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For the one-shots - I've had a beefed up sanguophages and vanilla expanded hussars one shot others in social fight, but then again for hussars they get mood bonus from social fight and are resilient if they fight each other and their xenotype literally says to keep them away from other colonists so zoning them in barracks alone works, and if I make op temperamental angry vampire and let her mingle with my genie wimp crafters I can't blame her for not being able to control her strength imho.
But I like the changes the mod makes as is, sometimes I'm watching vanilla social fight and checking the health tab and thinking surely you'd strop by this point irl.
An instant kill is a possibility, but it's unlikely because you would need a colonist who does a lot of damage in one hit.
TL;DR
The can still be downed and bleeding. I believe the mod protects from dismemberment.
DISCLAIMER
From I don't have knowledge if they can still die, <storyteller mechanic is "Colonist instant kills %> maybe the author could elaborate whether that is indeed possible at all?
I have found with stories from other families, stories of accidents from siblings, and from my own person experience, is that most standard ideas of what would be a social fight is just a minor fight that has little to no true threat to life. In the instances where said threats occur are usually do to accidents or without intent.
Long story short, most fights are just short, NOT to the death, skirmishes of emotion.
Any exceptions are for reason that are NOT common, (Accidents, Bloodlust, Psycopaths, etc.)
"Exceptions to the rule, does not make the rule invalid. The rule exists for a reason.
> Neck; Bite, Human Teeth