RimWorld

RimWorld

[RF] Fertile Fields [1.0]
558 Comments
Feraa Jan 23, 2021 @ 7:20am 
Unfortunately, I can't seem to use this mod with my group of mods. How disappointing.
James Dec 24, 2020 @ 1:01pm 
Crash when starting up
DisKorruptd Dec 16, 2020 @ 12:04am 
@infrequentLurker and if you happen to be using RPG Stats, they might be digging it pretty fast
infrequentLurker Oct 10, 2020 @ 7:44pm 
Minor exploit, may be fixed in more recent version? Build a hydro pump, wait for its radius to expand. Any time you terraform a soil tile to marsh within the pump's AoE, it yields 2 piles of dirt, then the pump instantly reverts it back to a soil tile. Infinite dirt, dirt cheap, as fast as your constructors can dig it up.
maulkye Jun 12, 2020 @ 10:47pm 
Does this mod update hydroponic basins to require fertilizer?
Emelio Lizardo Jun 6, 2020 @ 10:38am 
Why is everything out of date? These are important mods.
Nathanese Mar 23, 2020 @ 7:18am 
@majoran: Can`t help you with this but I really would like to see this mod in his old greatness in 1.1.
Moja Mar 23, 2020 @ 6:11am 
Can someone point me to the sources for fertile fields 1.0?. I want to create a fork of it - the current 1.1 version has to much changes for me, that i dont like.
legomanmansfield2 Mar 8, 2020 @ 1:36pm 
When will we be able to use animals like yaks and muffalo to help plow fields? That would be really cool, and would seriously help with larger farms!
Mr. Mauer (Mollari) Mar 4, 2020 @ 11:38pm 
And Other RF mods aswell
IceMaverick Mar 4, 2020 @ 11:06pm 
Mr. Mauer (Mollari) Mar 3, 2020 @ 1:16am 
unlikly, a similiar mod is rimcuisine combine with till the fields or something but thats just for farming and tilling no terraforming here <3
Mortagon Mar 2, 2020 @ 4:52pm 
can someone upload an unofficial update for 1.1 if the author isnt coming back?
Mr. Mauer (Mollari) Mar 2, 2020 @ 12:19pm 
Knüppel frei sie kommen wieder
Wish Granter Mar 2, 2020 @ 11:37am 
so first of all, he surely didnt just "abondened" a awesome mod like that. Maiby some of you complaining think about that he has ;terraforming mods, storyteller mods, fishing mods, mods for different behaviour of pawn, mods for different moods of pawns, mods for therapy, mods for etc, etc...; he has a neverending list of awesome mods and (I think) works almost alone. So maiby you jump in to his position having to update ALL of these mods while know also knowing that tynan is surely with 100% gonne throw out a 1.2 some time breaking everything again. Not that tynan is heartless, but its still his game and he has the right to serve it. So keep calm and patient for him to clear trough ALL his mods and update them, I guess this one just has a lower priority
White Mar 1, 2020 @ 5:54am 
#1 Terraforming mod, hope to see it get 1.1! :)
Mr. Mauer (Mollari) Mar 1, 2020 @ 3:30am 
read the fkin description and look at the date last updated, even in this comment tab you can look to the right, RIMWORLD 1.0 and someones askin derpmode if this is 1.1 ppl these days are like zero effort how can you keep calm facing this ignorance <3
[82AD] Incoming !!! Feb 29, 2020 @ 7:39pm 
that answer ...
Mr. Mauer (Mollari) Feb 29, 2020 @ 1:41am 
This questions...
Øswald Feb 28, 2020 @ 10:45pm 
Does this work with 1.1
megacoosboy Feb 26, 2020 @ 7:27am 
I cant actually imagine this game without your mods man.
How can a guy build an underground farm on a tiny island archipeligo while fishing from a bridge without you around?

Your are an amazing modder. Thanks for all you've done.
Das Gespenst Feb 25, 2020 @ 7:05pm 
best mod ever cant wait for the 1.1 version
SweetHart Feb 25, 2020 @ 7:28am 
Same here, I love the fertile fields mod, and the current version (1.0) doesn't work with 1.1 update. Please update.
Lanthrudar Feb 24, 2020 @ 4:20pm 
@Rainbeau Flambe Not sure if you're still around, I hope so since you did great work, but thought ti ask when this may be 1.1 compatible?
Endorenna Feb 21, 2020 @ 7:52am 
Oh, well. Guess I'll download a different terraforming mod. :/ Hope Rainbeau is okay!
Mr-Bandit Feb 20, 2020 @ 10:56pm 
pretty sure this is abandoned now, several issues not addressed for months...
Sir Duncan Idaho Feb 20, 2020 @ 9:58pm 
Please update for 1.1! I get the 'recovered from incompatible or corrupted mod' error with just HugsLib and this loaded.
Richard Feb 16, 2020 @ 2:22pm 
does anybody have a fix for the broken plant scraps?
Endorenna Feb 16, 2020 @ 11:31am 
So... I think I've run into a bug, and I'm stumped.

I've completed the Terraforming research, which clearly has an option in the research tree view of making some other terrain types from mud, among other things. I triple checked, the terraforming research is definitely absolutely completed - but none of the new ground types I'm supposed to be able to craft have appeared in the Terraform tab. I've checked all the other tabs too, can't find them anywhere. Any ideas? (I've also reloaded the order to make sure Fertile Fields was near the top, then loaded an earlier save and re-researched terraforming - still no dice.)
Ryu Yokaze Feb 14, 2020 @ 3:32am 
so I have a mod that changes for the map boarders work, and when I try to turn a large area near/inside where that boarder would be I don't get the 3 tiles for spreading shallow water (sand->shallow water). it seems to quickly switch from viable to not viable when changing the area. other operations don't seem to have that issue.
Bwserknight Feb 13, 2020 @ 9:31pm 
After researching terraforming I still cannot see the ability to turn shallow water into anything else other than deep water.
Mr. Mauer (Mollari) Feb 12, 2020 @ 12:59pm 
Wait no more plant scraps? :D
Mr. Rainger Feb 6, 2020 @ 1:46pm 
For those with Seeds please (tho it could be just convenient for those without) , could there be a recipe where you turn crops and wood into plant scraps? Rather than mess around with the seed drops.
Kafouille Jan 31, 2020 @ 7:10am 
Is there any way to turn packed dirt back into soil ?
The Bard of Hearts Jan 26, 2020 @ 7:21am 
There are a couple of Research Tree mods you can get that will fix this issue for you. Many of them make the tree just better/easier to read anyway. That might help you with this. =D
New_Boot_Goofin' Jan 25, 2020 @ 10:07pm 
Oddly enough, this is incompatible with Fueled Heaters. Because the boxes overlap on the research tree. I literally can't click on the Terraforming rectangle because the Fueled Heaters boxes are in the way.
ESP Jan 24, 2020 @ 11:16am 
Is there a way to get rid of rough stone? I got a map with the only source of water is a river which is cut of by two tiles if rough marble so i cant build water elsewhere
Reedwhisker Jan 24, 2020 @ 6:04am 
bricks are OP. 3 work points per wall is too fast
DragonKing Jan 21, 2020 @ 12:47pm 
Can we get some better compatibility with the alpha biomes and alpha animals mods? :)

For instance, Sand squids from alpha animals produce "fertilized sand" when walking over regular sand, unfortunately, it does not seem like you can terraform it with any "marshy soil -> whatever".
Wrecker013 Jan 21, 2020 @ 11:49am 
@tierrehcc - That's intended, in order to turn fertilized topsoil into rich soil, you must deconstruct the soil and terraform the underlying rock into actual soil, as opposed to just topsoil.
tierrehcc Jan 17, 2020 @ 2:51pm 
Can't make fertilised topsoil into rich soil - have an error "rich soil requires terrain that can support: rff fertile soil (upgradable)". It can be built upon normal soil, but not on topsoil of fertilised tipsoil. Is this intended or an error?
Chowder Jan 11, 2020 @ 1:30pm 
Wish this had compatibility with Alpha Biomes. I can't teraform any of them :(
Konstantinos Dec 29, 2019 @ 10:43pm 
I love this mod, and it's been working fine for ages, but I believe it's causing huge lag spikes now. I opened the log and it keeps failing to reference GrowthRateFactor and Fertility, so I assume it is this mod. https://i.imgur.com/L7QZSea.jpg

Anyone encountered this and figured out how to fix it?
automatiik Dec 26, 2019 @ 9:11pm 
I like this mod, but it is a bit much for my taste.
Lurmey Dec 12, 2019 @ 8:17am 
I don't remember if I mentioned this, but it seems that having Ceramics present overwrites this mod's brick walls. Ceramic's brick buildings are just a matt pale-red/pink, while your brick walls, being a separate building, actually look like bricks.
Lurmey Dec 12, 2019 @ 8:13am 
@IronSpartan114; Where do you think you get dirt, sand and clay from? Look around your colony. Look at the ground. It's literally all right there. Dig.
smerthin flop Dec 8, 2019 @ 2:33am 
"Charlotte [author] Jun 24 @ 9:49am
It already works, it's just that the terrain stuff isn't working because they haven't patched the job here. It's not trivial from my side, from their side it's as easy as adding the postfix to my job driver."
smerthin flop Dec 8, 2019 @ 2:30am 
Oh man I wish this was compatible with seeds please, I need plant scraps. :(
"The" SeanMacLeod Dec 5, 2019 @ 8:30pm 
@IronSpartan114
I think it's locked behind the Terraforming research.
I know there's a way to get piles of sand in the Terraforming menu at the start.
IronSpartan114 Dec 5, 2019 @ 8:01pm 
"Dirt can be created by mixing sand, clay and fertilizer at a crafting spot. Conversely, piles of dirt can be separated at crafting spots into sand and clay."
um............ok that's great....... but how do you get one or the other to begin with?
- dirt can be made from sand,clay and fertilizer at a crafting spot ✓
- clay and sand can be extracted from dirt ✓

so i can't get dirt without sand and clay to make it................ and i can't get sand and clay without having dirt to breakdown. anyone seeing a problem here?
and yes, you can make sand from stone chunks......... still need clay, need to have both.

............you can make a sandwich with parts of a sandwich, and conversely you can take a sandwich apart into its individual parts. well, that's great but unless i go to the grocery store i don't think a sandwich, or its parts are going to just appear out of no where.