Project Zomboid

Project Zomboid

(41, 42) (Vanilla) Crashed Cars Mod
452 Comments
Back2Click Sep 28 @ 12:56am 
Is there no lootable glovebox in build 42?
Golden Dragon Sep 16 @ 8:47am 
On cars that have been modified with this mod, it is not possible to remove the side windows, doors, and, accordingly, the seats.
Operations with the trunk, hood, and everything underneath them (including windows) proceed normally.
Mayck Aug 17 @ 9:53am 
muy buen mod! el unico problema es que no tiene nada de sentido que absolutamente todo los autos esten chocados.
._. Jul 31 @ 10:03am 
ERROR! Outdated police cars are appearing. ENG
Ошибка! Появляются устаревшие полицейские машины. RU
Solaire Jul 6 @ 4:23pm 
Does this work with 10 years later mod?
MrMyButt Jun 26 @ 1:19pm 
Is this mod configurable in the sandbox settings? If not could you make it configurable?? Would be amazing to have
BigLawrie Jun 19 @ 8:38am 
Do you know if/why car spawns are broken in B42 now? Even with this mod, no cars appear on roads other than those from vehicle stories. The map feels so barren now and there seems to be no fix
bibizyaba May 29 @ 7:29am 
is this compatible with mod [41/42] Rob's 10 Years Vehicles ?
aranna May 14 @ 1:02pm 
est-ce que sa rajoute des voitures sur les routes ou sa ne remplace que celles déjà présentes ?
Naabz Apr 29 @ 12:48pm 
The mod works with KI5 vehicles ? Because I tried and it's not working.
Mattu101 Apr 27 @ 10:30pm 
I tried adding this to my multiplayer server but It wont show up in my workshop mods list when making my server
хулесос Mar 14 @ 8:10am 
sooo if i have KI5 cars installed burned vanilla cars will be replaced with ki5 models??
demZo662 Mar 13 @ 2:41pm 
Yes
TemplarJJ Mar 13 @ 9:49am 
Does this mod work with KI5?
demZo662 Mar 10 @ 12:28pm 
I will try this mod along "Project Seasons" and "Barricaded World - Extended Erosion" and maybe a high or normal at least vehicle spawning rate to see how it is all together. Hope to don't find any major errors.
marshmallow justice Mar 9 @ 6:13pm 
Thank you for this very immersive mod.
Toto Mar 1 @ 12:22am 
its work with k5 ? i dont like the vanila car models, or any addon ?
Nomadic Steppe Feb 5 @ 4:00am 
Hi, I found a problem, I installed the mod in a started game, and I discovered that the cars generated before the mod can be dismantled normally, but the cars generated after the mod cannot, when I travel to unexplored areas I discovered that the new cars cannot be dismantled, but if I remove the mod these same cars can be destroyed.

Also, the cars in bad condition change model when removing the mod xD
Johnny Dollar Feb 3 @ 6:24am 
Understandable, thank you for responding.
I know b42 has been very wonky and different, and I hope it will be easier and more stable to work with soon.
Alabeo  [author] Feb 3 @ 4:39am 
@Johnny Dollar - Sadly I can't add the right side access because wrecks are made differently in build 42.

Also the trunks is something I have done but I need to tweak later, but I'm unsure when. Some cars will spawn with stuff, some won't, some don't have loot tables because they use so much skins that adding one specific loot table is a bad idea. I will figure something out.
Johnny Dollar Feb 3 @ 4:05am 
Oh, and lastly, I forgot about this, all wrecks seem to spawn empty trunks almost every time.
Johnny Dollar Feb 3 @ 4:01am 
Use this mod to dismantle all car wrecks.
https://steamcommunity.com/sharedfiles/filedetails/?id=3416483781

@Alabeo
Do you have plans to add right side access to the glove compartments like you had in b41?
Also, an issue that has existed since b41 that is probably a vanilla issue is some parts can't be uninstalled, such as doors and side windows.

Very happy to see the new changes, it's really satisfying to see the wheels move now.
Dragun001 Jan 27 @ 10:15am 
Should I be able to dismantle the new car wrecks?
Beretgate Jan 26 @ 7:55pm 
i dont know why but this just doesn't work for me i go on the highways and POIs like that but i see nothing, btw im on b42 and yes i enabled the mod and started a new game
Alabeo  [author] Jan 25 @ 10:10am 
I'm not sure just yet, too early to tell.
Artiston Jan 25 @ 9:57am 
@Alabeo yeah that might be why, also if Vanilla Vehicle Enhancer gets updated will you add compability? And are you planning to add more wreck variations?
Alabeo  [author] Jan 25 @ 9:46am 
@Artiston - the wrecks blend in well, but on the screenshots on this page, you can see they spawn.

I didn't use the models that had side-impacts as those didn't make sense, though. Only rear/frontal ones.

My wrecks are also a little bit more extreme damage-wise, dislocated wheels, completely crushed fronts or rears. My mod introduces the more extreme damaged variants.
Artiston Jan 25 @ 9:19am 
@Alabeo weird, i haven't seen any of them in congestions, maybe has to do with something on my part.
Alabeo  [author] Jan 25 @ 9:15am 
@Artiston - the mod already does that:

- Utilizes Dev-made wrecks, modified to spawn naturally in congestions.
Artiston Jan 25 @ 7:08am 
Is there a way to add the vanilla smashed cars to the pool? like this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3168853394&searchtext=smashed+cars
Willow Jan 19 @ 6:35am 
Thank you very much for updating! Cheers and good luck with future projects!
you play it with gusto :D Jan 18 @ 5:05pm 
Chat we are so back
Alabeo  [author] Jan 18 @ 1:41pm 
@Piszczu_Zomboid - Sadly that's out of my hands. There's no way to swap vehicles that I know of and the way I do it is by adding wrecks to pool of burnt cars, so sadly they always spawn and will spawn.
pael Jan 18 @ 1:27pm 
hey, can you add like a time to customize atfer which the wrecks will start showing up? this mod seems to work well in pair with week one but so many wrecks at the day 0 seems not logical
MilaYanska Jan 18 @ 8:04am 
Thanks for the B42 update! I love this mod!
Alabeo  [author] Jan 18 @ 7:54am 
You're welcome. Any issues, attach log and make screenshots and I'll look into it, but as far as I know there should be no issues, as none cropped up in my testing.
bob Jan 18 @ 7:35am 
This was a staple for me in B41 - thanks for updating to B42!
Alabeo  [author] Jan 18 @ 7:28am 
Build 42 is a go. Please test!
nordugla_ Jan 17 @ 9:58am 
take ur time man!!! :D
Alabeo  [author] Jan 17 @ 8:15am 
@Art Tippet thanks! Thats very kind of you!

The mod is still work in progress. No ETA yet.
Art Tippet Jan 16 @ 10:15am 
Ciao! @Alabeo.
I translated your mod into Italian, thanks for your work and for sharing it with the community! (I know there's not much to translate, but it doesn't matter)
esteban88 Jan 12 @ 1:46pm 
pls for updating mod for b42 your mods is great and phenomenal
SunGod Jan 11 @ 5:11am 
Anybody else unable to disassemble these cars?
Brn2bEw1Ld Jan 5 @ 8:35pm 
at the end of all my car mods or beginning?
Brn2bEw1Ld Jan 5 @ 8:35pm 
where should this be installed in my server mod load order?
Alabeo  [author] Dec 31, 2024 @ 9:47am 
Yeah by all means, I don't know ETA yet when this will update to Build 42, but I hope sometime in january.
Bear Dec 30, 2024 @ 11:17pm 
gotta subscribe to this thread so I can update b42 with it when its ready lol
Alabeo  [author] Dec 29, 2024 @ 12:29pm 
Only Build 41. I will update description once this works in Build 42.
GrimTrigger Dec 27, 2024 @ 8:00am 
"Works only on Build 41 and up.
The mod WORKS with Multiplayer."

So is the 'and up' portion of this accurate?
nordugla_ Dec 23, 2024 @ 2:04pm 
Excited to see this in B42! Best zomboid mod imo.