Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thinking of playing more again (have not tried any of the expansions) and I have some ideas for improvements
The mod throws an error when on the map world without an existing colony and if:
- I enter a local map to create a new colony
- or when loading a save with no established colony.
The error is:
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
at BlueprintTotalsTooltip.ConstructibleTotalsTracker.TrackVisibleConstructibles () [0x00005] in <4e79db0372a0498e92dae3f5fd77db94>:0
at BlueprintTotalsTooltip.TotalsTooltipDrawer.OnSelectionChange () [0x00032] in <4e79db0372a0498e92dae3f5fd77db94>:0
at BlueprintTotalsTooltip.SelectorChangeNotifiers.SelectionChangeNotifierData.NotifyChange () [0x00014] in <4e79db0372a0498e92dae3f5fd77db94>:0
at BlueprintTotalsTooltip.SelectorChangeNotifiers.SelectorClearNotifier.Postfix () [0x00000] in <4e79db0372a0498e92dae3f5fd77db94>:0
...
Disabling the mod fixed the issue and I can now create a new colony.
I like this mod a lot and make a Chinese translation mod for it.If I can't get your authorization or you can add my translation to your mod,please leave a message in this web and I will delete my translation mod.
https://steamcommunity.com/workshop/filedetails/?id=2070347405