Sid Meier's Civilization VI

Sid Meier's Civilization VI

Radiant Stronger Cities
34 Comments
Max The Unholy Feb 28 @ 6:46am 
This does not seem to work anymore.
Lucius, the Heavenly Dragon Apr 30, 2022 @ 11:22am 
Can you remove the AI's bonuses against City-States, since the AI now kills any City-State within two-three turns of declaring war on it.
xxx78 Mar 14, 2020 @ 2:45pm 
Another nice mod, thank you for making this :)
Leile............. Jan 6, 2020 @ 1:38am 
Tried this on immortal/huge. This is probably not suitable for big maps. It's not too difficult but there's a lot more cheese and time wasting. Wanting to start a new game now
Leile............. Jan 4, 2020 @ 11:49am 
Nice mod, works, thank you!
Trayvonis Dec 8, 2019 @ 12:30pm 
Lol again no worries. Have a good day and thank again for the mod. :)
Shiroho  [author] Dec 8, 2019 @ 12:16pm 
@Trayvonis ofc, anything good for the people and the mod at the same time is welcome ^^ Sorry i don't have much time to take care of that myself
Trayvonis Dec 8, 2019 @ 11:58am 
No worries, and thank you for taking the time to reply. Me and the wife play this often and I am trying my hand at modding as it is, so if I find a fix or rework I will share it here, assuming that's ok?
Shiroho  [author] Dec 8, 2019 @ 10:11am 
@Trayvonis Hmm it's been a long time i did ran the tests for these particular situations. Im sorry if i can't remember it well mate. From what i still remember, the game behave things like this : if that attack variable is anything but not null, even a tiny little attack, even from a stupid bonus or buff or policy, the whole process of city defensing itself is activated. There was actually exceptions, i took care to play with these different variables to see how and when the ranged attack activate, i was originally trying to give defense to city but not attack and i remember it was a spiky puzzle, i still have bad memories of this lol. Sorry i can't help you much with that for now i really don't have time to play or test for now, but you can run your own test and yeah ignore my big comment messages in case i was mistaken or you found an exception i didn't see. Sadly there is no other way to start multiple game to see how it really behave.
Trayvonis Dec 7, 2019 @ 12:37pm 
First and foremost thank you for this epic mod, LOVE it. I do have one question/issue, when I change this (UPDATE Districts SET CityStrengthModifier = 0 WHERE DistrictType = 'DISTRICT_CITY_CENTER'; -- WARNING : IF NOT EQUAL TO ZERO, ALL CITIES WILL HAVE A RANGED ATTACK AS SOON AS IT IS FOUNDED LIKE IF YOU HAD BUILD WALLS.) If I'm reading it correctly all cities should have a ranged attack and basic defense, correct? When I do change it all cities will have a basic defense but no ranged attack (until actual walls are built). I do change line (UPDATE Buildings SET OuterDefenseHitPoints = 100 WHERE BuildingType = 'BUILDING_PALACE'; -- WARNING : IF NOT EQUAL TO ZERO, ONLY CAPITAL CITIES WILL HAVE A RANGED ATTACK AS SOON AS IT IS FOUNDED LIKE IF YOU HAD BUILD WALLS.) to zero.
Ingolenuru Dec 2, 2019 @ 2:23pm 
I am going to test this and see if the City States can survive. If they hold up then I will definitely be running this mod. I already use a few of them with the majority leaving me uncertain if the AI will have an easier time taking City States. I hope you get well soon.
Shiroho  [author] Feb 15, 2019 @ 7:34am 
I will type a general message here for news about new exp : I don't if my mods are fine with it, because i don't own it yet and don't know about the new data trees. Sad thing is i have no money for now to buy it, nor time to work on this because i have some serious health issues to solve before. let's hope i will be back the soonest possible and not in 5 month : / but make no worries, Civ 6 is still one of my top favourite games and it's a matter of time i get my hands on it. My mods were all created with lot of work and patience and with the goal to be as much compatible as they can, thus it means some of them could perform perfectly fine on this new expansion with me without needing me to do anything with their code and some others probably won't. Just test them and give me bug/glitches is there are until the day i come back.
Kuroi.Kitsune Feb 15, 2019 @ 5:43am 
Status in Gathering Storm?
_Zee Feb 10, 2019 @ 1:04am 
Thanks for the clear description, gonna give this a shot.
Chipaev #660902174 Jan 14, 2019 @ 11:38am 
Great mod, Man! I Now I play with 3 mods by you - Expenses, Unique Improvement & Cities. And this makes my games much more interesting! Thank you! I
Bear Dec 25, 2018 @ 3:00pm 
@Kimu jesus ffs i didnt mean to be mean goddamn, i was just wondering if the damage was meant to be from your mod or not, nothing more, i like you modders your doing great work, but i said that what i had was weird, i didnt say it was your mods fault, just wondering if your mod did it so that if that was the case i would just turn it off... nothing more, i mean im subscribed to many of your radiant mods, thats why i found this somewhat odd but wasnt shure if it was caused by another mod or not
Shiroho  [author] Dec 25, 2018 @ 7:02am 
@FrozenPieBottom Listen you little kid, first spilling your bad words on me (and other modders) which are working our ass hard for free just for you might be the ugliest known stuff in any gaming community. Second, my mod don't tweak any of your unit damage. It simply raise the defense + hp of buildings/city. How can my mod make it worse please explain me Mr. expert (i know you know how to read mod's code right ? so give me the line, it's simple code btw). Your kind of crying accusing babies with big mouth are the reason there is less and less modders (because we ARE quitting). I gave up creating mods month ago because of people of your kind. Congra-tula-tions being an ultimate ass.
Bear Dec 24, 2018 @ 3:40am 
okay so im in the ancient era, and enemy warriors deal 125 damage to my city... is that normal because it is bullshit and maybe even worse then in vanilla
Shiroho  [author] Nov 8, 2018 @ 4:40am 
@extempora Tested it again just to be sure, absolutly no problem for me and for a friend i asked to test it. If you don't have your city ranged attack (which again require to possess walls) you might have a mod compatibility issue. but that's strange because i run 150+ mods, my friend aswell and different ones.
Shiroho  [author] Nov 8, 2018 @ 4:25am 
@extempora Hoshi's problem was related to a mistake i corrected lately. It's now perfectly working (tested it out). Though, lot of player come here to complain about their city not having ranged but miss the point that they don't have walls for that (it's base game rule, i didn't change that). Make sure your city has walls to get that ranged attack. If your city has walls and don't have a RA, come back to me, i will try to see what could be the pbm.
Extempora Nov 7, 2018 @ 8:53pm 
im having the same issue where the ranged attack is gone
Hoshi Nov 5, 2018 @ 6:29am 
Hey, your mod is great, but for some reason the ranged attack of capital disapeared, is this intended? (I liked it most because it prevents City States from being captured too early)
Shiroho  [author] Oct 29, 2018 @ 4:25pm 
@KrumStrashni Fixed & added bro ^^ (sorry if i messed up your own tweaks, i had to update the mod). New line is in the sql file below walls'
Shiroho  [author] Oct 28, 2018 @ 1:51pm 
@KrumStrashni waw ! thanks you big time : D, you spared me some time looking for it for sure. I will add an update in few time to add that in this mod. I really appreciate bro : )
KrumStrashni Oct 28, 2018 @ 1:42pm 
@Kimu I found it. It's in the Technologies.xml --> <Row>
<ModifierId>STEEL_UNLOCK_URBAN_DEFENSES</ModifierId>
<Name>DefenseValue</Name>
<Value>200</Value>
</Row>
Shiroho  [author] Oct 28, 2018 @ 4:32am 
@KrumStrashni ehw... didn't know that, that sucks ! Well well, another thing to add in my (very long) to do list T .T and nope, I don't know where is that effect or modifier ... will have to look onto that. Im sorry if it takes time (tired these days, lot of work, not much free time). thanks for your notification bro
KrumStrashni Oct 28, 2018 @ 4:24am 
@Kimu One point from my current campaign. In modern era when urban defenses abolish all previous defenses, outer defernse goes down from 300 to 200, while bombard units improve. It should be increased. Do you know where to find that modifier?
KrumStrashni Oct 13, 2018 @ 6:51am 
@Kimu no walls built indeed. Did not think of that there is a link. I will check later today. Maybe there is no bug then. I checked the mod files and tehre is no reason to be any issue.
Shiroho  [author] Oct 13, 2018 @ 3:27am 
@KrumStrashni hmm that's an interresting issue. You mean that you didn't build walls yet in this city, just barracks ? I don't see walls on your city just above, because the way the mod is right now : it still won't give you ranged attack on your barrack if you don't build walls (like in vanilla btw). Barracks add strengh to city center's RA and to its one only it possess one (AI is fine because the city own a wall). I don't think my mod can alter these fact or create bugs like removing/canceling a RA possibility, but i will check this out. Can you be more specific with conditions ? Which age were you ? If you changed values in the .sql file ? Did you built walls in your city before that barrack ? And i will try to recreate that to check this out
KrumStrashni Oct 13, 2018 @ 2:17am 
@Kimu Hi, I got this bug in my current playthrough https://imgur.com/a/4oYWWWP AI is fine here https://imgur.com/a/S13QQeA
What could cause this? Health is ok, but no outer defense ? when i built baracks, no change
Sparkling Justice Oct 8, 2018 @ 10:24am 
Once again a very interesting mod, gotta try it out.
Listerx Oct 6, 2018 @ 11:26am 
Ohhhh looks awesome thank you!:steamhappy:
Shiroho  [author] Oct 5, 2018 @ 2:10am 
@KrumStrashni Np Ofc bro, im never against a nice mod idea haha ! Stay around for second part, it's kinda hard to pull out, im trying to finish it today but that's optimistic ...
KrumStrashni Oct 4, 2018 @ 9:26pm 
Thanks! Awesome! And very quick too :):)