RimWorld

RimWorld

RT's Weapon Pack Reloaded (1.0)
84 Comments
Solid 9 Feb 24, 2020 @ 3:23pm 
awesome cant wait
ColOddball27  [author] Feb 19, 2020 @ 2:34pm 
Will likely be updated for version 1.1 in the next few weeks unless a desire for a 1.1/1.0 split similarly how the B19 version is still available.
ColOddball27  [author] Dec 22, 2019 @ 10:02am 
Updated Chinese Localization Files with AncientRules updated documentation :steamhappy:
Rayforward Dec 20, 2019 @ 11:17pm 
God bless you for not using my previous documentation.

I found that I have uploaded a wrong file (actually the help document was made for "simple siderman")

Now I have maintained the Chinese documentation for the RT weapons and added the missing "rt_researchprojectdefs.xml" file

Thank you very much for taking time out of your busy schedule to maintain a good MOD for all players

Wish you Merry Christmas in advance:steamhappy:
https://send.firefox.com/download/a837ae3c6e628c59/#YIwB0aAgWRgKidN4YbNtQw
ColOddball27  [author] Dec 20, 2019 @ 8:20pm 
@ancientrule is it possible you can send another link to the Folder, ive been kind of busy the past few weeks but the Holiday break should allow me to get it added
mimpey Dec 19, 2019 @ 6:08pm 
Is there anybody else experiencing ammo descriptions having text that look like error codes? It started happening in my game a couple days ago and I can't seem to get rid of it by moving my mod load order around and was wondering if I was the only one...
Rayforward Dec 13, 2019 @ 7:27am 
Hi, your version of RT MOD is very popular among Chinese players (thanks for the Chinese localization files it has), but I find there is a catch: the help documents are not translated, which is a little bit of a problem for us non-native English speakers to enjoy this excellent MOD. I tried to add a Chinese version of the help document to the Chinese package of this mod (adding a "Concepts. XML" file). Can you add this file to the mod at a cost of a few events? I've uploaded my archive and all you need to do is replace the original "ChineseSimplified" folder. Thank you very much for your contribution to the rimworld community:cozyspaceengineersc:
https://send.firefox.com/download/85f885ce7ba1b942/#NF3t0QJ25AsbyuM0150KhQ
ColOddball27  [author] Nov 10, 2019 @ 1:28pm 
@onethousadwq Well its a sniper rifle and its only capable of fire semi automatic so 3 round burst didnt make to much sense
onethousandwq Nov 10, 2019 @ 12:51pm 
@ColOddbal27 The sniper rifle SVD only shot once now...
theevilblackcat Jul 13, 2019 @ 2:34am 
@ColOddbal27 Wel, I see. l thank you for the mod and the afford. Really enjoying it.
ColOddball27  [author] Jul 13, 2019 @ 12:06am 
@theevilblackcat Ah my statistic sheets a bit out of date might be doing a bit of balancing over the weekend
theevilblackcat Jul 12, 2019 @ 9:51pm 
@ColOddbal27 According to the description on the Weapon Assembly table it does 25 damage. I have not made the weapon yet. I need more steel atm.
ColOddball27  [author] Jul 12, 2019 @ 9:12am 
@theevilblackcat the L96A1 does 50 damage
theevilblackcat Jul 11, 2019 @ 3:00am 
The sniper rifle L96A1 requires 1167 work, 130 steel, 5 components and every stat is worse than Steyr SSG 08 which requires only 917 work, 120 steel, 4 components. Was that intentional?
ColOddball27  [author] Jul 7, 2019 @ 1:36pm 
@Im a Fascist I think he ran out of free time and the last few updates changed how large amounts of the code for this was put together
I'm a Fascist Jul 6, 2019 @ 10:45pm 
Did the original creator quit modding or smt?
stk2008 Jun 22, 2019 @ 12:59am 
Lol I am an numpty I see now yeah.
Hey it was late :p.
Thanks
ColOddball27  [author] Jun 22, 2019 @ 12:01am 
@stk2008 Because you have only researched the Weapon Assembly table you need to research the other techs connected to it to unlock the weapons of said tech for crafting.
stk2008 Jun 21, 2019 @ 3:15pm 
hi there ummm how come its empty :(?
https://i.imgur.com/LvGBZNN.jpg
https://i.imgur.com/Ws8ixJx.png

Thanks :)
RoronoaDroagon Jun 6, 2019 @ 1:47pm 
yeah, no, deffinetly, always crediting the original and the ones updating it.
1-3 days more and it might be up, will be doing testing about the weapons first before i release it.
ColOddball27  [author] Jun 6, 2019 @ 12:14pm 
Sure but, can you also credit RT for all the Artwork, I just reworked the code to get it functional again
RoronoaDroagon Jun 5, 2019 @ 10:26am 
Are you okey with that i use your version of the mod as a base for my CE version and ofcourse crediting you for your maintenence of the mod??
I'll be crediting the different parties.
RoronoaDroagon Jun 2, 2019 @ 7:50pm 
Okey, awesome.
I'm currently taking a look at possibly making either a CE patch or CE version of one of the two RT's versions, and i want to make sure that the base for it will keep on living and being updated.
And making new weapons are not the hard part but the part that takes the most time out of it all, it's rarely to make the pics that is the hardest ones.
ColOddball27  [author] Jun 2, 2019 @ 1:51am 
Probably no new weapons I dont have the art skills like RT did to make the sprites. My main goal with this was to keep it functional and decently balanced
RoronoaDroagon Jun 1, 2019 @ 12:19pm 
will you keep on adding weapons to the mod or will you just keep it as it is and just keep it updated??
ColOddball27  [author] Mar 24, 2019 @ 5:19pm 
@Redmirez Made by me probably not, I could never get over how combersome CE was and the shakiness of its Development at times. Ive tried in the past with previous iterations of RTs mod but I could never really wrap my head around how it all went together.
Azrael Mar 24, 2019 @ 2:34pm 
Will there be a combat extended patch?
ColOddball27  [author] Mar 8, 2019 @ 12:11pm 
Apologies I haven't been able to answer for awhile but to my understanding there aren't any compatibility issus. As for stats I will cross reference stuff when I am back at my PC
Jmattspartacus Feb 10, 2019 @ 8:38pm 
As far as I can tell, this mod shouldn't conflict with anything @Natalo77 i'm running 200ish mods and it doesn't pop any errors that I've seen. That doesn't mean that it'll jive well with all of them though.
Natalo77 Feb 9, 2019 @ 6:32am 
Any Hard incompatibilities?
San-Kyu Jan 22, 2019 @ 4:17am 
Hmm Is something wrong with my version of this mod? I believe I remember the compound bow having 36 range on my game. But the spreadsheet lists a range of 30.
Chuckmandoo Dec 11, 2018 @ 2:16pm 
I'm curious where the compound bow and tactical crossbow are crafted now
Kenny Dave Dec 1, 2018 @ 1:10pm 
@oddball: thanks. So I was being stupid :)
ShadyBhaz Dec 1, 2018 @ 12:18pm 
Thank you Oddball!
Big fan of ur mod!
ColOddball27  [author] Dec 1, 2018 @ 10:19am 
AWM and the Barrett or manufactured on the Vanilla Advanced Fabrication Bench
Kenny Dave Dec 1, 2018 @ 7:41am 
I don't seem to be able to manufacture Barrett M82s. Is this a bug or design? Or am I being thick?
ColOddball27  [author] Nov 27, 2018 @ 9:39am 
@Afrochad They were moved to the Smithies to lighten the bill load on the RT crafting table
ShadyBhaz Nov 27, 2018 @ 8:34am 
How come the Melee Weapons are not showing up on the green RT crafting table?
Dalton RickmanT.TV Nov 19, 2018 @ 5:06am 
can there be more detail please
ColOddball27  [author] Nov 17, 2018 @ 8:59pm 
Had an update ready to go out today but for some reason im getting a Wierd "Service Read Only" error when I try and update, will try again tommorow
nextdayair Nov 14, 2018 @ 7:19pm 
@ColOddball27 Thanks for the balancing update! I've been sooo excited for this.
Max200012 Nov 14, 2018 @ 6:02am 
okay thanks
Mad Cube {~w~} Nov 13, 2018 @ 8:16pm 
NVM I'm dumb it seems to work
ColOddball27  [author] Nov 13, 2018 @ 3:24pm 
A large portion of the time I have seen the LVOA-C it is only capable of firing Semi-Automatic, while I recognize it can be configured to do Full auto I like where it sits right now
Max200012 Nov 13, 2018 @ 2:35pm 
LVOA-C's shooting mode now is only semi-automatic, but in real life they can shoot in full auto, could you fix that and change it into vanilla 3 shot bursts?
ColOddball27  [author] Nov 13, 2018 @ 2:14pm 
Weapon Balancing Update is Out!
Mad Cube {~w~} Nov 12, 2018 @ 2:15am 
Can you make a patch for weapons tech?
Commissar [GSF] Nov 10, 2018 @ 4:44pm 
ah, i think ive fixed it. mod load error with rimsenal
ColOddball27  [author] Nov 10, 2018 @ 4:23pm 
No Incompatabilities to my knowlege
Commissar [GSF] Nov 10, 2018 @ 4:14pm 
any known incompatabilities?