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I need to find some time to update my mods.
I also do not own the DLC at the moment, which makes checking compatibility a little harder.
I know there is a mod somewhere which makes 'inactive' things use little to no power, and active things a lot more, so maybe that's something you're running?
It's easy to test, though if it is a brief spike to open the door only then I doubt I'd ever realistically notice in any colony unless I was looking for it.
However, you can however modify this very easily yourself, please see instructions below.
Browse to your workshop folder and find the Rimworld folder, then find this mod. (the ID of the mod is in the browser URL - 1544557479)
Within that folder, browse into Patches and there's only one file there - an XML file. Edit that with your favoutire editor (Notepad++, even normal notepad as it's a small file)
Here you can either adjust the value or delete the entry for the Sunlamp entirely. It's very clearly labelled inside the file.