Total War: WARHAMMER II

Total War: WARHAMMER II

No Upkeep & No Unit Cap for Tomb Kings
26 Comments
Diego Sep 15, 2022 @ 10:10pm 
whats the "effect scope" for "wh2_dlc17_bst_ritual_unit_cap_giant_unlock" ? i can't make this work on TW3
Diego Sep 15, 2022 @ 7:15pm 
Can you copy it to Warhammer 3? Would be amazing!! Please :steamhappy:
Panoramix Aug 25, 2022 @ 2:52pm 
Is this possible to import this mod to total war warhammer, and if yes can you tell when it will come because i love tomb king but i hate that unit cap...
Wormeo May 8, 2022 @ 5:33pm 
I was wondering if you could possibly make sub-mod for Tomb Kings:extended to have no unit caps btw this is only a suggestion
MorosMaire Dec 18, 2021 @ 1:01am 
Great mod, while i was playing the cap for Nehekhara Warriors (Halberds) is still the same
SuicidalCivie  [author] Aug 23, 2021 @ 3:02am 
no only units
King of Kings Aug 21, 2021 @ 10:15pm 
does this mod also add +2000 to lords and heroes?
Maximus Jul 15, 2021 @ 6:08pm 
oh it works for beastmen
SuicidalCivie  [author] Jul 15, 2021 @ 12:39pm 
I am attempting to also make it give 2000 / 2001 cap to Beastmen Units, but didn't find the line that gives me Feral Manticores.
Maximus Jul 14, 2021 @ 11:42am 
update?
jr808 May 21, 2021 @ 1:46am 
Can you make another one with only no unit cap for tks?
Gandalf The Grey Feb 7, 2021 @ 6:14pm 
Heads up for folks in the US, 2.000 = 2,000. I forgot this and was slightly surprised when it was way more than just two more unit slots. Hahaha
jaxt1941 Jan 22, 2021 @ 7:41pm 
Is there a version of this where its just the unit cap and not the no upkeep?
Christopholaes Jan 1, 2020 @ 9:49pm 
Sorry I'm an idiot read the caption too quickly, lol soz.
Christopholaes Jan 1, 2020 @ 9:22pm 
Does this effect AI? not sure i wanna come down south to a sea of tomb kings or vice versa?
SuicidalCivie  [author] Apr 23, 2019 @ 10:29pm 
someone recommended this on another of my mods https://www.youtube.com/watch?v=3OEkAJuQIC4
Barbasxs Apr 23, 2019 @ 4:52pm 
Don't work not understand why, even if i follow your advices.
SuicidalCivie  [author] Apr 20, 2019 @ 1:43am 
I you are having problems with my mods, try those two things:
1) Find Users\[your name]\AppData\Roaming\The Creative Assembly and delete the folder "Launcher". CA themselves recommend this: https://www.totalwar.com/blog/welcome-to-the-new-total-war-launcher/
2) Find Steam\steamapps\workshop\content\594570. Open it and you'll find as many folders as you have mods downloaded. In every folder there will be one .png-file and one .pack-file, the .png-file being the picture associated with the mod should help you identify them even if the filename isn't exactly the mod's name. Then find Steam\steamapps\common\Total War WARHAMMER II\data (lots of.pack files there) and simply copy the two files of the mod you want to use into the "data" folder.
Mafnmarsn92 Dec 30, 2018 @ 10:55am 
Scratch that, i'm an idiot xD great mod ;)
Mafnmarsn92 Dec 29, 2018 @ 9:03am 
This crashes the game with the festtag_beta. you might wanna do a separate version for that since crynsos just updated his unlocker for this beta patch.

Keep up the great work, you are the reason I enjoy tomb kings in campaign :D
SuicidalCivie  [author] Dec 6, 2018 @ 2:03pm 
Should be, . . . but I haven't tested. Tell me, if there are bugs.
zazerak Dec 6, 2018 @ 1:27pm 
is this save game compatible and work with co-op campaign mode?
haxo Nov 14, 2018 @ 7:52pm 
is this updated for pirate DLC?
Red Oct 14, 2018 @ 8:29am 
Did you say just 105 armies with only 19 of the same thing? Fraud!
eliotcole Sep 29, 2018 @ 10:24am 
Sounds cool, would love to see some screens. :)
SuicidalCivie  [author] Sep 24, 2018 @ 9:01am 
TK units are +2000 each, not unlimited. But that still allows you to field 105 armies filled with 19 of the same thing. Close enough.