Torchlight II

Torchlight II

General Passives
122 Comments
Queen Goblina Oct 22, 2021 @ 5:15pm 
How do i make this work with the Essentials mod?
Bayne Jul 29, 2020 @ 2:48am 
hm
Officer Gachi May 11, 2018 @ 2:20am 
omg installing this mod so pain in the ass
Deworld Feb 27, 2018 @ 7:38am 
Good idea, but these passives is too OP.
Quelex  [author] Dec 2, 2017 @ 4:03pm 
If it has files in that conflict it will. You're better off trying it and seeing if it works. For the most part, the mods that won't work with it are mods that interract with the skill tree pages.
Gulp DragonDawn Mar 7, 2017 @ 9:11am 
compatable with diablo III UI?
WOLFLORD Oct 13, 2016 @ 11:14pm 
Any idea how to get the extra skill points retroactively for a charecter already in the mod saves?
Gulp DragonDawn Aug 6, 2016 @ 8:01am 
Anyone please let me know if any progress of this is made and I will set up a combined form for everyone.
Gulp DragonDawn Aug 6, 2016 @ 7:59am 
To combine classy classes with this skill I think I have an idea. They should work, but they don't. The only connection. Skill Trees! Possibly there is either a file preventing both skill trees from interacting properly (Solution: Modification of file) or a file needs to be created to tell the game through GUTS compilation that "these 13 skills should show" (4 classes * 3 skill trees per class + 1 general passive tree) (Solution: Create that file). I don't know how myself. I can combine mods and tweak out bugs by reordering compilation, but nothing this complicated.
Fluttershy413 Aug 5, 2016 @ 5:22pm 
I'm trying to do the steps above for a custom class, but I'm having issues I can't seem to find anyone else having. first, I'm not completely sure what you mean by "combine" the mod folders. do you mean into a compressed (zip) file, or into a normal folder under mods?

second, I have no files labelled players or skills. the files I have under runic games > torchlight 2 are, in order, guts, logs, mods, modsave, save, and some non folder files. third, I dont know where to find the UI editor.
an ordinary human bean Feb 19, 2016 @ 8:10am 
I attempted to combine your mod wit classy classes: http://steamcommunity.com/sharedfiles/filedetails/?id=309222335

And i have accedently broke all skills exept the new introduced with General Passives.

http://steamcommunity.com/profiles/76561198007211008/screenshot/314494081665193908
http://steamcommunity.com/profiles/76561198007211008/screenshot/314494081665194350

Any idea how to fix this? thanks

Gulp DragonDawn Nov 12, 2015 @ 6:03am 
prefer a video tutorial (youtube?)
Gulp DragonDawn Nov 11, 2015 @ 5:37pm 
can someone make this mod compatable with Core ModPack by CoreWolf? This seems to be in high demand + it will be useful in my own mod "Core ModPack Modified" (completly playable with upcoming additional mods including this one).
Crasyhead Sep 23, 2015 @ 1:24pm 
Allright, thx for the info, guess i can try it out if i make a new charactor then :)
Quelex  [author] Sep 23, 2015 @ 9:24am 
@Crasyhead: My understanding is that it would not give you points based on your existing level, only levels gained after the fact would give the extra skill points. I'm not sure if a respec potion would fix that issue or not.
Crasyhead Sep 23, 2015 @ 7:10am 
Hello :) i was wondering if this mod only gives you the extra skill points for lvls earned with it on? and not any lvls earned allready with a charactor moved from normal game to mod game?
Quelex  [author] Aug 25, 2015 @ 6:27am 
@AlphaRage: Thanks for the bug report. Unfortunately I never learned much with GUTS so I really don't know how to fix that. Sorry!
Corehowl Aug 25, 2015 @ 1:29am 
I've included your General Passives mod in my modpack . I give full credit . Thanks for your fine work!
AlphaRage Aug 10, 2015 @ 10:20pm 
This mod interferes with the Berserker's passive 'Rampage'. Once Rampage is activated the run speed bonus from the passive skill is lost untul level up or changing the area.
Quelex  [author] Jul 4, 2015 @ 3:46pm 
@Draco1122: Thanks for all the work! I updated my description and linked to both your's and EB64's workshop pages.
Draco1122 Jul 4, 2015 @ 5:34am 
http://steamcommunity.com/sharedfiles/filedetails/?id=474394382 Making General Passive for Custom Class pack Additional Classes. Thx Quelex Your instructions were great of course you mod too..
Quelex  [author] Mar 6, 2015 @ 1:28pm 
@Creep Face McGraw: Agreed. It would certainly get me back into GUTS if they announced major fixes. There's just too little clarity and too many things that do not work the way they should.
Creep Face McGraw Mar 6, 2015 @ 1:09pm 
@Quelex Well thats GUTS for you. I don't know how anyone makes anything complex without tearing their hair out, I gave up on it pretty quick.
Quelex  [author] Mar 6, 2015 @ 12:52pm 
@Creep Face McGraw: That was actually planned as one originally. The problem was that no matter how many points you put into the passive, the effect never actually gave the bonus to the pet. I never figured out the issue for why it wouldn't work so I just ended up putting defensive bonus in instead.
Creep Face McGraw Mar 5, 2015 @ 2:09pm 
I wish this had a pet and minion passive.
EB64 Feb 22, 2015 @ 2:42am 
Steam files were, apparently, goofed or I did something dumb. Figured it out by downloading your original files linked in your description. lol
EB64 Feb 20, 2015 @ 8:28pm 
Here's a link to my file: http://steamcommunity.com/sharedfiles/filedetails/?id=396174898
Again, let me know if there's anything broken and I'll do my best to fix it if I can.
EB64 Feb 20, 2015 @ 8:14pm 
Ah! I misread some things and didn't quite understand hat I was doing.
I think I may have gotten it.
I'll publish it in a bit and link it here so you gys can test it out for yourselves.
Definitely let me know if anything isn't working right or whatever, of course! I'll do my best to help fix it, if needed.
Quelex  [author] Feb 20, 2015 @ 6:34pm 
@EB64 are you sure you've set the tab to the UI editor? If you have the editor still on Layout editor (which I think is the default) it gives that error.
EB64 Feb 20, 2015 @ 8:33am 
I've been trying to make this work for the current version of Synergies on the Workshop.
I've hit a problem on step 5, though.
No matter what layout I try to open in the layout tab, I get the error "Layout 'filepath goes here' is invalid for this scene."
Am I in the wrong tab to do this step?
What am I missing?
This happens with both the default classes as well as the Synergies classes...
So close to finishing this, but yet so far away when I cannot figure this out...
overclocked Mousepad Oct 17, 2014 @ 9:34am 
Could you add support for Synergies Mod please??
KenLEEEEEEEEEEEEEEEEEE Oct 6, 2014 @ 1:33am 
COOL
Revenio Jun 27, 2014 @ 10:08am 
I used this mod with Tiered Passives without any issues. I think General Passives was higher up on my mod order.
Mitfox Apr 21, 2014 @ 7:27pm 
I cannot use this mod with Synergies (on multiplayer). I have to put General Passives above Synergies on the loading order for it to work at all which is all fine and good, but whenever I play on multiplayer of any kind, whether it be LAN or multiplayer online, my game will crash when another player loads/teleports onto a map I am playing on. Sometimes my character will rollback a level when this crash occurs.

It is a real bummer because this is such a great mod for Synergies with the original four classes. Please help me find a way to resolve this issue
k3ryuss Apr 8, 2014 @ 5:44am 
buenisimo! asi mucho mas interesante al juego, claro esta, desde mi punto de vista!
eso si , el juego ya solito, sin agregarle nada es un juegazo.
Insert Name Here Jan 14, 2014 @ 10:43am 
any way to make this work with far east mod?
Quelex  [author] Jan 8, 2014 @ 7:54pm 
@ChaosRonin: I doubt it will work without having to use GUTS to combine them assuming his mod changes the skilltreelayout files. I don't have the free time to do that, but that author or anyone else can feel free to use my files to do whatever.

@Da: I would have to assume another mod is interfering somehow. Have you tried it with only this enabled?
Mech Jan 8, 2014 @ 6:32am 
I tried to use this mod with the embermage but does not give me the names of the skills and key skills to add points does nothing
ChaosRonin Jan 6, 2014 @ 2:10am 
Is it possible to get this and Tired Passives to work?
Hot Tuna Dec 31, 2013 @ 12:36am 
Has anyone applied this to the classes in far east? I am hopeless when it comes to using guts.
Dutch Demon Dec 21, 2013 @ 1:23am 
tryed it aswell
Quelex  [author] Dec 12, 2013 @ 1:25pm 
@Dutch Demon: I would recommend downloading the original files assuming the link in the description still works.
Dutch Demon Dec 11, 2013 @ 6:57pm 
wel i can't even open the files downloaded ui editor says the file is corrupted says it with all my modds so can't open it or change it..
Cpt Squeegee Dec 9, 2013 @ 4:52pm 
Thank you! I love passive skills and this mod is amazing!
Pancident Oct 7, 2013 @ 9:01pm 
Thanks, I'll try that out.
Quelex  [author] Oct 7, 2013 @ 5:30pm 
Check the custom character class (Data Editors -> Units -> Players and then open the Skill tab) and look at the Life Bonus for example. From left to right it will read: Life Bonus, Skill Enabled (Should be checked), Cast Odds: 1, Chance: 40, Cancel Chance: 0, Level: 0 (This is where it needs to be changed from -1 to 0).

If you can click the button but not skill name pops up in the tab, it might also be that the Widget Name somehow got messed up in the transition. Open up the UI editor and open the skilltreelayout for that class and then look for the SkillPane4. Click Life Bonus and on the right side on Properties -> Data -> Widget Name it needs to read: Life Bonus

Hope that helps.
Pancident Oct 6, 2013 @ 2:44pm 
I love your mod, but am having a problem getting the passives to work with custom classes. I can get the tab to show, but none of the skill names are showing in the tab. I think I may be doing step 2 wrong.
Quelex  [author] Sep 28, 2013 @ 9:03am 
If it doesn't work with that mod I wouldn't be surprised. It more than likely changes the skilltreelayout files (when you look at your skill tree window its not just the default and can invest in new skills or the way it looks is different) so it shouldn't work.

It would be impossible for me to work on my current Torchlight II mod project while continuously updating different versions that work with different community mods while working 60+ hours a week. :(
Altaria Sep 27, 2013 @ 5:49pm 
does this work with the world mod?
Filianor Sep 9, 2013 @ 11:34am 
Hey, would some friendly community member help me setting this up for a custom race? I have problems doing so :(