RimWorld

RimWorld

M-13's Wind Turbines
36 Comments
General M-13  [author] Aug 9 @ 1:37pm 
In all fairness i might have to rewrite the assembly that goes with the mod, is the mod behaving abnormally?
Dark Luminary Aug 8 @ 12:45pm 
Hey there, thank you very much for the update.

The error checker mod shows some red errors on startup. (Towards the end of the log)
https://gist.github.com/HugsLibRecordKeeper/ea204b3314be521d30e044765cd14849

I also have the other M-13 mods enabled, they dont appear to throw these errors.
Havent had the chance to check in game though.
General M-13  [author] Aug 7 @ 1:13pm 
Pushed an update for 1.5 and 1.6, mod should work but could contain errors/bugs, please keep me posted!
Kizzycocoa Apr 13, 2024 @ 5:12am 
Will you be updating this for 1.5?
Zasso Oct 23, 2022 @ 8:08am 
Thanks a lot again!
General M-13  [author] Oct 22, 2022 @ 6:12pm 
Mod updated for game version 1.4.3525, Things should all work fine, if not please let me know!
General M-13  [author] Aug 16, 2022 @ 7:18am 
Fixed the mod, Updating is save, so no worries
General M-13  [author] Aug 16, 2022 @ 4:54am 
And i just found a bug in my own mod, One of the Wind turbine orientations is broken... going to attempt a fix
Zasso Nov 2, 2021 @ 8:25am 
Cheers!
Glad it was an easy fix.
General M-13  [author] Nov 2, 2021 @ 12:48am 
Fixed "label contains illegal character(s): "[]{}" errors
General M-13  [author] Nov 2, 2021 @ 12:35am 
I think for some reason the characters [ and ] around the words "Glow" and "No Glow" are the culprit. this should be an easy fix
General M-13  [author] Nov 2, 2021 @ 12:32am 
Ok i booted up the game, seems the latest update "broke" something again, i'll see if it's an easy fix and roll out a patch for all the mods
Zasso Nov 1, 2021 @ 7:09pm 
Config error in Upgraded_ChemFuelGen_NG: label contains illegal character(s): "[]{}". This can cause issues during grammar resolution. If this was intended, you can use the "ignoreIllegalLabelCharacterConfigError" flag.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.DefDatabase`1<Verse.BuildableDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
Zasso Nov 1, 2021 @ 7:09pm 
Haven't played rimworld for a while, and booted it again today to be greeted with a wall of red errors similar to this one for every single upgraded/tuned power form:

They seem to be caused by the M-13 mods, any idea what could have happened to cause these illegal character errors to occur?
In all the years of using the M-13 mods I've never seen anything like this.
Mayor of Bushtown Aug 19, 2021 @ 7:06am 
ah well like i said its not a huge issue just visual XD
General M-13  [author] Aug 19, 2021 @ 3:20am 
I don't own the DLC, so sadly enough i cannot rule those out.
Mayor of Bushtown Aug 18, 2021 @ 8:58am 
with both dlc's and mod manger loaded the model still hates west so im not 100% sure what the issue is since its just it and mod manger mod wise. also thats understandable besides the visual issue it works normally so its not like its a huge problem just wondered if anyone elsc saw it xD
General M-13  [author] Aug 18, 2021 @ 3:51am 
(2 kids and a depressed wife kinda make time limited)
General M-13  [author] Aug 18, 2021 @ 3:50am 
enable godmode and place one in a new game using less mods and see if the issue persists, this way you can find out what mod is causing the conflict.

Sorry i can't be of more help but i don't have the skill (& time) to make my mods compatible with everything else out there XD
Mayor of Bushtown Aug 17, 2021 @ 12:33pm 
ill see what i can move around then and see if i can figure it out
General M-13  [author] Aug 17, 2021 @ 2:27am 
I don't seem to have this issue, i don't want to sound like a drag but it might be another mod conflicting.
Mayor of Bushtown Aug 16, 2021 @ 11:26am 
when the tweaked and upgrade {so far} are facing west they are backwards for the stucture but the blades appear on the right side for the direction its facing XD
General M-13  [author] Jul 22, 2021 @ 5:35am 
Updated for 1.3, please lemme know if any issues arrise!
Also fixed the propellors having the incorrect textures in 1.2
General M-13  [author] Aug 22, 2020 @ 8:24pm 
Updated for 1.2 and Applied a small Bugfix, this should reduce errors and crashes
General M-13  [author] Mar 4, 2020 @ 6:51am 
Updated for 1.1! enjoy
lucy Mar 3, 2020 @ 5:31pm 
Nuuuuuuuu
General M-13  [author] Feb 26, 2020 @ 4:41pm 
Don't know when i will have time to port this to 1.1, sorry
General M-13  [author] Jan 27, 2019 @ 12:48am 
Currently not really have the time to make mods for Rimworld, will keep the idea in mind
MinuteFat Jan 26, 2019 @ 10:11pm 
Hey what if you made vertical turbines that require, say, 1-2 tiles of space all around them?
General M-13  [author] Nov 8, 2018 @ 1:43am 
Thanx :D
RoronoaDroagon Nov 7, 2018 @ 1:41pm 
Thank and i really am ^^
you've done a great job ^^
General M-13  [author] Nov 7, 2018 @ 10:37am 
No problem ;) enjoy the mod(s)
RoronoaDroagon Nov 7, 2018 @ 9:41am 
never mind, i did a more thurove test and it might be some other mod interacting or changing the base building definition.
thanks for quick respons.
General M-13  [author] Nov 7, 2018 @ 12:24am 
Can you give me more specifics on how/where this is happening because i am having no issues with any of my turbines in my test worlds.
RoronoaDroagon Nov 6, 2018 @ 7:01pm 
is the yellow windturbines suppose to have a outdoor work penalty??
General M-13  [author] Oct 19, 2018 @ 1:48am