RimWorld

RimWorld

Trap Disable
62 Comments
ZachSka87 Mar 8 @ 2:08pm 
Forfolks complaining about wildlife, put a fence at the front of your trap snake.
timeshifter Mar 4 @ 3:09am 
Is there any chance this could be updated to work for passive wildlife as well? Trap snakes are incredibly effective, and while visitors will go through doors as a shorter path, wildlife will not, which results in a lot of dead thrumbos and wasted trap materials...
FirstBornAcorn Dec 15, 2024 @ 2:36pm 
Does this work for bear traps from VFE - Security?
Mask of Humble Nov 6, 2024 @ 12:36am 
Also I was wondering if you could make it where this mod adds the option to be able to place traps next to each other as well?
Mask of Humble Nov 6, 2024 @ 12:23am 
@Cat lord use a mod sorter, there is a conflict of mods
Cat Lord Oct 12, 2024 @ 3:25pm 
this mod just straight up disables traps for me
The Lord Pootis Sep 14, 2024 @ 3:30am 
Just a heads up, the "boss" insectoids from VFE - Insectoids 2 that you can get on your side still get hit by traps for some reason, I'm not sure what could be the cause because everything else works, mechs, colonists and other pets don't get traps triggered on them but for some reason those insectoids specifically still get hit.
Hellcat Aug 1, 2024 @ 4:46pm 
사랑해
Amant Jun 28, 2024 @ 1:01am 
당신은 신이야
Soba ni ite agenaito Apr 22, 2024 @ 2:27am 
Thank you so much for the update!
Mooneye Mar 29, 2024 @ 7:37am 
I love you very much! I cant play without this mod... annoys me so much when pawns build a trap, walk back to base THROUGH THE TRAP like "lalala, all done.. ill go back! lalala OUCH! MY LEG! WTH... where does this trap come from?!"
Proxyer Mar 22, 2024 @ 8:47pm 
Thank you for update works! :steamthumbsup:
Velc[JP]  [author] Mar 22, 2024 @ 7:56pm 
Updated for 1.5
Isaac Jan 28, 2024 @ 2:55pm 
My prisoner still gets hit by them.
gitanya Oct 3, 2023 @ 4:22am 
Does this mod have settings available so I can remove Prisoners from being immune to the traps? Because I don't build traps where I keep Prisoners so if they encounter traps while escaping I WANT THEM to hit the traps. Seems counter-intuitive. But if I can change that myself in the settings we're good to go.
harrydubois May 27, 2023 @ 1:20pm 
Seems like this mod does not work with BetaTraps because my animal got hit by one, should probably patch that out. Much appreciate it!
Osseez Oct 29, 2022 @ 6:18am 
:steamhappy:
xTRACKERx Oct 23, 2022 @ 7:01am 
much thx <3
SlipperyJim Oct 22, 2022 @ 11:23am 
Thank you so much for the update :)
Proxyer Oct 13, 2022 @ 4:09pm 
Thank you for update! :luv:
Velc[JP]  [author] Oct 13, 2022 @ 5:55am 
Updated for 1.4
Andraus Sep 25, 2022 @ 11:20am 
should this make performance better or worse?
Willow Sep 17, 2022 @ 2:06am 
Could you make this work with BetaTraps? It's a re-armable trap like we used to have, but the modded ones will still hurt my pawns with these type of deadfalls.
harrydubois Apr 25, 2022 @ 10:51am 
What to do if the pawns are still getting caught up and damaged from traps? Is it a mod conflict or improper mod order?
aspendosia Sep 22, 2021 @ 12:14am 
Very useful mod but would love if there were the option for traps still to work on prisoners - so useful if there's a prison break.
OgNimaeb Aug 21, 2021 @ 7:11pm 
Any chance of adding an option to ignore non-aggressive wild animals? I'm trying to work out how to build an animal-friendly killbox! :)
SlipperyJim Jul 22, 2021 @ 8:06am 
Awesome - thanks!
Alaswing Jul 22, 2021 @ 6:27am 
Thanks mate!
efflixi Jul 22, 2021 @ 3:34am 
Thank you for updating the mod. I know it's not super popular like some other mods but for me it's a must have. Thanks!
Fishy Jul 22, 2021 @ 12:59am 
Thank you for the update! :steamthumbsup:
Velc[JP]  [author] Jul 22, 2021 @ 12:05am 
Updated for 1.3 .
Alaswing Jul 21, 2021 @ 9:48pm 
hey bro, i love your mod, can you update it please man?
iLLDiSS Jul 21, 2021 @ 4:10pm 
this one is such an essential mod to me. an update for 1.3 would be awesome!
Wicstar Jul 21, 2021 @ 12:48pm 
I echo what Happy Bell is saying, allowing passive wild animals would be great.
Zauberfaedenpony Jul 21, 2021 @ 7:38am 
I'll pleasd for an update, too.
This is a great mod!
IamPrinceLegend Jul 21, 2021 @ 2:38am 
Waiting an update for 1.3 please :)
Fishy Jul 20, 2021 @ 7:22am 
Does this have to be updated to 1.3? Will it do anything to my game if this isn't updated?
Happy Bell Mar 29, 2021 @ 10:13am 
Can you make an option to allow passive wild animals to not trigger traps too? It is pretty damn annoying and cost heavy when animals try to go inside my base and trigger my traps during winters.
Pan Dec 2, 2020 @ 11:24pm 
This broke all my mods + made it so I couldnt save anymore.
DeadlinerDH1 Oct 13, 2020 @ 8:08pm 
@Velc[JP]
Thanks.
Velc[JP]  [author] Oct 12, 2020 @ 7:41am 
@DeadlinerDH1
This works for traps with <TrapSpringChance> in xml.
DeadlinerDH1 Oct 11, 2020 @ 7:35pm 
Does the mod work with modded traps?
Wicstar Jun 14, 2020 @ 11:37am 
Would it be possible to also add the Cargo Pod's friendly victims, the ones that needs rescue ? Every time I have one and bring them back to health, they end out walking on the spikes and getting hit while leaving the map.
KhanyeEast Mar 16, 2020 @ 9:41pm 
Could you include the caltrops mod that brings in the old deadfall traps because I don't know how to edit the xml files.
Freverof Mar 7, 2020 @ 3:15am 
Awesome,thanks
Velc[JP]  [author] Mar 1, 2020 @ 7:59am 
updated. Please Subscribe to HarmonyMOD.
Exodia Feb 26, 2020 @ 4:22am 
thnks 1.1
Velc[JP]  [author] Feb 26, 2020 @ 2:54am 
updated for 1.1
El AguilaM Feb 25, 2020 @ 11:43am 
can you make it work for 1.1 please?
Nert Aug 25, 2019 @ 7:06pm 
It's called path avoid actually, my bad.