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<wornGraphicData>
<renderUtilityAsPack>false</renderUtilityAsPack>
</wornGraphicData>
5. If done correctly, it should look like:
<wornGraphicPath>Things/Apparel/Belt/CivilianBackpack</wornGraphicPath>
<wornGraphicData>
<renderUtilityAsPack>false</renderUtilityAsPack>
</wornGraphicData>
</apparel>
6. Now copy the 3 lines from step 4 listed above and paste it under other backpack categories, should be 5 in total (civilian, military, tactical, tactical sling, pegasus elite ops).
7. Save the file and that's it. Give it a try and lemme know. Remember that if CE updates, it'll remove all of your edits, so I'll also inform CE team about this, hope it'll be included in their modpatch.
1. CE has a built-in patch for Rimmunation, located inside CE's mod folder:
\workshop\content\294100\2890901044\ModPatches\Rimmu-Nation - Clothing\Patches\Rimmu-Nation - Clothing
(this is for Steam users, if you're non-steam then find your local CE folder).
2. Open RNC_CE_Patch_Apparel_Backpacks.xml file with your preferred editor, I use Notepad++.
3. For each item category, look for its own <wornGraphicPath> , for example the first backpack is Civilian, look for this:
<wornGraphicPath>Things/Apparel/Belt/CivilianBackpack</wornGraphicPath>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
there is a image bug on the Backpack cilivian
I am playing on 1.4 with Combat Extended.
*Honestly, I'm still using this one instead of the other newer one because of the FemaleBB body support ><
root level exception in OnGUI(): System.MissingMethodException: void Verse.Log.ErrorOnce(string,int,bool)
[Ref C18474DB]
at RimWorld.MassUtility.Capacity (Verse.Pawn p, System.Text.StringBuilder explanation) [0x000f7] in <957a20e0be784a65bc32cf449445b937>:0
- TRANSPILER OskarPotocki.VFECore: IEnumerable`1 VFECore.MassUtility_Capacity_Patch:Transpiler(IEnumerable`1 codeInstructions)
- PREFIX smashphil.ccfbutbetter.rimworld: Boolean CarryCapacityFixed.Patch_MassUtility_Capacity:CarryCapacityChange(Single& __result, Pawn p, StringBuilder explanation)
Hope this gets 1.5 update soon, there are several outfits in this mod that I like a lot.
backpack became purple square when i use with CE :(
SAME
SAme problem
i came to this place to see if anyone knows how to fix that
Holy s, this mood looks 10/10 in terms of quality sprites, except for the purple square, its so annoying that i avoid using the backpacks overall, but mod is so good is not enough reason to dissable the entire mod
just wish i an come to fix that purple square with the backpacks
Failed to find any textures at Things/Apparel/Belt/Tactical_SlingBackpack while constructing Multi(initPath=Things/Apparel/Belt/Tactical_SlingBackpack, color=RGBA(0.510, 0.494, 0.467, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
I've interrupted RimPy while upscaling enough times that the error message from RimWorld saying they're ignoring the mask because it's the incorrect size is ingrained in my brain.
Also, whenever a pawn puts on any of those items with a mask, since the mask isn't loading it instead loads a 128x128 pink block.
To answer ancient historical questions here, this mod will not have new apparel added because it is an old version I plan on moving on from.
@Devils_Legion - Hola my friend, no sorry not planning on an Aliens mod though there's already tons out there done well i.e. the ones in AVP mod. That's if you never got your answer.