RimWorld

RimWorld

Blueprint Totals Tooltip
65 Comments
Red Moley Jun 5 @ 12:42am 
Very nice mod. It would be nice if the blueprint item name is visible in the tooltip when you hover them. It is, for example, difficult to tell the difference between stone blocks. Like "Marble stone block - 100 required and 50 present on map."
Industrial_Idiot Aug 30, 2024 @ 1:13pm 
I have been looking for this for months. Also this is a amazing mod!
Giggles Jun 14, 2024 @ 12:59pm 
Thanks for updating! Many thanks and much love!
cerros Jun 4, 2024 @ 9:07am 
thanks for the update :)
苍白而蔷薇 Jun 4, 2024 @ 3:50am 
Nice to see the update
ChippedChap  [author] Jun 3, 2024 @ 8:31pm 
Was insanely busy, finally was able to update

Thinking of playing more again (have not tried any of the expansions) and I have some ideas for improvements
shawyer May 27, 2024 @ 11:30am 
Great mod, hope you are able to update.
Giggles May 11, 2024 @ 2:13pm 
This is one of the mods that I consider essential, can't wait for your update!
cerros Apr 18, 2024 @ 10:43am 
Thanks :)
ChippedChap  [author] Apr 14, 2024 @ 8:48pm 
Will update when I get the time. Thanks
LeAnomalocaris Apr 11, 2024 @ 6:19pm 
Will this be updated for 1.5? This is a must-have for me
cerros Mar 15, 2024 @ 1:17pm 
Will there be an update for 1.5? Thanks
19Peej Nov 6, 2022 @ 10:15pm 
Thank you!
Crimson Nov 1, 2022 @ 8:17am 
ty for the update
nchorbajian Oct 28, 2022 @ 9:31pm 
@ChippedChap Thank you for the fix.
ChippedChap  [author] Oct 28, 2022 @ 7:58pm 
@nchorbajian Thanks for the report. I got Mod Checker and was able to reproduce the error. I put the old assemblies into a 1.0 folder so they won't load in. 1.1 introduced mod dependencies and you can force the Harmony mod to work with it, so everything should still be backwards compatible.
Dupirmarch Oct 28, 2022 @ 5:23am 
thankyouthankyouthankyouthankyouthankyou
nchorbajian Oct 27, 2022 @ 9:12pm 
Maybe put the $HugsLibChecker.dll from Assemblies to v1.1/Assemblies? I don't think you used it for 1.3.
nchorbajian Oct 27, 2022 @ 8:56pm 
Mod Checker reports an error with the HugsLib checker dll. Here is the HugsLib [gist.github.com]
marccharlton4 Oct 27, 2022 @ 8:04pm 
thanks for the update!
Enduriel Oct 27, 2022 @ 5:13pm 
Really looking forward to this update... Truly learning how painful it is when this mod isn't there ):
dragonsphotoworks Oct 25, 2022 @ 11:10pm 
Only been 2 days, he said be about a week.
L Oct 25, 2022 @ 11:05pm 
update?
Erazil Oct 25, 2022 @ 9:02am 
@ChippedChap Good new, Thank in advance :)
Tablenack Oct 24, 2022 @ 1:30pm 
@ChippedChap thanks :) looking forward to it :)
dragonsphotoworks Oct 24, 2022 @ 10:54am 
Appreciate your work, thank you!
ChippedChap  [author] Oct 24, 2022 @ 10:12am 
@LordPoke I was waiting for HugsLib and Harmony to update, but now that that's done, update should hopefully be out in a week or so.
LordPoke Oct 23, 2022 @ 1:38pm 
Is this going to be updated to 1.4?
Xurker Dec 22, 2021 @ 5:26am 
@ChippedChap thank you for the update! out of curiosity, which other game were you addicted to?
ChippedChap  [author] Dec 21, 2021 @ 4:11pm 
Should work fine with nomad playthroughs now. Was swamped with work when these reports came in, so this simple fix had to wait.
Taemaly Dec 13, 2021 @ 2:10pm 
Its not working for me either
Zaarjin Oct 7, 2021 @ 2:36pm 
I found a bug during my nomad playthrough.

The mod throws an error when on the map world without an existing colony and if:
- I enter a local map to create a new colony
- or when loading a save with no established colony.

The error is:
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
at BlueprintTotalsTooltip.ConstructibleTotalsTracker.TrackVisibleConstructibles () [0x00005] in <4e79db0372a0498e92dae3f5fd77db94>:0
at BlueprintTotalsTooltip.TotalsTooltipDrawer.OnSelectionChange () [0x00032] in <4e79db0372a0498e92dae3f5fd77db94>:0
at BlueprintTotalsTooltip.SelectorChangeNotifiers.SelectionChangeNotifierData.NotifyChange () [0x00014] in <4e79db0372a0498e92dae3f5fd77db94>:0
at BlueprintTotalsTooltip.SelectorChangeNotifiers.SelectorClearNotifier.Postfix () [0x00000] in <4e79db0372a0498e92dae3f5fd77db94>:0
...

Disabling the mod fixed the issue and I can now create a new colony.
Mistletoe The Bard Sep 10, 2021 @ 7:59am 
This mod isn't working for me and I can't seem to find the reason. I am wondering if I am the only one.
Headshotkill Jul 26, 2021 @ 11:56am 
@ChippedChap, what game?
Zaphiel Jul 22, 2021 @ 11:28pm 
Thank you very much!
ChippedChap  [author] Jul 22, 2021 @ 8:06pm 
Done. I'm addicted to a different game right now so if anyone finds any bugs or weird interactions that missed my quick testing feel free to post them here or on the github repo.
JollyProphet Jul 22, 2021 @ 12:04am 
epic


Zaphiel Jul 21, 2021 @ 9:14am 
1.3 update please
超级突刺 Jul 15, 2021 @ 1:16am 
1.3?
ChippedChap  [author] Aug 13, 2020 @ 5:31pm 
@Zephyr Thanks. I added the translations when updating the mod for 1.2, and hopefully it works. Sorry for the wait
Zephyr Apr 22, 2020 @ 8:13am 
@ChippedChap
I like this mod a lot and make a Chinese translation mod for it.If I can't get your authorization or you can add my translation to your mod,please leave a message in this web and I will delete my translation mod.
https://steamcommunity.com/workshop/filedetails/?id=2070347405
Angelin01 Apr 21, 2020 @ 8:00pm 
Oh man, updated AND implemented the feature I requested. Thank you very much!
Proxyer Apr 2, 2020 @ 11:29am 
Now 1.1! Thank you!
AirDeeEx Apr 1, 2020 @ 1:51am 
Mod for 1.1 is available on github [github.com]
Gopher Mar 29, 2020 @ 2:34pm 
Any chance we'll see an update?
LeAnomalocaris Mar 25, 2020 @ 1:53pm 
This mod makes the game so much easier, I really need it for 1.1.
Sasha Fox #SaveTF2 Mar 24, 2020 @ 2:43am 
One of the mods I use and really helps for quality of life. Looking forward to any potential 1.1 release.
vin Mar 16, 2020 @ 3:41am 
Man I wish this mod got updated
Ill Queen Hydra Mar 6, 2020 @ 8:13pm 
Come back! I can't live without you!
Angelin01 Feb 28, 2020 @ 3:23pm 
If you are updating to 1.1, may I sugest a small improvement to this wonderful mod? Make the game remember if you had the toggle on or off. Or give an option for default value on load. I always found it slightly annoying that I had to toggle it on every time I loaded in.