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1. have the magnetic and beam tiers ONLY after unlocking them through the campaign?
2. to have to build those 2 tiers after unlocking them
Is it possible pls?
P.S. I am using LWOTC
and somehow only magnetic weapon shows up. anything i have to do more?
I made a quick fix for the bugged icons.
Side note, the metallic rifle's image in menus/bottom right of tactical view seems to have the normal rifle underlayed on the weapon image.
Yes. I use them both together myself, actually!
@Crasher563
I was finally able to consistently reproduce the problem myself. Due to various mod interactions I can't promise for sure, because I still don't know what was really causing it, but I fixed it for me anyway and I uploaded that fix. So hopefully that fixed it for you as well.
So to be able to use my savefile again i had to disable the mod, making all the guns from the mod invisible and do no damage. But after I turned it on after the mission the guns where back no problem. I'm just pretty scared to go do a long mission now. Anyways, thanks for the mod. <3
They just get their stats from the normal game's equivalent weapon. Maybe someday I'll add an option to change the stats but I won't make any promises.
After this, I started a new campaign and ran around in Gatecrasher a bit and saved, and then reloaded and nothing went wrong in that game. I also loaded a different save with different mods and that worked fine as well, albeit with the warning screen about missing mods.
I also tried to figure out which mod could come into conflict, no luck yet and so far most of my mods are only cosmetics related.
Sounds like a good mod idea. Maybe you should grab the SDK and make it yourself!
No, it add vanilla stat TLP version weapons.
thx anyway!