigger mod - as clearly stated. Subscribers there asked for the mod to be split in individual components so they could mix & match the changes for each game. This is the result.

As far as the actual change goes - in the base game your pawns are not easily pleased by room sizes, and the sizes required are unrealistically large for most colonies. This tones this down slightly to more realistic sizes. If your not familair with the game mechanic behind room size - I suggest some tutorials on YouTube, there's a few decent ones around.
GhostHackNinja Oct 21, 2018 @ 6:29am 
i dont understand the point of this mod?