XCOM 2
[WOTC] LW cosmetic laser and Coil Gun pack
29 Comments
Alpha115  [author] Sep 26, 2022 @ 9:57pm 
It is Made for WOTC.
Commodus Sep 22, 2022 @ 2:17pm 
Will this work with regular wotc without the lw?
save game comp?
thanx:)
Alpha115  [author] Jun 13, 2022 @ 8:19am 
@MechaSpaceCaesar open each config and replace 115_LaserPack_WotC with LW_LaserPack_WotC, you might also need to rename Src folder in the same way.
MechaSpaceCaesar Jun 12, 2022 @ 6:02pm 
@Alpha115

Funnily enough the first thing I tried was changing the ID to match the old one, but unfortunately that alone was not enough to fix it. Do you have any idea what config files might need to be adjusted?
Alpha115  [author] Jun 11, 2022 @ 9:35pm 
@MechaSpaceCaesar So you can change the mod ID to the old one, you will have to mess with some config files as well. LW_LaserPack_WotC is the old ID.
MechaSpaceCaesar Jun 11, 2022 @ 10:57am 
This mod's most recent update broke its presence in my save file and now I'm at a loss as to how to fix it. Mod is now "missing" when I attempt to load up my save.
Stolas Suzie Oct 3, 2021 @ 4:12pm 
Previously I had to use a combination of 5-8 mods to get the lasers and coils and then overwrite the original mag and plasma weapons with them. having just 1 mod that does all that is gonna make things so much easier.
DEATHWATCH913 Sep 25, 2021 @ 8:27pm 
Would it be possible to allow the tier 2 and 3 laser weapons mount underbarrel weapons? The tier 1 weapons are capable of doing so, but as soon you lose that ability as soon as you upgrade. I know that the mod that the underbarrels for eu weapons rectifies this, but that requires me to use the laser and coil gun mods that make them their own tiers and I prefer to use them cosmetically. Also before anyone suggests it, I would rather not use the skin replacer mod because I am not trying to figure out how to mess with that whole thing.
Cylindryk Sep 17, 2021 @ 1:10pm 
Hey, could you change your mod ID? It generates conflict with Long War Laser Pack - WotC (unofficial) by NStriker, and his mod was first to use that modID.
Thank you!
CP5 Sep 18, 2020 @ 8:15am 
Not sure if you have found the template names yet Pontifex Maximus, but if you look in the localization file for the XComGame.int, they are all listed there to pull from.
SteadyToker Nov 15, 2019 @ 7:22am 
Would be cool if these were tied to an autopsy or proving ground rather than just being there for selection.
Gabriel Cooper Nov 5, 2019 @ 4:20pm 
hey there, would it be possible to make a version of this mod with only the bullpup and vector rifle? i'm using the coilgun + laser in one mod so i can't just remove the laser one. i thought about trying to disable the other guns but i'm not sure how.
Pontifex Maximus Aug 4, 2019 @ 6:25pm 
Could you tell me what the template names for the laser assault rifle are? I'm playing with the underbarrel mod and I'm trying to add them to the laser assault rifle but I can't find the template names for the weapons. I'm not sure if the template would be AssaultRifle_LS_CV or AssaultRifle_Laser_CV or even AssaultRifle2_Laser_CV as I've seen all of these used for different modifiers. I would greatly appreciate it.
Alpha115  [author] Jul 28, 2019 @ 12:00pm 
Its own set of weapons.
Pontifex Maximus Jul 28, 2019 @ 8:27am 
So does this replace the normal weapons or is this just it's own set of weapons?
Beagle Jun 23, 2019 @ 3:31pm 
Thanks so much! Credit to Bountygiver for figuring it out for me.
Alpha115  [author] Jun 23, 2019 @ 11:25am 
@beagle Fixed it thanks for catching that issue.
Alpha115  [author] Jun 23, 2019 @ 11:16am 
@beagle I'll Definitely look into it and try to fix that.
Beagle Jun 22, 2019 @ 4:37pm 
Hi! There's an issue I'm having with your mod that's causing a CTD where I'm trying to upgrade from T2 to T3 shotgun, and it's crashing because the mod appears to be trying to upgrade T3 to T3 during that process as well, creating an infinite loop. If you could take a look at that, it'd be awesome!
Alpha115  [author] Nov 11, 2018 @ 5:03pm 
That's odd I dont seem to be having that issue. I'll look into it.
Maldracai Nov 10, 2018 @ 3:44pm 
I don't know if it's a clash or something specifically about your mod but if I'm subbed to this over the Laser and Coilguns mod... whenever I upgrade to magnetic weapons, my conventional appearances use the Magnetic (and plasma) attatchments. It's kinda cool for some of them but obviously others clip horribly. Just thought you should know.
Alpha115  [author] Nov 9, 2018 @ 8:19am 
Only if you want the Laser SMG.
Alpha115  [author] Oct 18, 2018 @ 9:50pm 
@c4nage eventually, but Its not my main goal right now.
C4rnage Oct 18, 2018 @ 8:44pm 
Do you plan do the same to coil guns?
Alpha115  [author] Oct 14, 2018 @ 4:02pm 
@c4rnage it might work mid campaign, but if you don't want SMGs you can download this mod without the LW2 smgs mod.
C4rnage Oct 14, 2018 @ 3:50pm 
Does it work on a mid campaign? and the smg pack is only necessary if i want the smgs? does it work without?
Alpha115  [author] Oct 6, 2018 @ 10:39pm 
@deviathan whale just resuing the AR for the bullpup and Sniper for the vector rifle.

@endersblade I mean it might make the laser pistola primary with that mod. While I did some testing with the mod I did not have primary secondaries active so can't give a garanteed answer
endersblade Oct 6, 2018 @ 3:01pm 
Do you know if this covers the Pistols added by Primary Secondaries?
Dev Oct 6, 2018 @ 1:42pm 
Are the bullpup and vektor rifle just reusing the AR and sniper models, or did you actually make new ones?