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I wonder the difference between these mods
Better Empire Tech Tree is a tech mod that improves the effects of the Empire tech tree to make it keep up with that of other factions. It was designed with True Gunpowder in mind (especially the range increase) but should work just as well with this mod.
Both mods are substantially different in practice, with True Gunpowder being slightly more varied in how it deals with the various units.The biggest change in True Gunpowder as of now is that handgun and crossbow units now come in full infantry unit sizes instead of smaller sized units.
But honestly, i think both mods in current condition are too similar, and it's hard to see difference between them (at least from description). Plus some things exist in Resurgent Gunpowder (like outrider multishot rule), and don't in True Gunpowder.
And what with Better Empire Tech Tree? Both mods better work with it, or only True Gunpowder?
Both mods are similar, but while this mod is much more humble, True Gunpowder seeks to be much more ambitious in the changes it makes to gunpowder units.
I'll be back on the 23rd, sorry for the delay. In the meantime, I'd appreciate suggestions on what should be changed for the Pirates.
Might be a little late with any further updates since i'm going to not have access to my computer for a while after writing this.
That said, I'd really appreciate suggestions regarding what exact changes to make to the pieces in question. I think that I'll also separate the mods for artillery into one containing the mortar and hellstorm (which really need help to be of any use) and things like hellbalsters and cannons (which I woudn't call weak, but still could do with buffs, and which additionally also need to have changes for equivalent dwarven units to maintain that balnce).