Arma 3
Drongos Missile System
153 Comments
Drongo  [author] Jun 18, 2021 @ 6:32am 
Nothing, just key compatibility. Everyone should use the missiles in my artillery mod instead.
Epsilon Jun 18, 2021 @ 5:47am 
you update it, what's new?
MADRAT Apr 28, 2021 @ 5:30am 
ok i will try it.
Drongo  [author] Apr 28, 2021 @ 12:07am 
Drongo's Artillery works fine in SP. It is more stable and has more features than this mod.
MADRAT Apr 27, 2021 @ 7:48pm 
drongo it's sad you let it go because i'm a lone player and i really like that mod, the other one is for multiplayer, you should fix it so i can use it, it's just simple glitches no ?
Drongo  [author] Apr 27, 2021 @ 4:36am 
This mod is obsolete and is not longer supported. Use the arty instead.
chis2009diman Apr 27, 2021 @ 3:57am 
Your mod is in conflict with the updated artillery mod.
codestar Apr 3, 2021 @ 2:58am 
oh! this is becoming very exciting. I cannot wait for this. Thank you drongo for all your goodness?
Drongo  [author] Apr 2, 2021 @ 1:23pm 
The new system will be out next week and it part of my updated artillery mod. I no longer support this mod.
MADRAT Apr 2, 2021 @ 8:24am 
do we get the new system soon ?
Raging Autist Mar 27, 2021 @ 9:26pm 
@Konf you have to first download pbo viewer off the armoholic site to mess with the files. then when you have that find your drongo mod location by going into your launcher and clicking on the more options by the mod in the launcher and selecting view file location. then copy the folder to desktop or somewhere to edit it. go inside folder to addons then take the DMS pbo file and extract to a free folder and then open up the config cpp file with text editor and then where it says units = at the top itll have a set of empty {} style quotes and inside them you put DMS_VLS_B and then save the file and repack the whole DMS file into a pbo again and then unsub from the mod on the workshop since its no longer needed and then add the @drongos missle folder that has the DMS pbo in it that you edited by selecting add local mod in the launcher
Konf Mar 27, 2021 @ 4:29am 
How do you spawn the MK42 ? In Zeus I can only find the MK41 VLS only. @Abholos How did you fix, I didn't quiet understand what you mean, Where is the config file that you edited ?
[EASY] RogueNation554 Mar 20, 2021 @ 5:59pm 
whats the button to bring this up
EL CHITI Mar 19, 2021 @ 3:20pm 
men is cool but i dont have the nuke on the menu...
codestar Mar 16, 2021 @ 10:02am 
o ues! drongo. very exciting to know this news. cheers to your good works.:steamthumbsup:
Drongo  [author] Mar 13, 2021 @ 11:42pm 
This month. No plans for multiple launches, but the new system is faster to use.
Jordan Mar 13, 2021 @ 10:21pm 
also could u add the option to make salvos aka fire more then 1 at a time
Jordan Mar 13, 2021 @ 10:18pm 
keen as for v2 of this do we have an aprox eta drongo
Raging Autist Mar 8, 2021 @ 8:42pm 
nevermind i fixed it by adding in the config where it says units at the top i added in the DMS_VLS_B and that worked to allow me to spawn it in zeus
Raging Autist Mar 8, 2021 @ 7:28pm 
@Drongo , hey i know you said your updating this but i wanted to ask how would i be able to fix this mod so that i can spawn the mk42vls via the zeus editor that way when im playing with friends on my own server it will spawn in since the mk41vls doesnt have nukes in it. i tried adding scopecurator=2 into the config file but i cant seem to get it to work. any help would be appreciated. Thank you
codestar Mar 3, 2021 @ 2:27pm 
yes drongo! I am shivering in my boots in anticipation! i will look forward to your new update, yes?
MADRAT Mar 3, 2021 @ 5:28am 
ah ok great
Drongo  [author] Mar 3, 2021 @ 2:58am 
This mod is out of date and will soon be replaced, keep an eye on my workshop.
MADRAT Mar 2, 2021 @ 7:13pm 
well when it works it's awesome... guidance problem .
MADRAT Mar 2, 2021 @ 2:34pm 
ok find out finaly, awesome.
MADRAT Mar 2, 2021 @ 10:37am 
how can we see with the inboard cam to the target ?
MADRAT Mar 2, 2021 @ 10:33am 
i dont get it, it doesnt worked, do i have to use a frigate ans place the launcher on it...
NoHands Jan 29, 2021 @ 3:12pm 
this mod doesnt work if you dont have a left windows key and there is not a option to change it
2TurntTony Dec 8, 2020 @ 10:28pm 
how did you get the nuke?
Red Dog Nov 25, 2020 @ 4:04am 
Has anyone found a fix for launching missiles crashing dedicated servers?
andrew Nov 16, 2020 @ 9:39am 
missiles re not following the way points any ideas as to why
bannanadan Oct 22, 2020 @ 11:12am 
Placed the Mk42 with crew, if you place it without crew you do not see any launchers in the tablet.
Drongo  [author] Aug 28, 2020 @ 8:34pm 
Basically yes. If the mood takes me one day I may pick it up again.
cocaine dog Aug 28, 2020 @ 11:17am 
So is this mod abandoned?
Uncle Rico Jul 23, 2020 @ 12:17am 
Direct hit from HE on a mass of infantry had little effect. The cluster worked like a charm, though. Any ideas?
codestar Jun 27, 2020 @ 3:07pm 
Plese Drongo. This mod is lovely. Why this mod causes my local server to crash and I loose connection? It does not work for multiplayer, yes? If so please tell me what I must do. to stop crash.
=IEF= DynaBlue Jun 24, 2020 @ 2:02pm 
Sorry, additional question: Or would it be possible to include a module, similar to a support requester, which could be sync'ed to a particular soldier and a particular launcher. That would make it simpler (on our end...) to restrict missile use to approved users without having to use additional mods.
=IEF= DynaBlue Jun 24, 2020 @ 1:57pm 
I really like this mod (and the others you've created) and I'm getting our group familiar with the systems. Is it possible to have a player take control of a launcher (similar to controlling an artillery battery) to prevent multiple players from accessing the launcher at the same time? Vanilla map (Stratis and only CBA_A3 and your mods loaded) with a Mk41: Two players programmed waypoints and launched missiles nearly simultaneously (I believe your video says NOT to do this, but they got excited and didn't wait). Only one missile spawned and promptly flew off course, then failed to detonate when so ordered. The other missile gave messages as if it were launching but never actually spawned. From that point onward no missiles would follow waypoints correctly even when given a straight WP set.
Shoolot May 20, 2020 @ 7:33am 
Another great mod. Works perfectly and adds a good dimension to missions. I did turn off weather effects on nuke but wow...great job
TYANG Apr 14, 2020 @ 2:15am 
why my nuke can not kill anybody?
cynthe1 Mar 23, 2020 @ 11:48am 
for some reason, the menu to launch anything doesnt pop up. there is also no page for customizing control over this mod.
PHD Mar 22, 2020 @ 12:52pm 
When i open the menu, the launcher that I placed is not there so i cannot fire anything
Chad Thundercock Jan 25, 2020 @ 12:18pm 
I can't get AA systems to shoot at the missiles? Any ideas?
Drongo  [author] Nov 28, 2019 @ 2:28pm 
Create a script in your mission folder called Init.sqf. In this folder put execVM"MyScript.sqf";. Then create a script called MyScript.sqf. The first line should be sleep 10; the second line should be DMSNukeEffects=[array of values you want];
22JUAN22 Nov 28, 2019 @ 8:54am 
Thank you, but i don't know how to access the "array". Where can i find the DMSNukeEffects thing? Is it in the pause menu or config addons menu or something like that?
Drongo  [author] Nov 27, 2019 @ 3:28am 
Yes, please see the readme.
22JUAN22 Nov 27, 2019 @ 1:09am 
Any way to disable radiation?
Frog Oct 30, 2019 @ 8:09pm 
how can i use this while in zeus?
command008 Sep 26, 2019 @ 8:36pm 
i am trying to get the VLS to hit my target but no matter the waypoints it just slowly drops alt until it hits the ground. and the cam is very rubberbandy
GrizzlyBear83 Aug 22, 2019 @ 10:56am 
Nope, sorry. Nothing happens. Not even for your air ops. Maybe it's on my end? Some random conflict with something? Who knows. Thanks anyway.