RimWorld

RimWorld

ETRT: Power Usage Tweaks
29 Comments
Evil Tactician  [author] Dec 18, 2024 @ 10:52pm 
That would be helpful, thanks OwO :)

I need to find some time to update my mods.
Zowoey Dec 18, 2024 @ 4:09pm 
I have a working patch, I can release a patched mod separately, or I can help supply the fix to the author.
Zowoey Dec 18, 2024 @ 12:17pm 
Are you gonna update this to 1.5?
摸鱼户 Apr 27, 2024 @ 9:49pm 
I need 1.5,pls:(
Evil Tactician  [author] Apr 16, 2024 @ 4:53am 
Thanks for letting me know @Six
Six Apr 16, 2024 @ 3:36am 
@Evil Tactician is definitely throws errors and has a few issues with the new patch. I know this is not good news. Your mod is very much appreciated and I look forward to 1.5 :)
Evil Tactician  [author] Apr 14, 2024 @ 5:39am 
Hey @Kay -- Pretty much the same answer as last time, it might take a little while. However, I highly doubt that anything has broken - so you should be able to use this mod just fine despite the compatibility warning.
Kay Apr 14, 2024 @ 5:20am 
Here am I again asking for an update! XD It's one of my fave mods, ples 1.5 it!
Evil Tactician  [author] Nov 12, 2022 @ 6:57am 
Updated for RimWorld 1.4
Kay Oct 23, 2022 @ 8:02am 
>.> And for the tribal apparel mod too
Kay Oct 23, 2022 @ 8:01am 
Thanks for the reply! Waiting on it :)
Evil Tactician  [author] Oct 23, 2022 @ 3:01am 
An update will come, but I have some busy weeks & weekends ahead.

I also do not own the DLC at the moment, which makes checking compatibility a little harder.
Thetaprime Oct 22, 2022 @ 11:25pm 
1.4 update pls?
Evil Tactician  [author] Jul 21, 2021 @ 1:26pm 
@Ender are you using other mods which interfere with power? Auto doors using more power when open is not part of the vanilla game that i can see, nor does this mod interact with that aspect.

I know there is a mod somewhere which makes 'inactive' things use little to no power, and active things a lot more, so maybe that's something you're running?
Evil Tactician  [author] Jul 21, 2021 @ 1:21pm 
Added RimWorld 1.3 Compatibility.
Ender Jul 13, 2021 @ 2:53am 
I have been having trouble with autodoors spiking my grid because each is 500 and so when 8 open at once it can bust the power grid thanks for responding
Evil Tactician  [author] Jul 13, 2021 @ 2:30am 
@Ender - I'm honestly not actually sure. It's been a while since I last played (a couple of months) and I didn't use any auto doors in that play through either.

It's easy to test, though if it is a brief spike to open the door only then I doubt I'd ever realistically notice in any colony unless I was looking for it.
Ender Jul 12, 2021 @ 8:10pm 
Does this also change the power consumption when auto doors open when they shoot up to 500
MrBigBoy Feb 18, 2021 @ 5:32am 
Started playing the game again and I could not believe how much power sun lamps needed.... This Mod is now in every set of mods I put together
Evil Tactician  [author] Aug 12, 2020 @ 7:19am 
Added RimWorld 1.2 Compatibility.
Evil Tactician  [author] Apr 27, 2020 @ 10:40am 
My pleasure!
Gönnhardt von der Vogelweide Apr 27, 2020 @ 10:33am 
Thank you!
Evil Tactician  [author] Mar 1, 2020 @ 6:47am 
Updated to RimWorld 1.1
Evil Tactician  [author] Feb 25, 2020 @ 10:29am 
Yes
legoholic Feb 24, 2020 @ 4:56pm 
Any plans for this mod to be updated to v1.1?
Evil Tactician  [author] Jul 2, 2019 @ 2:46pm 
You're very welcome - glad it was useful to you!
The Rattler Jul 2, 2019 @ 7:04am 
thanks for posting how to edit it too! i love the mod and it was super easy to change the values from your description 10/10 mod love it !
Evil Tactician  [author] Jan 5, 2019 @ 2:02pm 
@jacob this shouldn't happen as I use the patch method here rather than replacing or overwriting the lamp itself.

However, you can however modify this very easily yourself, please see instructions below.

Browse to your workshop folder and find the Rimworld folder, then find this mod. (the ID of the mod is in the browser URL - 1544557479)
Within that folder, browse into Patches and there's only one file there - an XML file. Edit that with your favoutire editor (Notepad++, even normal notepad as it's a small file)

Here you can either adjust the value or delete the entry for the Sunlamp entirely. It's very clearly labelled inside the file.
Jacbo Jan 5, 2019 @ 1:17pm 
If it's not too much trouble, could you link a version without the altered sun lamp? I wanted to use another mod to replace sun lamps but someone said that mods that change the power use break that mod.