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second, I have no files labelled players or skills. the files I have under runic games > torchlight 2 are, in order, guts, logs, mods, modsave, save, and some non folder files. third, I dont know where to find the UI editor.
And i have accedently broke all skills exept the new introduced with General Passives.
http://steamcommunity.com/profiles/76561198007211008/screenshot/314494081665193908
http://steamcommunity.com/profiles/76561198007211008/screenshot/314494081665194350
Any idea how to fix this? thanks
Again, let me know if there's anything broken and I'll do my best to fix it if I can.
I think I may have gotten it.
I'll publish it in a bit and link it here so you gys can test it out for yourselves.
Definitely let me know if anything isn't working right or whatever, of course! I'll do my best to help fix it, if needed.
I've hit a problem on step 5, though.
No matter what layout I try to open in the layout tab, I get the error "Layout 'filepath goes here' is invalid for this scene."
Am I in the wrong tab to do this step?
What am I missing?
This happens with both the default classes as well as the Synergies classes...
So close to finishing this, but yet so far away when I cannot figure this out...
It is a real bummer because this is such a great mod for Synergies with the original four classes. Please help me find a way to resolve this issue
eso si , el juego ya solito, sin agregarle nada es un juegazo.
@Da: I would have to assume another mod is interfering somehow. Have you tried it with only this enabled?
If you can click the button but not skill name pops up in the tab, it might also be that the Widget Name somehow got messed up in the transition. Open up the UI editor and open the skilltreelayout for that class and then look for the SkillPane4. Click Life Bonus and on the right side on Properties -> Data -> Widget Name it needs to read: Life Bonus
Hope that helps.
It would be impossible for me to work on my current Torchlight II mod project while continuously updating different versions that work with different community mods while working 60+ hours a week. :(