RimWorld

RimWorld

[CP] Rimmu-Nation - Clothing
604 Comments
ZReincarnation Apr 22 @ 3:55am 
You don't have to, but you did. Thanks a BUNCH! <3

*Honestly, I'm still using this one instead of the other newer one because of the FemaleBB body support ><
Digit4lC4m Apr 21 @ 10:51pm 
Thanks!
Chicken Plucker  [author] Apr 21 @ 3:07pm 
1.5 is sorted lads, easy peasy lemon squeazy. The UI error was the backpack assembly which is now up to date.
Digit4lC4m Apr 21 @ 1:11am 
Still kind works for 1.5, but when you try to right-click to pick up an item, it will throws red error:

root level exception in OnGUI(): System.MissingMethodException: void Verse.Log.ErrorOnce(string,int,bool)
[Ref C18474DB]
at RimWorld.MassUtility.Capacity (Verse.Pawn p, System.Text.StringBuilder explanation) [0x000f7] in <957a20e0be784a65bc32cf449445b937>:0
- TRANSPILER OskarPotocki.VFECore: IEnumerable`1 VFECore.MassUtility_Capacity_Patch:Transpiler(IEnumerable`1 codeInstructions)
- PREFIX smashphil.ccfbutbetter.rimworld: Boolean CarryCapacityFixed.Patch_MassUtility_Capacity:CarryCapacityChange(Single& __result, Pawn p, StringBuilder explanation)

Hope this gets 1.5 update soon, there are several outfits in this mod that I like a lot.
rex6564 Apr 11 @ 3:37am 
when i see u again
williamb1995 Mar 21 @ 5:10am 
please don't forget the red horse 1 classic for 1.5, please, it's already hard enough not to have the red horse 1 classic factions
BigMo4Sho2012 Dec 29, 2023 @ 11:40am 
I've now deleted and reinstalled all mods, fresh reinstall of Rimworld and am still having the purple square for any backpack in this mod. I know it's for missing textures but cannot figure out how to fix it. Any help would be appreciated!!!
uhhhahah Nov 21, 2023 @ 9:04am 
thanks the guy under me for saving headaches ill just skip the mod
A Lonely Prince Oct 23, 2023 @ 5:02pm 
A LOT of items appear as pink boxes the moment they are equipped. I just bought 4 backpacks from the orbital trader, and they all turned my pawns into pink boxes. My guess would be incompatibility with CE, but I have no idea.
hlo120435 Oct 1, 2023 @ 8:06pm 
cant wait to recreate operation red wings in rimworld. thanks mate!
Mutsuki233 Jul 30, 2023 @ 10:20am 
The webbing and backpacks sometimes appear as purple squares, many people encountered the same problem as me, hope the author can solve it sooner, thx:nekoheart:
Harbinger Jun 17, 2023 @ 4:46am 
I have the same issue as Jesse, purple boxes on some equipment.
Jesse May 24, 2023 @ 3:37am 
As many people have stated the webbing and sometimes backpacks appear as purple squares. Unsure what is causing this errors Likely something with children
Qx May 22, 2023 @ 6:33am 
is it CE compatable
CheeseWheelGuy May 3, 2023 @ 1:32pm 
nothing screams "freedom" more than this mod.
VOMIT Mar 21, 2023 @ 11:11pm 
@FoolishJester its happening to me too. I'm not sure whats causing it...
FoolishJester Mar 17, 2023 @ 5:14pm 
hey uh, got an issue with the backpack textures, they just show up as these annoying purple squares, dunno if you guys have heard this before
枯れたバラは Mar 4, 2023 @ 9:45pm 
I hope the author can remake the style like RH2
captainamerica_ Feb 9, 2023 @ 12:45pm 
that video was AMAZING! Perfect Trump impersonation! HAHA Love it.
Ham Marine | Ham Mafia | Feb 5, 2023 @ 3:49pm 
hey uh, im having an issue. im using a mod so i can repair stuff, and it wont let me repair my uranium maska helmet, do you know what the issue is?
Happy Jan 25, 2023 @ 2:44am 
if i enable this mod, i can't use dev mode completely, i can't spawn things anymore, how to fix that pls
Doomsdayjob Jan 23, 2023 @ 10:05pm 
@BooralKing 25 Dec, 2022 @ 5:41am
backpack became purple square when i use with CE :(


SAME
SAme problem
i came to this place to see if anyone knows how to fix that
Holy s, this mood looks 10/10 in terms of quality sprites, except for the purple square, its so annoying that i avoid using the backpacks overall, but mod is so good is not enough reason to dissable the entire mod
just wish i an come to fix that purple square with the backpacks
BooralKing Dec 25, 2022 @ 2:41am 
backpack became purple square when i use with CE :(
Свофорд Dec 20, 2022 @ 4:53am 
With combat extended error. Problem 100% because of combat extended.

Failed to find any textures at Things/Apparel/Belt/Tactical_SlingBackpack while constructing Multi(initPath=Things/Apparel/Belt/Tactical_SlingBackpack, color=RGBA(0.510, 0.494, 0.467, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Undeadbanana Dec 12, 2022 @ 3:35pm 
Yo Chick, unsure if I'm an isolated case or what but in my Textures\Things\Apparel\Display\Armor\ folder, all the armors are half the size of their masks.

I've interrupted RimPy while upscaling enough times that the error message from RimWorld saying they're ignoring the mask because it's the incorrect size is ingrained in my brain.

Also, whenever a pawn puts on any of those items with a mask, since the mask isn't loading it instead loads a 128x128 pink block.
Nox Nov 26, 2022 @ 7:18am 
idk why but I like this one more than the new one lol.
BinaryViolence Nov 22, 2022 @ 1:38pm 
Ah! You mad bastard! Thank you so much. Glad to see you're updating the old even though you're moving on with the new. :D
✪ su Nov 21, 2022 @ 4:53pm 
cheers for updating this one!
Chicken Plucker  [author] Nov 21, 2022 @ 2:43pm 
Hello all, this is updated for those who wish to use this old version. I do not recommend using it for RH2 since some items will overlap or replace each other, though you are free to try if you don't give a hoot.

To answer ancient historical questions here, this mod will not have new apparel added because it is an old version I plan on moving on from.

@Devils_Legion - Hola my friend, no sorry not planning on an Aliens mod though there's already tons out there done well i.e. the ones in AVP mod. That's if you never got your answer.
Devils_legion Jul 16, 2022 @ 5:32pm 
Any chance of getting colonial marine armour and gear from the alien franchise?
rakkaus Apr 12, 2022 @ 10:29am 
Please update this magnificent mod =]
Konstance™ Jan 22, 2022 @ 7:58am 
Technically works in 1.3 BUT you'd have to 'fix' the textures of each clothing so that the new apparel system in 1.3 autodetects non-body specific items. like Crye_GenA100_Masculine_North as Crye_GenA100. That is if anyone's up for the challenge
KOTEŁ Oct 16, 2021 @ 12:00am 
work on 1.3?
KAITA Oct 7, 2021 @ 5:38am 
Liked this clothing, track jacket especially
Furcat44 Sep 14, 2021 @ 9:19pm 
i know you dont want to update these but alot of people really miss these mods, they work fine on 1.3 except that backpacks remove the heads of a pawn. please at least make these mods compatible i know its asking alot especially with you doing your remastered versions but alot of people just cant let go these oldies
MileSinLoZ Sep 13, 2021 @ 8:02am 
1.3 Please Bro : (
GUR Aug 29, 2021 @ 5:58pm 
could u update so it is compatable with current version of rimworld please
Vorpal Void Aug 23, 2021 @ 11:37pm 
That's very tacticool, but may I suggest to add some research definitions for this not to be craft-able right away?
For example, RNApparel_Mk6BallisticHelmet_DDPM only researchPrerequisite is Smithing, while naturally I'd expect to see there at least ComplexClothing and Machining.
Chicken Plucker  [author] Aug 9, 2021 @ 5:47am 
Hello all, this is the new version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2563506048

Why were the comments disabled?
I own multiple mods, a new version of RimWorld comes out while I'm working a physically and mentally demanding job.

Important points:
- Outfits have now been separated. Pants and tops are no longer together.
- Some outfits temporarily removed, some not coming back.
- Modularity on the new version, balaclava can be worn under helmets and etc.
- HD textures
- New version contains work from TMC, JDS, Fiendakko, DanDMan68, Odz and etc.
- More variety in modern apparel than all red horse 1 mods put together
- Helmets and body armour now give more significant move speed penalty

What's gonna happen with the RH1 mods?
I don't have plans on updating them for 1.3 because it's a lot of work and I'm working on a remastered version of the mods. I honestly don't have the time to maintain both versions.
Chicken Plucker  [author] Aug 9, 2021 @ 5:44am 
@weed nose - Seems like a lack of proper stat allocation on the CE patches' part

@crockan - No worries my friend, thank you. I was busy at the time you replied so my apologies.

@Prison Mike - At the time, me too
goth waffle Jul 14, 2021 @ 3:10pm 
my soldiers legs are super fragile and they can be destroyed if the wind just gets too fast 0.05 RHA anyone have suggestions?
crockan Jul 4, 2021 @ 10:14pm 
Ah, I'm sorry.
I found the method to translate without modifying the original file.
Thanks, no need to bother you.:heartb:
crockan Jul 4, 2021 @ 11:10am 
Hi and how are you doing!
I made a Chinese translated version of this mod, but since it doesn't have a translation folder, I had to modify the item names directly for it.
Could you approve this kind of behavior?
Here is the link to my translated version
Master Pain Jun 29, 2021 @ 11:08am 
love the but sarge shirt.
Chicken Plucker  [author] Jun 19, 2021 @ 9:15am 
@Memmorath - Armor vests go on middle layer, capes and power armor are shell which means they are on the same layer. The way the game works right now, you can't make a new apparel layer because of the difficult way layers are hardcoded. Best bet is to make a new power armor that goes on the middle layer.
Memmo Jun 19, 2021 @ 9:00am 
Hey! A weird question: How did you get your apparel items to be rendered over armor layer? I'm trying to get the Cape from Royalty be (drawn / rendered) over Marine armor and the like (Shell layer?), without any luck. Got any tips...?
Boo Hassan May 29, 2021 @ 7:58am 
Thank you for the reply, I didn't notice the comments below cause of tired brain.

Chicken Plucker  [author] May 28, 2021 @ 11:56pm 
@Boo Hassan - As explained below, it's hardcoded for them to spawn that way in vanilla. Looking to fix it in the remaster but so far every attempt from all apparel makers including creating a separate .dll to try and prevent it hasn't worked. If there's ever a new and working system it'll be present in the remaster, which can be found for early access here:

https://ludeon.com/forums/index.php?topic=53859.0

Note that it shouldn't be used with the old versions
Boo Hassan May 28, 2021 @ 7:24am 
yo quick question, love the mod, but is there a way for me to disable certain specific factions from spawning with rimmu clothes? For example I don't want tribals to sometimes run around in millitary uniforms etc, cheers.
qux May 23, 2021 @ 5:09am 
great news thanks !