Divinity: Original Sin 2

Divinity: Original Sin 2

The Definitive “Multi-Player” D:OS2 Mod List (2018-2019)
6 Comments
Tusken Gaper Sep 21, 2019 @ 8:50pm 
It would be super nice if there was a guide that specifically addressed any mods that needed load order here because I followed the load order guide and I think only 4 of these mods were listed.

I'm getting the 'could not establish working story - invalid addon list'. So either I'm missing something or a mod has slipped out of date...

Also noticing some classes have question marks on some skills? Is this list missing some core file lib packs maybe?
S I L E N C E R  [author] Oct 19, 2018 @ 7:10pm 
@Duchess of Kvetch - Thank you for pointing this out, I'll PIN a discussion for the Mod List Load Order, sometime tonight or tomorrow, for reference and continuity of quality. Both of those mods bring so much added value to the game, so it's only fitting to have an important load order template that everyone can follow in order to keep these kinds of problems from popping up. As always, thanks for contributing your thoughts!
Duchess of Kvetch Oct 19, 2018 @ 6:31pm 
I take it you also mean, mods without the need for a specific load order, or that conflict?

If so, it may be important to consider that the "Let There Be Tooltips" and "Organized Containers" mods DO conflict, and the tooltips mod needs to load after it.
S I L E N C E R  [author] Oct 19, 2018 @ 12:53am 
@Duchess of Kvetch - I just added these to the main description for others too! Thanks for asking such a great question. :2017meatball:
S I L E N C E R  [author] Oct 19, 2018 @ 12:45am 
@Duchess of Kvetch - Not a dumb question.

*****The following are simply my own interpretations of the list and is not fully representative of every person's potential use, etc:*****

1. "This list is better suited for non-experimental, multiplayer loads that rely on a "IT JUST WORKS" methodology for an uninterrupted, smooth playthrough with friends."

2. "I made this list with the approach that people would want to have only a certain amount of mods and/or changes to the Vanilla version of the game, prioritizing a more ENHANCE over REPLACE methodology for their playthroughs."

3. "All the mods in this list should be able to be used all together, in unison, FOR MAXIMUM COMPATIBILITY."

4. "Ideally, someone visits this list to just quick pick all the mods they want to use, hassle-free, and without worrying about the potential need to troubleshoot any game-breaking elements introduced to the entire party. GRAB & GO."

I hope this helps :)
Duchess of Kvetch Oct 18, 2018 @ 9:21pm 
Dumb question maybe, but why is there a different list for multiplayer? I thought as long as everyone had the same mods loaded (and in the same load order), they would work for all players.