Total War: WARHAMMER II

Total War: WARHAMMER II

Resurgent Gunpowder: Harder hitting guns and crossbows for the Empire and Dwarves
23 Comments
Maximvs May 3, 2021 @ 4:08pm 
Handgunners should have shieldbreaker ability
cool_lad  [author] Feb 14, 2021 @ 11:38pm 
Thanks for reminding me; i'll make the changes but it might take a while.
Mega Ultra Chicken Feb 14, 2021 @ 10:54pm 
I've noticed that the elector count units such as Gunderman's Surefires don't have the same upgrades to their projectiles and range, which makes them actually inferior to the base handgunners except for the stalk value. It would be nice if they received the same treatment!
비브o Sep 9, 2020 @ 10:20pm 
Thanks for answer :) I'm having fun playing this mode
cool_lad  [author] Sep 8, 2020 @ 2:25pm 
True Gunpowder is a mod I made after this one, and one which uses somewhat different ideas to buff gunpowder units. One simple example I can give off the top of my head is that True Gunpowder increases the number of entities in the units whereas Resurgent does not.
비브o Sep 8, 2020 @ 8:55am 
Can you explain the difference between True Gunpowder and Resurgent mod?
I wonder the difference between these mods
cool_lad  [author] Apr 14, 2019 @ 10:01am 
The True Gunpowder mod was based off my test copy of the Resurgent mod, so things such as the multishot rule for Repeaters, though not mentioned, do exist within that as well. I really must aplologise for the bad job i've done with it's description and i'll try to improve it when I get the time, but both mods address the same units, with True Gunpowder being a bit broader in scope.

Better Empire Tech Tree is a tech mod that improves the effects of the Empire tech tree to make it keep up with that of other factions. It was designed with True Gunpowder in mind (especially the range increase) but should work just as well with this mod.

Both mods are substantially different in practice, with True Gunpowder being slightly more varied in how it deals with the various units.The biggest change in True Gunpowder as of now is that handgun and crossbow units now come in full infantry unit sizes instead of smaller sized units.
MalacayHooves Apr 14, 2019 @ 7:49am 
Thanks for answer! You did great job of making guns great again!
But honestly, i think both mods in current condition are too similar, and it's hard to see difference between them (at least from description). Plus some things exist in Resurgent Gunpowder (like outrider multishot rule), and don't in True Gunpowder.
And what with Better Empire Tech Tree? Both mods better work with it, or only True Gunpowder?
cool_lad  [author] Apr 14, 2019 @ 7:08am 
In all likelihood, both will be updated side by side whenever necessary. This mod is largely in a finished state, but whenever necessary, it will be updated. However, it should be noted that True Gunpowder is the more recent mod and has a much more powerful idea of gunpowder and crossbow units as compared to the present mod, which remains closer to the vanilla concept of these units but buffs them.

Both mods are similar, but while this mod is much more humble, True Gunpowder seeks to be much more ambitious in the changes it makes to gunpowder units.
MalacayHooves Apr 14, 2019 @ 3:55am 
Why did you make 2 similar mods - this and True gunpowder? And which one do you plan to develop further?
cool_lad  [author] Feb 6, 2019 @ 1:42am 
Mods should all be updated and functional. Please tell me if you encounter any issues.
cool_lad  [author] Feb 4, 2019 @ 8:24am 
Will do; give me a few days
Cvlsoldier Feb 1, 2019 @ 6:35pm 
Update for festag
cool_lad  [author] Dec 4, 2018 @ 10:08am 
Should the crossbows be buffed further? I was thinking of increasing AP to 8 and/or range to 170.
cool_lad  [author] Nov 10, 2018 @ 10:20pm 
I'll make pirate mods in a bit. I'm out of town and therefore don't have access to my PC at the moment.

I'll be back on the 23rd, sorry for the delay. In the meantime, I'd appreciate suggestions on what should be changed for the Pirates.
Remember No Russian Nov 10, 2018 @ 5:27am 
Pirate mods please
cool_lad  [author] Nov 9, 2018 @ 11:58am 
Updated them already; is anything not working?

Might be a little late with any further updates since i'm going to not have access to my computer for a while after writing this.
w00tl00ps Nov 8, 2018 @ 3:50pm 
Please good sir, please update the mods!
cool_lad  [author] Nov 7, 2018 @ 12:33pm 
I think so; I haven't had any issues applying the mod to any of my own save games. Additionally, since the mods only affect units themselves (their weapons to be precise) I don't think there's anything that may cause a conflict unless you're using another mod that changes the same things (I think someone has a similar problem with my Glade Guard mod).
w00tl00ps Nov 7, 2018 @ 9:49am 
Hey Lad are the mods save game compatible? Asking for a friend and I had another campaign I hadnt played in a minute but wanted the changes.
w00tl00ps Nov 1, 2018 @ 12:25pm 
I like how these feel like soft buffs, tweaks to balance. Not going from peashooters to .50 sniper rifles. Some of the other mods had you wiping plate users with a single volley, it was stupid. These mods are great man!
cool_lad  [author] Oct 21, 2018 @ 11:28am 
I'm still just getting to grips with modding and it is indeed my aim to make gunpowder units stand out without making them too OP. I'm holding off on the artillery for 2 reasons; A. I'm still figuring out all the things that go into affectng artillery and B. I'm still figuring out what exact changes to make to the artillery.

That said, I'd really appreciate suggestions regarding what exact changes to make to the pieces in question. I think that I'll also separate the mods for artillery into one containing the mortar and hellstorm (which really need help to be of any use) and things like hellbalsters and cannons (which I woudn't call weak, but still could do with buffs, and which additionally also need to have changes for equivalent dwarven units to maintain that balnce).
w00tl00ps Oct 21, 2018 @ 8:06am 
First off I wanted to say thank you for making a new gunpowder mod. Current mods are abandoned. Yours is the only one that isn't game breakingly OP. Do you think you could provide some buffs in range and perhaps damage for the Hellblaster Volley gun and Hellstorm Rocket Battery?