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*Honestly, I'm still using this one instead of the other newer one because of the FemaleBB body support ><
root level exception in OnGUI(): System.MissingMethodException: void Verse.Log.ErrorOnce(string,int,bool)
[Ref C18474DB]
at RimWorld.MassUtility.Capacity (Verse.Pawn p, System.Text.StringBuilder explanation) [0x000f7] in <957a20e0be784a65bc32cf449445b937>:0
- TRANSPILER OskarPotocki.VFECore: IEnumerable`1 VFECore.MassUtility_Capacity_Patch:Transpiler(IEnumerable`1 codeInstructions)
- PREFIX smashphil.ccfbutbetter.rimworld: Boolean CarryCapacityFixed.Patch_MassUtility_Capacity:CarryCapacityChange(Single& __result, Pawn p, StringBuilder explanation)
Hope this gets 1.5 update soon, there are several outfits in this mod that I like a lot.
backpack became purple square when i use with CE :(
SAME
SAme problem
i came to this place to see if anyone knows how to fix that
Holy s, this mood looks 10/10 in terms of quality sprites, except for the purple square, its so annoying that i avoid using the backpacks overall, but mod is so good is not enough reason to dissable the entire mod
just wish i an come to fix that purple square with the backpacks
Failed to find any textures at Things/Apparel/Belt/Tactical_SlingBackpack while constructing Multi(initPath=Things/Apparel/Belt/Tactical_SlingBackpack, color=RGBA(0.510, 0.494, 0.467, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
I've interrupted RimPy while upscaling enough times that the error message from RimWorld saying they're ignoring the mask because it's the incorrect size is ingrained in my brain.
Also, whenever a pawn puts on any of those items with a mask, since the mask isn't loading it instead loads a 128x128 pink block.
To answer ancient historical questions here, this mod will not have new apparel added because it is an old version I plan on moving on from.
@Devils_Legion - Hola my friend, no sorry not planning on an Aliens mod though there's already tons out there done well i.e. the ones in AVP mod. That's if you never got your answer.
For example, RNApparel_Mk6BallisticHelmet_DDPM only researchPrerequisite is Smithing, while naturally I'd expect to see there at least ComplexClothing and Machining.
https://steamcommunity.com/sharedfiles/filedetails/?id=2563506048
Why were the comments disabled?
I own multiple mods, a new version of RimWorld comes out while I'm working a physically and mentally demanding job.
Important points:
- Outfits have now been separated. Pants and tops are no longer together.
- Some outfits temporarily removed, some not coming back.
- Modularity on the new version, balaclava can be worn under helmets and etc.
- HD textures
- New version contains work from TMC, JDS, Fiendakko, DanDMan68, Odz and etc.
- More variety in modern apparel than all red horse 1 mods put together
- Helmets and body armour now give more significant move speed penalty
What's gonna happen with the RH1 mods?
I don't have plans on updating them for 1.3 because it's a lot of work and I'm working on a remastered version of the mods. I honestly don't have the time to maintain both versions.
@crockan - No worries my friend, thank you. I was busy at the time you replied so my apologies.
@Prison Mike - At the time, me too
I found the method to translate without modifying the original file.
Thanks, no need to bother you.
I made a Chinese translated version of this mod, but since it doesn't have a translation folder, I had to modify the item names directly for it.
Could you approve this kind of behavior?
Here is the link to my translated version
https://ludeon.com/forums/index.php?topic=53859.0
Note that it shouldn't be used with the old versions