RimWorld

RimWorld

[1.0]Gourmand trait nerf
26 Comments
Nin-Sama Mar 21, 2020 @ 7:29am 
Sexy <3
Ploofy  [author] Mar 20, 2020 @ 8:37pm 
i uploaded a 1.1 version
Nin-Sama Mar 20, 2020 @ 3:16pm 
I'm glad that you realise in what kind of position I am now. Godspeed to you.
Ploofy  [author] Mar 20, 2020 @ 8:41am 
ok
Nin-Sama Mar 20, 2020 @ 2:03am 
Part 2: I have three possibilities now: If I ditch her, only two people would be left, and one of them will gain a 26 mood debuff for god knows how many days at the currently best time to work outside, or at the best time to work in general. The other option would be to keep her hungry, fire-addicted sluggish ass eating away my scarce supply of randy cargo corn. The last option would be to keep her in addition to install this glorious, yet sadly outdated mod. This way it wouldn't be such a big drama.

This is my 4th attempt, and I made it past summer for the first time. Pls update or big rip incoming.
Nin-Sama Mar 20, 2020 @ 2:03am 
Part 1: This mod is urgently needed for me lol. I fucked up real hard this time. Story: I was doing a close-to-naked brutality challenge in the middle of a 70° hot extreme desert, merciless, randy, commitment mode. 40 days after gaining a second colonist, I had a quest from a fleeing b***h who was like "birds are chasing me, I can't tell shit about myself pls take me into your colony*. I was like "yeah pls don't be shit". And there she is, gourmand, pyromaniac, slowpoke. Nice construction, animals and artistic skills, but no double flame and absolutely garbage. My stupid ass decided to keep her for 3-4 days, since I wanted to create a new base and could need some construction. Vulcanic winter has hit at the same time, which I was happy about since it lowers the temperature to a non-apocalyptic level. Four days have passed, the first part of the new base was nearly completed and I was close to ditch her hungry ass outta my colony but then it happened, my royal fell into love with her.
Ploofy  [author] Feb 29, 2020 @ 10:10am 
ok
nana_the_ninja Feb 29, 2020 @ 9:05am 
Hi, will this see an update to 1.1 by any chance?
kaiyl_kariashi Nov 25, 2019 @ 2:34pm 
it should really be that the Gourmand gets larger penalties for raw food/neutrient paste, a penalty for simple meals/pemmican, no bonus for fine meals/survival rations, and double the bonus for Lavish meals and chocolate.

Making them more likely to break and go on food binges until you can reliably supply them with the the lavish meals they truly desire.
Rosario May 27, 2019 @ 7:49am 
Makes sense. It should really just add a bigger debuff to mood when hungry or maybe make the debuffs appear earlier. A fat guy claiming he's going to die of starvation is really just being melodramatic, I would know. XD
doom frog Mar 27, 2019 @ 6:05am 
lol the moment I discovered the nature of a gourmand colonist i took in, I instantly euthanized him. Didn't know being a food lover is the same thing as being a binge eater. This mod is a mandatory fix.
Bowsettes Thighs Mar 11, 2019 @ 8:57am 
People allow gourmands to stay in their colonies? Huh. I just treat them like pyros or chemical fascination pawns - they become hats.

Still, thanks for the nice QOL mod.
Enlonwhite Nov 26, 2018 @ 6:06am 
Considering that the trait seem to make them go on binges alot anyways (aka every so often even if happy), then i see no need for a further negative on the trait.
I love the mod going to use it.
Jaxx - pshoooo Nov 18, 2018 @ 7:07pm 
thank you
Ploofy  [author] Nov 18, 2018 @ 8:34am 
Updated to V1.0.0
Ploofy  [author] Nov 2, 2018 @ 6:51pm 
sure
Jaxx - pshoooo Nov 2, 2018 @ 6:38pm 
could we get just a vanity change for this to be "updated" to 1.0 then? my mod manager yells at me every time i tweak my list
Ploofy  [author] Oct 18, 2018 @ 5:38pm 
yeah, basically all B19 mods work with 1.0
Jaxx - pshoooo Oct 18, 2018 @ 5:29pm 
assuming this works on 1.0 as well?
Cloud Icarus Oct 5, 2018 @ 12:28pm 
THANK YOU
Ploofy  [author] Oct 3, 2018 @ 10:01am 
You're welcome fam
Namsan Oct 3, 2018 @ 7:30am 
Thanks for making totally immersive and reasonable mod, ploofy
Jaxx - pshoooo Sep 29, 2018 @ 2:40pm 
thank god. gourmands would starve to death just going across the map to mine for a bit. maybe 1.15 or even 1.2, but i appreciate this change nonetheless.
Ploofy  [author] Sep 26, 2018 @ 2:45pm 
no, that would basically make the gourmand trait useless, just hunger rate multiplier
Sauron Sep 26, 2018 @ 1:53pm 
does it also reduces the number of "eating sprees" events ?
Ploofy  [author] Sep 26, 2018 @ 4:25am 
Done