RimWorld

RimWorld

[MS-I] Brain surgery
70 Comments
Xynthinel  [author] Sep 13 @ 12:55pm 
should work on 1.6
ArfArfSays Aug 22 @ 11:49pm 
anyone know if this works in 1.6?
Battl3bee Jul 13 @ 9:04pm 
my ranked teammates
Saromal Jul 7 @ 10:06am 
Honestly seems pretty simple, so I just change the version number and use it. Works in 1.5, probably 1.6 but haven't tested yet.
cymbll Jun 14 @ 2:46pm 
will it work in 1.6?
Stachman Apr 12 @ 10:49am 
what if lobotomy removed psylink?
WW2Wonder Feb 7 @ 1:17pm 
ah yes **LOBOTOMY**
Saromal Jan 24, 2023 @ 12:11pm 
Dead mod?
Kraffest Jul 22, 2021 @ 11:30pm 
1.3 pls papi
Masterofgaming22 Jan 2, 2021 @ 7:33am 
It works in 1.2. I have 258 mods and am able to use this mod just fine with no apparent errors. I put it near the top of my mod load, only real medical mod I have is EPOE though, and I don't use CE.
Aug 22, 2020 @ 3:22am 
1.2? Does this still work?
Kraffest Aug 12, 2020 @ 9:21pm 
1.2 pls papi
Neopolitan Jul 25, 2020 @ 11:00pm 
Any idea if the brains are compatible with combat AI or other brain-inserted augments?
Dolphin of Explodium Jul 3, 2020 @ 12:06pm 
it's pretty easy to fix the no description error (also it's harmless).

Add a line like this below the labelNoun tag for the two hediffs:
<description>Renders subject simple</description>

File is located at ...\1524343978\Defs\HediffDefs.xml
CowForceSeven May 28, 2020 @ 3:30pm 
I've noticed super late, but I'm real happy about the update. Thanks!
Ravinglegend May 1, 2020 @ 11:29pm 
Its not a huge issue, but the log says the limbic lobe removal and cerebellum removal are missing descriptions. Seems to work fine otherwise though.
Solzucht Apr 20, 2020 @ 12:29pm 
niiice! :D
мя. Stickie  [author] Apr 20, 2020 @ 12:23pm 
Mod has been updated for 1.1, previous versions can be found via provided non-workshop links. Thanks for your patience and have fun!
Solzucht Apr 20, 2020 @ 2:39am 
not yet :) just wait
Yukitsu Apr 7, 2020 @ 12:47am 
is there an updated version for 1.1?
Pearl Mar 2, 2020 @ 8:35am 
Awesome! I'm happy just knowing its being considered. Thanks for replying!
Xynthinel  [author] Mar 1, 2020 @ 1:12pm 
I would love to dive in to modding again so it will just be a matter of time before it gets ported to 1.1. a date we can not give.
Pearl Feb 28, 2020 @ 2:04pm 
Any chance that this will be updated to 1.1?
мя. Stickie  [author] Sep 16, 2019 @ 6:10pm 
@Chickfula the original mod predates MP iirc, if it isn't, let us know :)
Mistletoe The Bard Aug 31, 2019 @ 9:15am 
:)
мя. Stickie  [author] Aug 31, 2019 @ 8:55am 
Thanks for clearing that up then. :)
Mistletoe The Bard Aug 31, 2019 @ 8:51am 
Oh, btw, it is actually on my research menu. It wasn't an individual tab, so I didn't notice it as the first time using the mod. And I wrote my first comment long ago. As far as I know, there isn't much game play problem with this. Maybe some errors every now and then when the guy who got surgery had to do something, but nothing is breaking the game.
Mistletoe The Bard Aug 31, 2019 @ 8:49am 
Thank for the reply. It's not making any problem for the gameplay so far though.
мя. Stickie  [author] Aug 31, 2019 @ 8:44am 
I see, seems like it doesn't like our version string, I'll try and get to it.
Mistletoe The Bard Aug 30, 2019 @ 11:02am 
https://gist.github.com/bb44d53e159e00d7a1c04d4dff9e5bbb
so these are the yellow text I mentioned. The yellow text in-game log was showed around line 1364 in that link.
Mistletoe The Bard Aug 30, 2019 @ 9:02am 
Ah, sorry :P
мя. Stickie  [author] Aug 30, 2019 @ 7:09am 
@Mistletoe there is a dedicated discussion thread above :)
Mistletoe The Bard Aug 30, 2019 @ 6:37am 
I messed around with my mods and it just fixed itself. It probably has something to do with the ordering. How do I report my log to you though?
мя. Stickie  [author] Aug 30, 2019 @ 4:34am 
@Mistletoe not that I'm aware of, if so feel free to report them and I'll try and get to it. It has been a while since I had a chance to work my modding projects.
Mistletoe The Bard Aug 12, 2019 @ 7:23pm 
Is there any incommpability? This mod used to work for me when I had a small modlist. After my modlist got bigger to a point, this is always showing yellow code now, and never showed up on my research tab anymore.
Qillin Jun 14, 2019 @ 12:19pm 
Good work Brother, now we can put those who are unwilling back to work.
Beats-With-BothHands May 22, 2019 @ 10:33pm 
TECH THRALLS WITH LASLOCKS AWAAAAAAAYYYYY!
4ydra May 18, 2019 @ 7:13am 
Nice mod, but why is the research so late? They used the lobotomy at the late 19th century.
Xynthinel  [author] Feb 9, 2019 @ 11:22am 
@Natalo77 as far as we know, it should work fine with any mod.
Natalo77 Feb 4, 2019 @ 1:03pm 
Any hard incompatabilites?
Solzucht Jan 26, 2019 @ 11:44pm 
Btw-any way to add the cerebellum again or would it need bionic/ AI parts?
Thanks for the mod at least! :D
Solzucht Jan 26, 2019 @ 11:43pm 
- Cerebellum removal (Immobilizes subject).
- Limbic lobe removal (Renders subject simple).
In my Game the describtions are exchanged to each other xD Now i understand why my slaves are all immobilized instead of "simple" which i took for a simple mind :D
мя. Stickie  [author] Jan 3, 2019 @ 10:33pm 
The mod has been updated with some minor changes (ModManager / ModSync support to improve mod compatibility and ease of use outside of steam workshop), but mostly to make it compatible with RimWorld 1.0.

Older versions can be found in the mod description, but will not be supported by default.

The planned content update will be arriving early february 2019 and will be included most of the suggestions made.

Hope you all enjoyed the holidays.

Greetz
CheifCommissar Dec 31, 2018 @ 4:13pm 
Adding onto what the last guy said, can you add like a bill to prisoners, requiring that they be lobotomized first, to just make them auto join your faction as a sorta slave servant?
very serious man NotFound.tech Dec 30, 2018 @ 9:36pm 
When you make prisoners "simple", is there a way to make it so that they wont revolt anymore? Doesn't make sense for me that if they're satisfied that they will still go on revolting :o
<Insert name here> Dec 17, 2018 @ 12:45am 
keep up the awesome work! you got a great mod here
Red1 Dec 6, 2018 @ 5:02pm 
Looking forward to the 1.0 update!
ElPumpo Nov 15, 2018 @ 10:51pm 
yall still planning on an update?
A Glass Of Milk Oct 25, 2018 @ 1:48pm 
1.0 pls
Vide Noir Oct 23, 2018 @ 5:58am 
Also i hope it will be compatible with 1.0 soon :3