Total War: SHOGUN 2

Total War: SHOGUN 2

FoTS Building a Nation - A Building Pack
163 Comments
Griffinton Sep 8 @ 6:16am 
I just put at the top of the modlist, to be loaded first, and it has worked without any issue.
Daimyo Aug 4, 2024 @ 10:14pm 
Has anyone tried to delete app data folder as shown below from @orendiz?
alemismun Aug 1, 2023 @ 12:32pm 
RIP this mod. Broken since update, really loved it back in the day.
Commissar DOOM Jul 11, 2023 @ 10:54pm 
sadly the update fucked it up
The Dark Ranger Jun 2, 2023 @ 9:53am 
The name's don't show up in the game. I won't be playing with this it seems.
RazerCP May 4, 2023 @ 10:40am 
Doesn't work, I tried it and all buildings still don't have names
Orendiz Oct 22, 2022 @ 12:12pm 
Ok after several tries i found a solution.

go to AppData\Roaming\The Creative Assembly\Shogun2\scripts and open user.script with notepad or other text software. Then move the mod name to the top of the list.
Orendiz Oct 22, 2022 @ 11:59am 
Same here
RazerCP Aug 19, 2022 @ 4:24pm 
The building names and descriptions are missing, this also applies to nathaniak's unit mods. What's the issue and how do I fix it.
赤色蛋黄EGG Jun 12, 2022 @ 10:27am 
Why can't I import the machine?
The_Yogi  [author] Dec 7, 2021 @ 7:33pm 
@Daniellm
Sure
Daniellm Oct 18, 2021 @ 7:44am 
hello yogim i was wondering if i could be allowed to intergrate this mod into one i'm creating, credit for this mod will of course be given :)
// Mar 10, 2021 @ 12:52am 
great mod by the way....love it!
nomadx Dec 16, 2019 @ 4:46pm 
Do new building effects work on custom unit packs?
The_Yogi  [author] Aug 16, 2019 @ 11:10am 
mmm, I don't use Shogun 2's Assembly Kit, so I can't tell; but maybe try to go straight to create a pack in BoB.

Not sure, but I think S2's Assembly Kit isn't as flexible as Attila's Assembly Kit
Daniellm Aug 16, 2019 @ 11:02am 
alright, so using the assembly tools, i was originally going to add a few new buildings, but i wanted to test everything out first by just editing the cost of a building

when i export the file it goes to working completed but no new file shows up under working data

do you have any idea on how to fix this?
The_Yogi  [author] Aug 16, 2019 @ 10:55am 
Sure, what's your problem?
Daniellm Aug 16, 2019 @ 10:37am 
hello yogi! this isn't exactly related to your mod (except the fact that you've added buildings)

but i'm having major issues creating one myself, and was wondering if you could offer any help?

it would be much appreciated :)
HerroHerro Jul 4, 2019 @ 8:30am 
YES THANK YOU
ERT Jul 24, 2018 @ 9:06am 
Not compatible with Darthmod, just so people know
Helion139 Apr 2, 2018 @ 8:23am 
Dunno why workers guild does not work for me it says -1 turn to complete to it's upgrade and other buidling while i have builder guild in my province
[BRE] Duchemin / JSparo Oct 29, 2017 @ 3:58pm 
A must have.
The_Yogi  [author] Oct 28, 2017 @ 7:47pm 
UPDATE
- Military Society can now recuit Ninja too
The_Yogi  [author] Oct 7, 2017 @ 4:12am 
You mean you're trying to search for the text file using PFM in the data pack? Its on your localization pack - if english then its local_en
Mihashi Nishizawa Oct 6, 2017 @ 4:03am 
So I managed to get the effects working! But because I can't find the effects description file, I think... effects.loc or something, the UI for the affected buildings glitched out lololololol

I don't know how you managed to find that file. Been trying for several hours now. I'll see if I can find it, if I can't then I might just have to add the effects.loc file from your mod then change it so that the effects appear in the UI.

I have not watched Made In Abyss yet, but I know some who watched it and gave it 10/10. A classic you say? From the way things look like it might just be remembered for years XD
The_Yogi  [author] Oct 5, 2017 @ 4:10pm 
BTW, did you watched Made in Abyss? I was witnessing a classic being made to be remembered for years. AOTS, AOTY contender.
The_Yogi  [author] Oct 5, 2017 @ 4:08pm 
Eh, I just pretty much do it. Have you check my mod with PFM? Because I won't even remember what I've done without reminding myself by looking at it again. If my memory serves me right, you need to create new effects in the effect_tables because there no XP bonus effect for agents in vanilla. Then link those new effects in the effect_bonus_value_agent_junctions to the bonus_value_id of character_xp_mod for the agent you want the effect to give bonus to. Then its only a matter of assigning those to the buildings in the building_effects_junction
Mihashi Nishizawa Oct 5, 2017 @ 10:52am 
Yo bro! Been a while. So I checked your mod since you somehow managed to develop the effect for agent rank xp in the Boshin campaign. I've been trying to figure out how to allow the other agents in the Boshin campaign to get xp bonuses but total failure. If you're ok with it can you teach me how man? Thanks!
The Dark Ranger Sep 20, 2017 @ 8:59pm 
Can you make a compatable version?
The_Yogi  [author] Aug 29, 2017 @ 7:20am 
No
Batman Kurdistan Aug 28, 2017 @ 2:09pm 
Is this compatible with Darth Mod?
Psy Aug 28, 2017 @ 4:43am 
I like the idea of this mod. But without a 6th building slot, I can't put them all in the same city. Which triggers me. I don't if you are still around, but it would be awesome if you could make that Mod.
Batman Kurdistan May 11, 2017 @ 12:09am 
Is this compatible with Darth Mod?
The_Yogi  [author] May 10, 2017 @ 11:21pm 
Why must modernization be all doom and gloom?
Beep May 10, 2017 @ 3:21pm 
Public Library +1 happiness from modernisation, I feel like this may be a bug
Batman Kurdistan Mar 24, 2017 @ 4:45pm 
Is this compatible with Darth Mod?
The_Yogi  [author] Feb 26, 2017 @ 11:50am 
Probably...sounds doable...I gonna look up about it.
ChefGuevara Feb 16, 2017 @ 10:08am 
Could you Make the bonuses from the legendary samurai dojo a global effect,or shorten the construction time for them,in exchange for a harsher modernization penalty? It seems like it makes more sense,since they're supposed to be early game troops, and because waiting until the legendary dojo is done to have fully upgraded units is painful.
R. F. Omega Feb 9, 2017 @ 8:13am 
The Civ 4 is stong in this one....
The_Yogi  [author] Jan 22, 2017 @ 2:51pm 
Brigantes Celt found the answer himself: Don't use with Radious Buildings.

With Daniu's Defence Rebalance: Partly.
Daniu's faster tech for towers would apply.
The faster time and cheaper build would not (my value reduction on that regard is larger anyway). So its either his value or my value would apply.
RahulTheWaffle Jan 22, 2017 @ 2:30pm 
bumping brigantes celt's question.

Also, is this compatible with the daniu's defense rebalance mod?
Brigantes Celt Oct 17, 2016 @ 1:50pm 
Just to confirm, your mod DOES work fine without Radious FOTS Buildings mod.
Brigantes Celt Oct 15, 2016 @ 2:57am 
Great idea and much needed!

I subscribed, and yes, I see the pack in the data folder, but when I played last night, I didnt see any new building options available. Can you clarify whats wrong, or update it please?

I have Radious Buidlings mod, I will try and play without Radious, and see if it works that way.
The_Yogi  [author] Aug 10, 2016 @ 11:48pm 
NoIF FoTS Flags
ori Aug 10, 2016 @ 3:02pm 
how did you get that flag for your clan
The Dark Ranger Jul 10, 2016 @ 10:10pm 
how well is this balenced with the base game and darthmod? will it feel like the stuff was always there?
Almatar Apr 18, 2016 @ 1:15pm 
Need russian translation!
Misha Krinkov Apr 6, 2016 @ 6:17am 
your mod is great!!!! bon ami : )
i adjust your describtion text a little bit to suit my play style lol

you do it so good with picture and text
The_Yogi  [author] Feb 19, 2016 @ 4:41am 
It still works, actually - so go ahead
Maximus Feb 17, 2016 @ 10:39am 
has this mod been fixed? If so i want to use it XD