Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for providing me with joy for years, Zeri.
If someone wants to take over then they can message Diana about it.
Any chance this will get updated?
Had this error
just now Mlie declined to do anything here :-{
So, I would be very glad, if you would consider making an updated version in the future...
Thank you in any way...
As Biotech support is needed, I will inform Mlie, if he want to make something...
I forgot to upload after I was done a month ago... uh...
I am very sad, that I will not be able to use Drakes any longer, as I played with them in every game in the last years. ;-{
Are you still modding or shall I bring it to the attention of Mlie...?
I don't actually know if anything *is* broken, it might just work in 1.4 as-is.
If it's functioning differently I'll be surprised; not sure what would cause that (probably I messed up at some point or there's been an update to how floors work).
Try unsub/resub, or going to the Ni'Hal mod file and deleting the whole mod for reinstall if that doesn't work and you need a nuclear option for preventing fishbeard. You'll want to then unsub/resub again, and *hopefully* Steam will catch on that time.
Mod should be located in Steam/Steamapps/Workshop/Content/294100/1541567
Messing with 1.3 now. Most likely the update will be out in an hour or so.
I'm still working on the armor texture updates. Mostly the intent will be to clean up the texture a little bit so it's more distinct.
I don't think I'll do a CE patch. That's not a guarantee that I won't, but I don't think I will nonetheless. CE does mark this as compatible and also marks Orassans as compatible, but clearly both of these statements are outdated, possibly as far back as 2018.
In the meantime I have some texture updates for the main mod here which will be out soon. Mostly upscaled resolution for weapons. I'm working on armors too but those will be a while.
Ni'Hal actually deploy their "good" armors later than vanilla pawns do. Cataphracts spawn at 1.3k points whereas Stormtroopers spawn at 2k, and Purifiers at around 3k. Vanilla power armor raiders appear at 1.3k as well. Trooper armor is basically Flak Armor, meanwhile, though inferior in not being stackable and superior in their helmet being better-coverage.
I'm always adjusting how Ni'Hal weapons work, but they're basically not worth the cost unless you need to kill heavily-armored targets - or use the shotgun. This is predominantly so they can stack up against Orassans, which are why the Ni'Hal even exist, technically.